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Disgaea D2: A Brighter Darkness eGuide The Item World Charts

Monsters

Sludge

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Counter Fire Wind WATER
MASKED HERO 16 10 14 26 6 6 14 6 3 15 3% 200% 1 -50% -25% 0%
VIZARD HERO 18 12 16 29 7 7 16 7 3%
MORPHING HERO 20 14 18 32 8 8 18 8 3%
FIXED-UP HERO 22 16 20 35 9 9 20 9 4%
GALAXY HERO 24 18 22 38 10 10 22 10 4%
SUPER DIMENSIONMAN 26 20 24 41 11 11 24 11 4%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
MASKED HERO 80% 110% 110% 140% 70% 70% 110% 90%
VIZARD HERO 80% 115% 115% 145% 70% 70% 115% 90%
MORPHING HERO 85% 120% 120% 150% 75% 75% 120% 95%
FIXED-UP HERO 85% 125% 125% 155% 75% 75% 125% 95%
GALAXY HERO 90% 130% 130% 160% 80% 80% 130% 100%
SUPER DIMENSIONMAN 90% 135% 135% 165% 80% 80% 135% 100%

Evility

Evility EFFECT
Corrupting Body Decrease non-elemental damage taken by 30%. Inflict Deprave.
Gel Body Decrease non-elemental damage taken by 75%.
Poisonous Body Decrease non-elemental damage taken by 50%. Inflict Poison.

Skills

Skill Level
Slime Stomp 8
Slime Cheer 24
Roslimebo 48
Muscle Slime 96
Slime Hand Mounted

With any Evility, a Sludge is difficult to kill with physical attacks, but is easily dropped by magic. If you want to use one as a regular member of your crew, your first goal is to find a way to counteract its low elemental resistances, either through Innocents or friendly characters’ Evilities. If you can up its magic resistance via Innocents, Spirit Protection, or Registry Reverse, a Sludge is a virtual tank and makes a great mount for any humanoid you’re trying to protect.

Lantern

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Counter Fire Wind WATER
PUMPKIN 20 10 15 12 12 6 12 14 5 25 7% 100% 1 -50% 0% 0%
DECOY 22 12 17 13 13 7 13 16 7%
MANDRAKE 24 14 19 14 14 8 14 18 8%
SCARECROW 26 16 21 15 15 9 15 20 8%
JACK 28 18 23 16 16 10 16 22 9%
HALLOWEEN 30 20 25 17 17 11 17 24 9%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
PUMPKIN 100% 90% 110% 100% 100% 70% 90% 100%
DECOY 105% 90% 115% 105% 105% 70% 90% 105%
MANDRAKE 110% 95% 120% 110% 110% 75% 95% 110%
SCARECROW 115% 95% 125% 115% 115% 75% 95% 115%
JACK 120% 100% 130% 120% 120% 80% 100% 120%
HALLOWEEN 125% 100% 135% 125% 125% 80% 100% 125%

Skills

Skill Level
Target Lock 1
Jack Knife Jr. 8
Daniel Jacks 24
Jack the Ripper 48
Jackpot 4 U 96
Jumpin' Jack Mounted

Evility

Evility EFFECT
Bad Trip 50% chance to inflict status ailment when attacking.
Registry Reverse Reverse + and – element values of adjacent units.
Reverse Ailment Reverse the effects and damage from status ailments.

Bad Trip gives you a lot of trouble throughout the story missions and can be just as powerful in your hands, but both Registry Reverse and Reverse Ailment can potentially be game-changers. Registry Reverse lets you proactively turn a unit’s vulnerabilities into strengths, or vice versa, and Reverse Ailment flips Poison and Depraved into a healing spell and a 30% stat boost. Beyond 
that, the Lantern is a powerful melee attacker, although 
as you might expect from a monster that actually is 
made out of straw, one good hit from a Fire-based 
attack and the Lantern is pie filling.

Mothman

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Counter Fire Wind WATER
MOTHMAN 16 12 12 6 12 16 12 16 6 35 8% 100% 2 25% -50% 25%
MESSENGER 18 13 13 7 13 18 13 18 8%
WATCHER 20 14 14 8 14 20 14 20 9%
OBSERVER 22 15 15 9 15 22 15 22 9%
SPY 24 16 16 10 16 24 16 24 10%
UNKNOWN 26 17 17 11 17 26 17 26 10%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
MOTHMAN 80% 100% 100% 60% 100% 120% 100% 120%
MESSENGER 80% 105% 105% 60% 105% 125% 105% 125%
WATCHER 85% 110% 110% 65% 110% 130% 110% 130%
OBSERVER 85% 115% 115% 65% 115% 135% 110% 135%
SPY 90% 120% 120% 70% 120% 140% 120% 140%
UNKNOWN 90% 125% 125% 70% 125% 145% 125% 145%

Skills

Skill Level
Poison 5
Super Hypno Ray 6
Stun 12
Mothsplosion 24
Slumber 32
Moth Field 48
Sunset Lullaby 96
Moth Tornado Mounted

Evility

Evility EFFECT
Full of Miasma Enemy units are 30% more likely to be afflicted with status ailments.
Lengthen Ailment Status ailments will last three turns longer on enemy units.
Poison Accelerator Increase poison damage dealt to enemy units on map by 50%.

The Mothman has respectable offensive stats and inflicts a lot of status ailments with its unique Skills, but even at Rank 6, it’s fragile. Its real value to you is as a mount, as its Move of 6 and Jump of 35 make it the most mobile monster in the game. You can use an equal-level Mothman as a way to compensate for the low Move and Jump of slower units, particularly Magicians or Witches. Its Evilities are all based around improving ailments, which makes the Mothman a good partner for Lanterns, Shamans, or Ninjas.

Golem

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Counter Fire Wind WATER
GOLEM 40 8 17 8 10 8 10 8 4 20 5% 200% 2 50% 0% 75%
SPRIGGAN 43 9 19 9 12 9 11 9 5%
EKIM 46 10 21 10 14 10 12 10 5%
GENIE 49 11 23 11 16 11 13 11 6%
ULLIKUMMI 52 12 25 12 18 12 14 12 6%
GOGMAGOG 55 13 27 13 20 13 15 13 6%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
GOLEM 130% 80% 115% 80% 100% 80% 100% 80%
SPRIGGAN 135% 80% 120% 80% 105% 80% 105% 80%
EKIM 140% 85% 125% 85% 110% 85% 110% 85%
GENIE 145% 85% 130% 85% 115% 85% 115% 85%
ULLIKUMMI 150% 90% 135% 90% 120% 90% 120% 90%
GOGMAGOG 155% 90% 140% 90% 125% 90% 125% 90%

Skills

Skill Level
Nether Lariat 8
Pile Bunker 28
Gaea's Lament 56
Macho Golem 112
Lantern Wish Mounted

Evility

Evility EFFECT
Crisis Energy When HP is under 25%, increase Attack Power by 100%.
Reversal Power When HP decreases by 10%, increase Attack Power by 5%.
Tense Crisis When HP is under 50%, increase Attack Power by 75%.

The Golem’s HP growth is spectacular but his DEF and RES are both lousy, which helps to expedite his Evilities. Since his defensive stats are so low, a Golem will often soak up a lot of damage from opportunistic enemies but survive anyway due to his HP pool. Unless he’s on the verge of death, don’t worry about healing him, as the closer to dead a Golem gets, the harder he hits. If you have the Golem swipe a Zombie’s Predation Evility, you can use the passive regeneration from it to keep the Golem on the verge of death without quite going over.

Spirit

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Counter Fire Wind WATER
GHOST 15 15 8 8 16 14 14 10 4 20 3% 100% 1 -50% 50% 50%
BOGGART 17 17 9 9 18 16 16 11 3%
SPECTER 19 19 10 10 20 18 18 12 3%
WRAITH 21 21 11 11 22 20 20 13 4%
FIEND 23 23 12 12 24 22 22 14 4%
PHANTOM 25 25 13 13 26 24 24 15 4%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
GHOST 80% 130% 80% 80% 115% 110% 110% 90%
BOGGART 80% 135% 80% 80% 120% 115% 115% 90%
SPECTER 85% 140% 85% 85% 125% 120% 120% 95%
WRAITH 85% 145% 85% 85% 130% 125% 125% 95%
FIEND 90% 150% 90% 90% 135% 130% 130% 100%
PHANTOM 90% 155% 90% 90% 140% 135% 135% 100%

Skills

Skill Level
Fire 1
Ignis Fatuus 8
Mega Fire 10
Giga Fire 20
Micro Bomber 28
Omega Fire 40
Puppet Show 56
Never Forget You 112
Dimension Eater X Mounted

Evility

Evility EFFECT
Astral Body As long as SP remains, HP damage taken will be inflicted to SP.
Generate Pain 50% of damage taken recovers SP.
Mind Break Inflict 25% of damage dealt to SP as well.

The Spirit’s fragile, as one might expect from a talented spellcaster, but it gets such a massive SP pool that it can withstand a startling amount of damage via Astral Body. Using Demon Connect to give it a Witch’s Magic Creation or another Spirit’s Generate Pain can set up a nifty feedback loop that allows the Spirit to face-tank most enemies’ attacks. Another option is to pair it with a Death and use Mind Break and Mind Reaper as a vicious one-two punch, whittling down a tough enemy’s SP pool before delivering a deathblow.

Slumber Cat

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Counter Fire Wind WATER
CATSABER 16 10 14 10 8 10 14 16 5 30 10% 100% 1 50% 0% -50%
WARCAT 18 11 16 11 9 11 16 18 10%
CAIT SITH 20 12 18 12 10 12 18 20 11%
GRIMALKIN 22 13 20 13 11 13 20 22 11%
ELBACCIE 24 14 22 14 12 14 22 24 12%
LORD CAT GOD 26 15 24 15 13 15 24 26 12%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
CATSABER 80% 90% 100% 90% 80% 90% 110% 120%
WARCAT 80% 95% 105% 95% 80% 95% 115% 125%
CAIT SITH 85% 100% 110% 100% 85% 100% 120% 130%
GRIMALKIN 85% 105% 115% 105% 85% 105% 125% 135%
ELBACCIE 90% 110% 120% 110% 90% 110% 130% 140%
LORD CAT GOD 90% 115% 125% 115% 90% 115% 135% 145%

Skills

Skill Level
Cat Setaria 6
Burning Hairball 24
Combo Attack 48
Blue Sky Surfer 96
Cat Umbrella Spin Mounted

Evility

Evility EFFECT
Cute Aura Decrease damage taken from female units by 50%.
Softening Aura Decrease damage taken from monster units by 50%.
Weakening Aura Decrease damage taken from humanoid units by 50%.

Taken by itself, the Slumber Cat is the rough monstrous equivalent to a Fight Mistress, with some powerful physical attacks and a handy fire blast via Burning Hairball. The advantage to a Slumber Cat is in her Evilities, as each Aura gives her a flat 50% damage reduction against one commonly encountered type of enemy and lets the Cat take on entire groups of opponents at once.

Prinny

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Throw Crit Fire Wind WATER
PVT. PRINNY 20 14 12 12 8 12 14 14 4 20 7% 100% -25% 0% 25%
CPT. PRINNY 22 15 13 13 9 13 16 16 7%
COL. PRINNY 24 16 14 14 10 14 18 18 8%
GEN. PRINNY 26 17 15 15 11 15 20 20 8%
PRINNY KING 28 18 16 16 12 16 22 22 9%
PRINNY GOD 30 19 17 17 13 17 24 24 9%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
PVT. PRINNY 90% 110% 100% 100% 90% 100% 110% 110%
CPT. PRINNY 95% 115% 105% 105% 95% 105% 115% 115%
COL. PRINNY 100% 120% 110% 110% 100% 110% 120% 120%
GEN. PRINNY 105% 125% 115% 115% 105% 115% 125% 125%
PRINNY KING 110% 130% 120% 120% 110% 120% 130% 130%
PRINNY GOD 115% 135% 125% 125% 115% 125% 135% 135%

Skills

Skill Level
Speed Boost 1
Prinny Blizzard 6
Prinny Dance 24
Thousand Prinnies 48
Code Prinny 96
Bomber Dood Mounted

Evility

Evility EFFECT
Bomb Conversion Deals damage with a range of 1 equal to 100% of remaining HP.
Cross Bomber Deals damage in straight lines of 5 panels equal to 50% of remaining HP.
Explosive Body Deals damage with a range of 2 equal to 50% of remaining HP.

One of the weird, hidden ironies of Disgaea D2 is that the Prinny has the best overall Aptitudes of any class in the game. Even at Rank 1, a Prinny has an even spread with only two weak spots, HP and INT, and they don’t care about INT in the least. By the time you reach Rank 6, its Aptitudes and stat growths are on par with or better than most of the unique characters’. Result: a Prinny God in decent equipment rips right through enemies, which is part of why the later stages in Prinny Land are so lethal. It’s almost enough to make you not use Prinnies as improvised grenades throughout most of the game. Almost.

Zombie

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
ZOMBIE 28 10 14 15 6 15 11 6 4 20 5% 1 1 -50% 0% 25%
GHOUL 31 11 15 16 7 16 12 7 5%
CORPSE 34 12 16 17 8 17 13 8 5%
GHAST 37 13 17 18 9 18 14 9 6%
WIGHT 40 14 18 19 10 19 15 10 6%
ZOMBIE KING 43 15 19 20 11 20 16 11 6%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
ZOMBIE 120% 90% 100% 100% 70% 100% 90% 80%
GHOUL 125% 95% 105% 105% 70% 105% 90% 80%
CORPSE 130% 100% 110% 110% 75% 110% 95% 85%
GHAST 135% 105% 115% 115% 75% 115% 95% 85%
WIGHT 140% 110% 120% 120% 80% 120% 100% 90%
ZOMBIE KING 145% 115% 125% 125% 80% 125% 100% 90%

Skills

Skill Level
Poison Bite 8
Rotten Headbutt 32
Zombie Tornado 64
Zombeam 128
DIEmension Slash Mounted

Evility

Evility EFFECT
Corpse Cannibal Recover HP and SP by units defeated x 10% when defeating units.
Predation When dealing damage with attacks, recover 10% HP.
Soul Eater When dealing damage with attacks, recover 10% SP.

The basic idea behind a Zombie is that it outlasts the other guy. It’ll never be a spellcaster, but its HP, DEF and RES are solid and all three of its Evilities deal with its recovering HP or SP from dealing damage. A Zombie is a great marathon runner for those long sessions in the lower floors of the Item World. Unfortunately, all its Special Skills run off of its lousy INT, but they inflict Poison.

Gargoyle

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
GARGOYLE 20 12 15 18 12 17 10 6 2 15 4% 2 1 0% 0% 0%
GUARDIAN 22 14 17 20 14 19 12 7 4%
NEBIROS 24 16 19 22 16 21 14 8 4%
BALROG 26 18 21 24 18 23 16 9 5%
SETH 28 20 23 26 20 25 18 10 5%
PAZUZU 30 22 25 28 22 27 20 11 5%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
GARGOYLE 90% 100% 105% 120% 100% 115% 100% 60%
GUARDIAN 95% 105% 110% 125% 105% 120% 105% 60%
NEBIROS 100% 110% 115% 130% 110% 125% 110% 65%
BALROG 105% 115% 120% 135% 115% 130% 115% 65%
SETH 110% 120% 125% 140% 120% 135% 120% 70%
PAZUZU 115% 125% 130% 145% 125% 140% 125% 70%

Skills

Skill Level Note
Wind 1
Flying Press 8
Mega Wind 10
Giga Wind 20 Rank 2 and up.
Boltech Booster 28
Electric Shot 56
Galleon Cannon 112
Granite Checkmate Mounted

Evility

Evility EFFECT
Home Security When within 5 panels of Base Panel, increase stats by 20%.
Stone Statue As long as unit doesn't move, increase Defense Power by 100%.
Turbo Boost If unit doesn't move, multiply movement two times on next turn.

The Gargoyle’s the slowest character in the game, as one might expect from an animated statue that does not technically have legs. It makes an excellent unit for those occasions when you want to set up a defensive perimeter and murder enemies as they run up to you, as the Stone Statue Evility and its high Aptitude for RES make it very difficult to kill. On any map where you’re called upon to cover any distance at all, the Gargoyle’s better off staying home; even with Turbo Boost, you’ll be wasting a lot of turns just getting it into the fray.

Minotaur

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
MINOTAUR 37 6 18 12 6 6 12 12 4 20 7% 2 1 0% 0% -50%
BEAST 39 7 20 13 7 7 13 13 7%
DEATH MOWBUU 41 8 22 14 8 8 14 14 8%
HUMBABA 43 9 24 15 9 9 15 15 8%
ARCH DEVIL 45 10 26 16 10 10 16 16 9%
BEHEMOTH 47 11 28 17 11 11 17 17 9%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
MINOTAUR 120% 60% 120% 100% 70% 70% 110% 100%
BEAST 125% 60% 125% 105% 70% 70% 115% 105%
DEATH MOWBUU 130% 65% 130% 110% 75% 75% 120% 110%
HUMBABA 135% 65% 135% 115% 75% 75% 125% 115%
ARCH DEVIL 140% 70% 140% 120% 80% 80% 130% 120%
BEHEMOTH 145% 70% 145% 125% 80% 80% 135% 125%

Skills

Skill Level
Darkness Slash 10
Spinning Wind Blast 32
Sand Wyrm Impact 64
Boulder Shot 128
Twilight Bomber Mounted

Evility

Evility EFFECT
Boar Charge Increase Attack Power by 50%, but decrease Accuracy by 30%.
Dead or Alive Critical Rate becomes 100% for unit and units attacking it.
Great Wall Increase Defense Power by 50%, but all attacks will hit.

The Minotaur pays for some of the highest HP and ATK growth rates in the game with one of the lowest SP Aptitudes and a RES score that’s permanently stuck in the basement. He’ll make mincemeat out of anyone he can reach, but an enemy spellcaster, particularly one that knows Ice spells, has his number from the moment he’s deployed. If you’re going to use a Minotaur, 
use a Lantern or Magic Knight as his running buddy 
and tune up his RES gain at the Demon’s Dojo.

Death

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
CHERNOBOG 16 16 14 8 16 10 14 8 4 25 10% 1 1 50% -75% 50%
DEATH 18 18 16 9 18 11 16 9 10%
TEZCATLIPOCA 20 20 18 10 20 12 18 10 11%
MRTYU 22 22 20 11 22 13 20 11 11%
SAMAEL 24 24 22 12 24 14 22 12 12%
THANATOS 26 26 24 13 26 15 24 13 12%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
CHERNOBOG 80% 120% 100% 80% 110% 90% 100% 80%
DEATH 80% 125% 105% 80% 115% 95% 105% 80%
TEZCATLIPOCA 85% 130% 110% 85% 120% 100% 110% 85%
MRTYU 85% 135% 115% 85% 125% 105% 115% 85%
SAMAEL 90% 140% 120% 90% 130% 110% 120% 90%
THANATOS 90% 145% 125% 90% 135% 115% 125% 90%

Skills

Skill Level Note
Ice 1
Mega Ice 10
Shadow Nail 15
Giga Ice 20 Rank 2 and up.
Circle of Death 40
Omega Ice 40 Rank 3 and up.
Soul Collector 80
Testament 160
Death March Mounted

Evility

Evility EFFECT
Mind Reaper Deathblow units under 50% SP.
Near Death Reaper When under 25% HP, unit's attacks have a 50% chance to deathblow.
Soul Reaper Deathblow units under 25% HP.

As you might expect, using a Death is about triggering its deathblows. It’s sort of the monster equivalent to the Magician and is a glass cannon, but the Mind Reaper and Near Death Reaper Evilities have a lot of really vicious potential. You just have to work a bit to make sure the Death stays alive long enough to realize that potential. Pair it up with a Spirit to take advantage of Mind Break, or equip some high-end Muscles on it so it’s technically below 25% of its maximum HP when you start a fight, thus activating Near Death Reaper.

Living Armor

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
KILLER ARMOR 28 6 18 13 10 12 12 10 4 20 8% 2 1 50% -25% -25%
CURSE KNIGHT 30 7 20 15 12 13 13 11 8%
DULLAHAN 32 8 22 17 14 14 14 12 9%
AVENGER 34 9 24 19 16 15 15 13 9%
DEMON MAIL 36 10 26 21 18 16 16 14 10%
EXECUTIONER 38 11 28 23 20 17 17 15 10%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
KILLER ARMOR 100% 60% 120% 100% 100% 100% 100% 80%
CURSE KNIGHT 105% 60% 125% 105% 105% 105% 105% 80%
DULLAHAN 110% 65% 130% 110% 110% 110% 110% 85%
AVENGER 115% 65% 135% 115% 115% 115% 115% 85%
DEMON MAIL 120% 70% 140% 120% 120% 120% 120% 90%
EXECUTIONER 125% 70% 145% 125% 125% 125% 125% 90%

Skills

Skill Level
Lightning God Slash 10
Gigantic 32
Black Death Circle 64
Gallatin Sword 128
X-Slash Mounted

Evility

Evility EFFECT
Combat High Increase Attack Power by enemy units defeated by ally units x 10%. (Max 200%.)
Flames of Revenge Increase Attack Power by ally units defeated x 20%.
Patience Increases Attack Power by 10% each time unit is hit. (Max 200%.)

A Living Armor is good at the start of a fight and ends it as one of the most dangerous creatures on the map. It’s a marathon runner and shines on stages where you’ll need to burn through a lot of enemies, like Behind the Star or the Floating Lands.

Counterintuitively, the Living Armor’s unique Skills are all 
INT-based and its Evilities all up its ATK. To get the most of it, you’ll want to use an Emblem rather than a Monster Weapon 
and get the Armor’s HIT from somewhere else.

Succubus

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
EMPUSA 20 14 12 12 8 12 14 14 4 20 7% 1 4 50% 0% 25%
LILIM 22 15 13 13 9 13 16 16 7%
SUCCUBUS 24 16 14 14 10 14 18 18 8%
CARMILLA 26 17 15 15 11 15 20 20 8%
HECATE 28 18 16 16 12 16 22 22 9%
LILITH 30 19 17 17 13 17 24 24 9%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
EMPUSA 80% 100% 110% 100% 110% 110% 100% 90%
LILIM 80% 105% 115% 105% 115% 115% 105% 95%
SUCCUBUS 85% 110% 120% 110% 120% 120% 110% 100%
CARMILLA 85% 115% 125% 115% 125% 125% 115% 105%
HECATE 90% 120% 130% 120% 130% 130% 120% 110%
LILITH 90% 125% 135% 125% 135% 135% 125% 115%

Skills

Skill Level Note
Fire 1
Heal 1
Charm 1
Diving Heart 10
Mega Fire 10
Mega Heal 10
Giga Fire 20
Giga Heal 20 Rank 2 and higher.
Pink Illusion 32
Nightmare Carnival 64
Twin Attribute 128
Judgment Rendezvous Mounted

Evility

Evility EFFECT
Punishment Inflict 25% of damage taken from enemy male unit to attacker.
Sexy Aura Decrease stats of adjacent enemy male units by 20%.
Shame Increase stats by 5% per male unit on map.

Her HP pool is on the low side, but the Succubus is probably the most successful hybrid unit in the game. Monster Mastery lets her get a lot out of Emblems, she learns Fire and Heal spells on her own, and her unique Skills all inflict Deprave as a side effect. The only big drawback is that all of the Succubus’s Evilities depend upon her fighting male units; they either power her up or are at a disadvantage against her. Given how many randomly encountered humanoid enemies are female units, the Succubus’s Evilities won’t apply as often as you might hope they would.

The Shame Evility is interesting, as it reflects 25% of the damage the Succubus takes from a male opponent back at that opponent. This allows you to use up to nine throwaway Succubi against particularly tough male enemies, who will obligingly beat themselves nearly to death. This includes Pringer X and even Baal.

Nekomata

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
NEKOMATA 32 6 16 10 6 12 12 16 5 25 8% 1 1 -25% 50% -25%
PAO MAO 34 7 18 11 7 13 13 18 8%
TAILRING 36 8 20 12 8 14 14 20 9%
CATH PALUG 38 9 22 13 9 15 15 22 9%
OVINIG 40 10 24 14 10 16 16 24 10%
BASTET 42 11 26 15 11 17 17 26 10%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
NEKOMATA 110% 70% 110% 90% 70% 100% 100% 110%
PAO MAO 115% 70% 115% 90% 70% 100% 100% 115%
TAILRING 120% 75% 120% 95% 75% 105% 105% 120%
CATH PALUG 125% 75% 125% 95% 75% 105% 105% 125%
OVINIG 130% 80% 130% 100% 80% 110% 110% 130%
BASTET 135% 80% 135% 100% 80% 110% 110% 135%

Skills

Skill Level
Cat Dance 20
Cat Punch Rush 45
Cat Wave Z 90
Hundred Cat Fist 180
Lovely Paw Fist Mounted

Evility

Evility EFFECT
Cat on the Brink After attacking, if HP is under 25%, 50% chance to attack again.
Enemy on the Brink After attacking, if target is under 10% HP, attack again.
Fighting Spirit After attacking, if target is higher level, 50% chance to attack again.

Nekomata have some hard-hitting unique Skills and very solid Aptitudes for HP, ATK, and SPD, but there isn’t much they do that Martial Artists and Fight Mistresses don’t do better, and they’re vulnerable to two out of the three types of elemental attacks to boot. Hundred Cat Fist is comedy gold, however, particularly
 if you work it in as the last hit in a Combo Attack, and it does a ton of damage.

Sea Angel

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
CLIO 12 14 10 14 12 18 10 8 3 25 3% 1 3 -75% 25% 50%
EUTERPE 14 16 11 16 14 20 11 9 3%
THALIA 16 18 12 18 16 22 12 10 3%
URANIA 18 20 13 20 18 24 13 11 4%
POLYHYMNIA 20 22 14 22 20 26 14 12 4%
ERATO 22 24 15 24 22 28 15 13 4%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
CLIO 70% 100% 90% 100% 110% 120% 100% 80%
EUTERPE 70% 105% 90% 105% 115% 125% 105% 80%
THALIA 75% 110% 95% 110% 120% 130% 110% 85%
URANIA 75% 115% 95% 115% 125% 135% 115% 85%
POLYHYMNIA 80% 120% 100% 120% 130% 140% 120% 90%
ERATO 80% 125% 100% 125% 135% 145% 125% 90%

Skills

Skill Level
Ice 1
Move! 1
Jump Jump Jump! 1
Mega Ice 10
Water Guillotine 15
Counter Classes 20
Giga Ice 20 Rank 2 and up.
Tentacle 40
Only Crits! 40
Throw! 60 Rank 2 and up.
Ice Wall Circle 80
Magic Extender 80 Rank 3 and up.
Dam Maker 160
With a Sea Angel! Mounted

Evility

Evility EFFECT
Fortune Song Increase Mana earned by ally units on map by 20%.
Happy Song Increase EXP earned by ally units on map by 10%.
Lovely Song Increase stats of ally units on map by 5%.

You see several Sea Angels in the back half of the story missions who are there entirely to buff themselves and provide the rest of their team with the stat boost from Lovely Song. This is something of a trend with Sea Angels in general, as their niche in your roster is half support magician, half Evility bot. They pack a punch with Ice magic and bring a lot of unique buffs to the party, but even at high levels, they have a serious issue with falling over if an enemy looks at them hard enough.

Happy Song is a free 10% EXP to all units on the map except the Sea Angel herself and Fortune Song is a 20% multiplier to all Mana earned. When you’re on the grind, it’s worth making a couple of Sea Angels with those Evilities just to stand over by the base panel and sing Songs to boost your leveling rate.

Rifle Demon

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
BACIEL 32 6 16 14 6 12 18 6 3 15 6% 1 5 50% 25% 25%
GAMBIEL 34 7 18 16 7 13 20 7 6%
ADNACHIEL 36 8 20 18 8 14 22 8 6%
VERCHIEL 38 9 22 20 9 15 24 9 7%
AMBRIEL 40 10 24 22 10 16 26 10 7%
MALCHIDAEL 42 11 26 24 11 17 28 11 7%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
BACIEL 120% 70% 120% 105% 70% 100% 120% 60%
GAMBIEL 125% 70% 125% 110% 70% 105% 125% 60%
ADNACHIEL 130% 75% 130% 115% 75% 110% 130% 65%
VERCHIEL 135% 75% 135% 120% 75% 115% 135% 65%
AMBRIEL 140% 80% 140% 125% 80% 120% 140% 70%
MALCHIDAEL 145% 80% 145% 130% 80% 125% 145% 70%

Skills

Skill Level
Ignition 15
Bastard Black 40
Catapult 80
Rifle Death 160
Space Galaxy Kick Mounted

Evility

Evility EFFECT
Piercing Shot When attacking, deal damage to units between self and target.
Power Shot Increase attack by 75%.
Scatter Shot When attacking, deal damage to units adjacent to target.

They look pretty cool. That counts for something, right?

Rifle Demons have one of the most overpowered Evilities in the game in Power Shot, which is a flat 75% bonus to their Attack Modifier (see Attack and Damage: The Math. This would be potentially game-breaking if they weren’t a Gun on legs with the drawbacks of a Gun; they can only fire in straight lines and they have a low movement rate. Just the same, however, anything that steps within a Rifle Demon’s line of sight is going to get chewed to bits. A Rifle Demon isn’t 
so much a unit as it is a sentient machine gun turret.

Shark Dragon

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
SERPENT 28 8 18 22 6 10 8 12 3 15 7% 2 1 -75% 0% 50%
MIZUCHI 30 9 20 24 7 11 9 13 7%
SEA DRAGON 32 10 22 26 8 12 10 14 8%
RAHAB 34 11 24 28 9 13 11 15 8%
LEVIATHAN 36 12 26 30 10 14 12 16 9%
MIDGARDSORM 38 13 28 32 11 15 13 17 9%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
SERPENT 110% 80% 130% 130% 70% 70% 90% 100%
MIZUCHI 115% 80% 135% 135% 70% 70% 95% 105%
SEA DRAGON 120% 85% 140% 140% 75% 75% 100% 110%
RAHAB 125% 85% 145% 145% 75% 75% 105% 115%
LEVIATHAN 130% 90% 150% 150% 80% 80% 110% 120%
MIDGARDSORM 135% 90% 155% 155% 80% 80% 115% 125%

Skills

Skill Level
Shark Slider 8
Lorenzini 28
Shark Whirlpool 56
Sea Dome Tragedy 112
Jaws Wave Rider Mounted

Evility

Evility EFFECT
Aqua Depression Decrease water element stat of enemy units on map by 15%.
Cold Charge Increase stats by 5% every time a unit on map uses a water skill.
Water Dominance All water element damage will be nullified.

As long as they don’t get within a country mile of any opponent who knows any Skill having anything at all to do with fire, Shark Dragons are the D2 equivalent of an armored column. At Rank 6, their 155% Aptitudes for ATK and DEF are among the highest in the game, and all of their Evilities are based around shrugging off or being strengthened by Ice and Water-based Skills. Their RES score, on the other hand, is pathetic. All it takes is one opponent with a Fire spell and your Shark Dragon is ready to plate and serve.

Ifrit

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
IFRIT 40 10 22 14 6 12 6 10 3 15 100% 8% 1 50% -75% 0%
SATANA 42 11 24 16 7 13 7 11 8%
MARID 44 12 26 18 8 14 8 12 9%
FLAMBERG 46 13 28 20 9 15 9 13 9%
SLUST 48 14 30 22 10 16 10 14 10%
AGNI 50 15 32 24 11 17 11 15 10%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
IFRIT 130% 90% 140% 110% 70% 90% 70% 90%
SATANA 135% 95% 145% 115% 70% 95% 70% 95%
MARID 140% 100% 150% 120% 75% 100% 75% 100%
FLAMBERG 145% 105% 155% 125% 75% 105% 75% 105%
SLUST 150% 110% 160% 130% 80% 110% 80% 110%
AGNI 155% 115% 165% 135% 80% 115% 80% 115%

Skills

Skill Level
Burning Grapple 20
Hydro Drake 45
Mandala Volcano 90
God of Flame 180
Fire Moon Drop Shot Mounted

Evility

Evility EFFECT
Fire Dominance All fire element damage will be nullified.
Flame Charge Increase stats by 5% every time a unit on map uses a fire skill.
Heat Depression Decrease fire element stat of enemy units on map by 15%.

The Ifrit’s two Achilles’ heels are Wind magic and a surprisingly low HIT. It’s otherwise powerful, with high growths and Aptitudes for HP, ATK, and DEF. As with the Shark Dragon, you can use the Ifrit as-is as a straight brawler, render it immune to enemy Fire spells, or pair it with your own spellcasters to bulk up the Ifrit’s stats by casting Fire spells and Skills. As with the Evil Dragon and Shark Dragon, however, you’ll need to take steps to protect your Ifrit from any magic-users in the area that know Wind spells.

Evil Dragon

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
DRAGON 35 9 18 16 11 12 8 6 4 20 100% 5% 1 0% 50% -75%
FAFNIR 37 10 20 18 12 14 9 6 5%
NIDHOGG 39 11 22 20 13 16 10 7 5%
AHZI DAHAKA 41 12 24 22 14 18 11 7 6%
TIAMAT 43 13 26 24 15 20 12 8 6%
BAHAMUT 45 14 28 26 18 22 13 8 6%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
DRAGON 115% 80% 105% 105% 90% 100% 80% 70%
FAFNIR 120% 85% 115% 110% 95% 105% 85% 75%
NIDHOGG 125% 90% 125% 115% 100% 110% 90% 80%
AHZI DAHAKA 130% 95% 135% 120% 105% 115% 95% 85%
TIAMAT 135% 100% 145% 125% 110% 120% 100% 90%
BAHAMUT 140% 105% 155% 130% 115% 125% 105% 95%

Skills

Skill Level
Dragon Hornet 15
Way of Dragon 45
Dragon Lightning 90
Evil Dragon Play 180
Sky High Dragoon Mounted

Evility

Evility EFFECT
Air Charge Increase stats by 5% every time a unit on map uses a Wind skill.
Wind Depression Decrease Wind element stat of enemy units on map by 15%.
Wind Dominance All wind element damage will be nullified.

The last of the “great unless a magic-user’s in the area” monster trifecta, the Evil Dragon is a powerhouse unless somebody who knows Ice magic is around. It shares the same triad of elemental-based Evilities as the Ifrit and Shark Dragon, and its other weak spot is its consistently mediocre SPD. Since SPD is one of its least important stats, the Evil Dragon is probably the best of the three for workaday use. It makes a great mount for your squishy caster types, protecting them from enemies so that they can throw spells from a position of relative safety. It’s even got a slight edge on Move and Jump over the Ifrit and Shark Dragon.

Alraune

Base Stats

RANK HP SP ATK DEF INT RES HIT SPD Move Jump Crit CT Range Fire Wind Water
ALRAUNE 16 16 13 8 13 18 12 8 4 20 5% 100% 2 0% 50% 25%
NEMOPHILA 18 18 15 9 15 20 13 9 5%
PHARBITIS 20 20 17 10 17 22 14 10 5%
BELLADONNA 22 22 19 11 19 24 15 11 6%
PHOTINIA 24 24 21 12 21 26 16 12 6%
PARTHENOCISSUS 26 26 23 13 23 28 17 13 6%

APTITUDES

RANK HP SP ATK DEF INT RES HIT SPD
ALRAUNE 80% 120% 100% 80% 100% 120% 100% 80%
NEMOPHILA 80% 125% 105% 80% 105% 125% 105% 80%
PHARBITIS 85% 130% 110% 85% 110% 130% 110% 85%
BELLADONNA 85% 135% 115% 85% 115% 135% 115% 85%
PHOTINIA 90% 140% 120% 90% 120% 140% 120% 90%
PARTHENOCISSUS 90% 145% 125% 90% 125% 145% 125% 90%

Skills

Skill Level Note
Shield 1
Magic Wall 1
Wind 1
Petal Cutter V 8
Mega Wind 10
Braveheart 15 Rank 2 and up.
Magic Boost 15 Rank 2 and up.
Giga Wind 20 Rank 2 and up.
Solar Satellite 28
Scatter Thorn Shot 56
Thorn Drill Blast 112
Moon Spike Mounted

Evility

Evility EFFECT
Detox Aroma For each unit within 2 panels at end of turn, recover 15% HP and cure ailments.
Shielding Aroma Increase DEF and RES of ally units within 2 panels by 30%. (Lasts three turns.)
Sweet Aroma For each unit within 2 panels at end of turn, recover 25% HP.

All three of the Alraune’s Evilities are powerful defensive tools, to the point where it’s worth grinding Likability with one of them just to transfer Sweet Aroma to your other characters. Sweet Aroma is one of only a few passive healing abilities in the game and it’s based on a character’s maximum HP, so it never becomes obsolete due to gear or level. In the endgame, you can park a few characters with Sweet Aroma next to each other and watch them regenerate billions of HP for free. Earlier in the game, Detox Aroma can be a lifesaver on stages with multiple enemies that inflict ailments, such as half the maps in Episode 6.