Warzone & Execution
Security is a compact map defined by the laser security fences that regulate access to certain areas. There are two distinct regions accessible only by disarming the security system. Players deactivate the system by using two green buttons, but only one of them is accessible at the start of the match. Run out into the street and quickly turn back into the bunker on the inside. Follow the path to the small terrace, where you’ll find the security button. Once the system is deactivated, it stays offline for thirty seconds before it rearms, at which time it can be turned off again. The map’s two power weapons are located behind the security system’s protective laser beams, so coordinated movements to manipulate the system are key. The Scorcher is in the interior portion, between the two spawn points. A Mortar/Mulcher pickup is in the large area on the map’s southern end.
Once the security system is disabled, the Scorcher is the quicker weapon to obtain. However, exercise caution, as both it and the Mortar/Mulcher drop are equidistant from the two spawn points. The button to disarm the security system is around the corner from the Scorcher, on the terrace overlooking the map’s central portion. Note that this is the only button that’s accessible when the round begins. There’s another one near the Mortar/Mulcher, but it can be used only after someone accesses that area. When you have the Scorcher, stick to the map’s interior portion, between the two spawn points. Exploit the cover provided by the two alcoves around the corner from the Scorcher’s location. Ambushing the enemy up close neutralizes the Scorcher’s range deficit relative to the assault rifles.
Controlling the area around the Mortar/Mulcher is essential. No other weapon on the map matches the Mortar’s long-range, destructive power. The laser gates often serve as a barricade to opponents who would otherwise rush the position. This lets the player wielding the Mortar concentrate on making accurate shots without fear of getting flanked. One option is to send all teammates to the Mortar/Mulcher drop and concede the Scorcher to the other team. For a more balanced approach, send two teammates to turn off the security system and obtain the Scorcher while the other three team members control the Mortar/Mulcher area.
Submission
Playing Submission on Security is a messy affair. The Stranded spawns at two locations in the street, either near the Boltok/Gorgon Pistol pickup or on the terrace next to the deactivation button overlooking the street. All weapon locations are potential capture points and the security gates are active. As you can imagine, this complicates matters. Some teammates must deactivate the security gates while others transport the Stranded. Taking opponents as meat shields is vital if you hope to stay alive long enough to help your teammates bring the Stranded where he needs to go.
The Scorcher capture point presents specific difficulties. When you’re defending or trying to drag the Stranded to the Scorcher location, your best bet is to have someone race ahead, acquire the weapon, and stay in cover near the deactivation button. Prepare to power down the defense system as your team draws near for a score. Or use the Scorcher to defend the button from the other team when they attempt to score.
Wingman
When you spawn near the Scorcher, quickly acquire the weapon and move together to down opponents. The teammate without the Scorcher should take an enemy as a meat shield and lead the way around the map looking for victims. Replace the meat shield with newly-downed opponents, and combine this protection with either the Boltok or Gorgon pistol for added firepower.
The Mortar/Mulcher combo can deliver kills in bunches but it hampers your mobility. If you use it, one teammate can fire Mortar shots around the street area while the other covers him from opponents rushing in under the barrage. Once you use up your Mortar shots, grab the Frag/Ink Grenades at the end of the nearby alley. Hurl them into skirmishes throughout the map. Both of these tactics rely on exploiting distracted foes and are less successful when there are only a few remaining enemies.
Guardian
The alleys where the Frag and Ink Grenades are located can serve as chokepoints in which to set up a defense for your Team Leader. Use the Frag Grenades as proximity mines on the stairwell’s two sides leading up to the alley that contains the grenades. Use the Ink Grenades near the stairs, and pair it with your discarded Smoke Grenade to knock down and poison charging enemies. Listen for incoming Mortar fire and watch for foes moving in with the Mulcher from that weapon’s drop area.
Controlling the Mortar/Mulcher area can be very effective for protecting the Team Leader and constantly harassing the enemy team. Covering three entryways is less than ideal, but the laser gates will likely be active part of the time. This allows a few players to control access to the area. Have the Team Leader fire Mortar or Mulcher rounds while two teammates cover the entrances. The other two teammates can go on assault missions to kill the enemy leader. Controlling this position ensures that all team members can operate without fear of Mortar fire.
Annex & King of the Hill
The laser gates maintain their functionality during Annex matches. When the Scorcher location is the capture point and you control it, fall back to cover the deactivation button. Keeping the enemy from pushing the button also prevents them from capturing that location. With this in mind, move out to the next capture point earlier than usual, knowing that it will take your opponents longer to capture that spot if they even try.
When the pistol location is the capture point in King of the Hill, divide your forces to fully use the resources that the map provides. Have one teammate rush the deactivation button to allow another teammate to quickly acquire the Mortar. The other three team members can then focus on capturing the point. Leave one team member in the circle to earn points while the other two hang back in support, ready to revive or take his place in the capture area. The teammate who deactivates the laser gates is in an ideal position to provide covering fire from the terrace overlooking the street.
Horde
As was the case with Ruins, playing Horde on a map of this size can be challenging. But in our opinion, this is one of the best maps for it thanks to the complexity that the security fences provide. They help keep the bad guys out, but they can also trap you in if you’re not careful! Taking a defensive position inside the fenced-off area near the Mortar/Mulcher spawn gives you an excellent vantage point. It’s a relatively easy place to defend, provided you have four teammates. But don’t expect to spend the entire match here. The Kantuses will do everything they can to poison the entire area with Ink Grenades. You may have to split up frequently and regroup elsewhere on the map.
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Ammo: The two ammo crates are located in the central courtyard, not far from the Gorgon Pistol location. They aren’t very difficult to get, no matter where your team camps out. Variables: Don’t take unnecessary risks with the security fences. They stay down for only 30 seconds, and you should avoid lowering them in the middle of a wave. Instead, lower them at the end of a wave to collect ammo and dropped weapons. Train the Mulcher on the terrace’s deactivation button to hopefully keep the enemy from lowering the fences. |
A five-player team can be very successful by quickly deactivating the security fence and running to the sandbags where the Mortar is. Make sure someone grabs the Scorcher en route. The Mortar and Mulcher give your team an excellent advantage. The sweeping view of the courtyard and narrow approaches from the side alleys allow you to corral enemies into predictable locations. The security fences give you plenty of protection for most of each wave, but you must remember to avoid getting too close to them.
The Kantuses often try to hang back and poison the entire inner area with Ink Grenades. They must be your priority targets. Nevertheless, should they swamp the area with Ink Grenades, just drop the big weapon, hit the button to lower the fence, and run together to the bunker. Hold off the enemies inside the inner corridor. Remember to plant proximity mines as you go. Wait for the action to calm down before you return to the area with the Mortar. Make sure your team sticks together as you relocate to the other spot, else you run the risk of getting picked off one at a time.
Know Your Role
The following tactics correspond to the numbered positions marked on the accompanying map. Follow these tips carefully for maximum survivability. These tips assume a five-person team.
The player most skilled with the Mortar and Mulcher should rush to grab whichever one appears and put it to immediate use. Stay behind the sandbags and use the Mortar to canvas the courtyard whenever Locust groups are on the move. Use the Mulcher to rip apart enemies on the distant terrace, preventing them from deactivating the security fence. Theron Guards and other Locust equipped with long-range weapons often set up outside the bunker. Use the Mulcher to cut them down.

Players #2 and #3 are primarily responsible for covering the side alleys, one per side. They must make occasional forays outside the fence to pick up and plant Frag Grenades on the walls leading down the alley. It’s best to do this after the start of a wave to avoid getting cleaned up with the rest of the dropped weapons. These players must also stay behind adequate cover, perhaps even behind the sandbags if necessary, to avoid getting shot. The Locust don’t focus entirely on the alleys, but they approach from this side often enough to warrant dedicated team members. Use whatever weapons you have to keep them from getting too close to the fence. They can’t walk through the fence, but you have to hold them back to limit the number of teammates they can target.
This player must strike a balance between lending additional front-end support without getting in player #1’s way when he’s using the Mulcher. Take cover at the top of the stairs, inside the security zone. Help pick off enemies that get too close to hit with Mortar fire, or those outside the Mulcher’s firing angle. Take every opportunity to secure higher-powered weapons dropped by the Locust. The Scorcher comes in handy, but the Torque Bow and Boomshot are even more useful from this position. Player #4 must also use whatever grenades he or she can acquire to maintain a pair of proximity mines at the base of the steps.
The area inside the security zone can get claustrophobic with five people running around. It’s best to have player #5 hang back at the area’s rear and simply lend support where it’s needed. Listen and watch closely to see where most of the Locust come from, and lend additional firepower where it’s needed. Avoid picking up high-powered weapons because the other players have a greater need for them. Instead, this player should make his primary goal to revive fallen teammates and to simply lend occasional fire support. Serve as a spotter, shoot the Locust, and keep your teammates alive. This player doesn’t score the most points, but he or she fills a vital role nonetheless.