A character’s Evility determines a lot about how you play him or her. It’s one of the most powerful assets a character has, and there are numerous ways in which to combine them to your advantage.
Evilities do not have to be specifically invoked to be effective. Several require proximity for them to take effect, but many others are immediately in operation the moment that their user takes the field. They’re all passive effects, but are no less powerful for it.
This section is intended to provide a handy at-a-glance resource for all the Evilities in Disgaea D2.
| Evility | SOURCE | EFFECT |
|---|---|---|
| The Evility’s name | The character where the Evility is originally found. Each Evility is unique to a particular character or job | The in-game description of the Evility’s effect. For specific Evility discussion, consult the relevant character’s page in the Characters section. |
This section is split up into two parts. The first is for your playable characters and the Evilities you have access to over the course of the game. The second deals with the Evilities of non-playable characters such as bosses.
| Evility | SOURCE | EFFECT |
|---|---|---|
| Absorption | Valvatorez | Absorb 20% of defeated units' stats. |
| Acceleration Shot | Archer | Increase Attack Power by 5% per panel between unit and target. |
| Advance Guard | Armor Knight | Decrease damage taken by 80% when defending. |
| Advanced Healing | Cleric | When healing, heal target an additional 25% of their max HP. |
| Air Charge | Evil Dragon | Increase stats by 5% every time a unit on map uses a wind skill. |
| All Range + | Petta | Increase attack and magic range of adjacent ally units by 2. |
| Angel Glitter | Artina | Increase stats of adjacent male ally units by 30%. |
| Angel Group | Female Angel | Increase Defense Power of adjacent units by 100% if allies fill all adjacent panels. |
| Angel Leadership | Male Angel | Increase Attack Power of adjacent units by 100% if allies fill all adjacent panels. |
| Angel Love | Female Angel | Decrease damage taken by other units by 20% from adjacent enemy units. |
| Angel Majesty | Male Angel | Decrease Defense Power of adjacent enemy units by 20%. |
| Angel Protection | Female Angel | Increase Defense Power of adjacent ally units by 50%. |
| Angel Song | Male Angel | Increase Attack Power of adjacent ally units by 25%. |
| Assist | Gunner | Register attack to give subsequent ally units 100% accuracy. |
| Astral Body | Spirit | As long as SP remains, HP damage taken will be inflicted to SP. |
| Attack Weakness | Magic Knight | Increase damage dealt by 100% when exploiting target's negative element. |
| Aqua Depression | Shark Dragon | Decrease water element stat of enemy units on map by 15%. |
| Artifact Collector | Rainier | Increase stats of ally units by 5% per treasure chest on map. |
| Assault Attack | Valkyrie | Increase Attack Power by panels moved x 5%. (Within turn.) |
| Bad Trip | Lantern | 50% chance to inflict status ailment when attacking. |
| Boar Charge | Minotaur | Increase Attack Power by 50%, but decrease Accuracy by 30%. |
| Bomb Conversion | Prinny | Deals damage with a range of 1 equal to 100% of remaining HP. |
| Book of Magic | Priest | Magic range and area are based on weapon mastery when book is equipped. |
| Book of Medicine | Cleric | Attacks based on RES when book is equipped. |
| Blazing Start | Masked Hero | Increase movement by 3 when leaving the Base Panel. |
| Bushido | Lady Samurai | Increase Attack Power by 50% when attacking enemy units from the front. |
| Calm Waters | Lady Samurai | Increase Attack Power by 50% when making single target attacks. |
| Cat on the Brink | Nekomata | After attacking, if HP is under 25%, 50% chance to attack again. |
| Cold Charge | Shark Dragon | Increase stats by 5% every time a unit on map uses a water skill. |
| Combo Attack | Fight Mistress | Increase continuous attack rate of fist weapons by 25%. |
| Combat High | Living Armor | Increase Attack Power by enemy units defeated by ally units x 10%. (Max 200%.) |
| Concentration | Emizel | Damage dealt increased by 50% for single target elemental magic attacks. |
| Cooperativeness | Valkyrie | Increase stats by 3% per ally unit on map. |
| Corpse Cannibal | Zombie | Recover HP and SP by units defeated x 10% when defeating units. |
| Corpse Heal | Cleric | Increase recovery by adjacent units x50%. |
| Corrupting Body | Sludge | Decrease non-elemental damage taken by 30%. Inflict deprave. |
| Counter Dodge | Fight Mistress | Will evade all counter attacks. |
| Cross Bomber | Prinny | Deals damage in straight lines of 5 panels equal to 50% of remaining HP. |
| Crisis Energy | Golem | When HP is under 25%, increase Attack Power by 100%. |
| Cursed Dance | Sorcerer | Decrease stats of enemy units on map by 5%. |
| Cute Aura | Slumber Cat | Decrease damage taken from female units by 50%. |
| Dangerous Revival | Pure Flonne | When healed, stats increased by percentage of HP healed. |
| Dark Blood | Beast Master | Increase stats by 5% per monster unit on map. |
| Dark Breeder | Beast Master | Improve likability with ally monster units 2 times faster. |
| Dark Tamer | Beast Master | Increase stats of adjacent ally monster units by 20%. |
| Dead or Alive | Minotaur | Critical Rate becomes 100% for unit and units attacking it. |
| Defender | Armor Knight | When defending, protect ally units regardless of distance. |
| Defensive Stance | Armor Knight | Always defends when attacked from the front or side. |
| Detox Aroma | Alraune | For each unit within 2 panels at end of turn, recover 15% HP and cure ailments. |
| Double Counter | Fight Mistress | Will attack twice with each counter attack. |
| Duelist | Lady Samurai | Increase Attack Power by 100% when attacking if target job class is unique on map. |
| Element Force | Magic Knight | Reflect element value onto elemental attacks. |
| Enemy on the Brink | Nekomata | After attacking, if target is under 10% HP, attack again. |
| Explosive Body | Prinny | Deals damage with a range of 2 equal to 50% of remaining HP. |
| Extra Move | Valkyrie | After defeating enemy unit, can move again. |
| Fabricated Setting | Garungun | When HP is under 25%, heal and increase stats by 30%. (Lasts three turns.) |
| Fighting Spirit | Nekomata | After attacking, if target is higher level, 50% chance to attack again. |
| Finger of Luck | Thief | Increase the Item Rank by 3 when defeating treasure chests. |
| Fire Dominance | Ifrit | All fire element damage will be nullified. |
| Flame Charge | Ifrit | Increase stats by 5% every time a unit on map uses a fire skill. |
| Flame Haze | Ninja | Increase evasion rate by 50% when attacked by multiple-panel specials. |
| Flames of Revenge | Living Armor | Increase Attack Power by ally units defeated x 20%. |
| Fly Swatter | Archer | Increase Attack Power by 100% when attacking flying units. |
| Forced Counter | Martial Artist | When attacking, forces enemy to counter attack. (Max 20 times.) |
| Fortitude | Warrior | Always have at least 1 HP after receiving an attack with max HP. |
| Fortune Song | Sea Angel | Increase Mana earned by ally units on map by 20%. |
| Full of Miasma | Mothman | Enemy units are 30% more likely to be afflicted with status ailments. |
| Fury | Martial Artist | Increase Attack Power by # of counter attacks x 25%. (Within turn.) |
| Gel Body | Sludge | Decrease non-elemental damage taken by 75%. |
| Geo Damage | Onmyo Monk | Increase damage dealt by Geo Effects and Geo Chains by 100%. |
| Geo Protect | Onmyo Monk | Damage to ally units from Geo Effects and Geo Chains will be nullified. |
| Geo Resist | Onmyo Monk | Damage from Geo Effects and Geo Chains will be nullified. |
| Generate Pain | Spirit | 50% of damage taken recovers SP. |
| Gloomy Dance | Sorcerer | Status ailment spells are 20% more effective against enemy units. |
| Gold Finger | Thief | Increase HL earned by 100% when defeating enemy units. |
| Great Wall | Minotaur | Increase Defense Power by 50%, but all attacks will hit. |
| Happy Song | Sea Angel | Increase EXP earned by ally units on map by 10%. |
| Heart of a Flea | Masked Hero | Increase movement by 5, but any attack will deathblow this unit. |
| Heart of Affection | Flonne | Increase stats by 10% when using healing magic to heal units to max HP. |
| Heat Depression | Ifrit | Decrease fire element stat of enemy units on map by 15%. |
| Home Security | Gargoyle | When within 5 panels of Base Panel, increase stats by 20%. |
| Last Majin, The | Etna (after True Ending) | Increase stats by 100% if all ally units on map are Prinnies. |
| Lengthen Ailment | Mothman | Status ailments will last 3 turns longer on enemy units. |
| Light Protection | Priest | When healing, increase DEF and RES of target by 20%. (Lasts three turns.) |
| Light Salvation | Priest | When healing, heals self, too. |
| Lights of Life | Witch | When remaining SP is insufficient, use HP for special skills instead. |
| Li'l Sis Aura | Sicily | Elemental damage taken is decreased by 75%. |
| Lovely Song | Sea Angel | Increase stats of ally units on map by 5%. |
| Loyalty | Porkmeister | Increase stats by 30% if there is an Overlord on map. |
| Magic Bundle | Magician | Special skill power increased by 30%, but 50% more SP used. |
| Magic Creation | Witch | Recover 10% SP at end of turn. |
| Magic Moderation | Witch | 50% less SP used for special skills. |
| Marking | Gunner | Register attack to increase Attack Power of subsequent ally units by 20%. |
| Mind Break | Spirit | Inflict 25% of damage dealt to SP as well. |
| Mind Reaper | Death | Deathblow units under 50% SP. |
| Mirage | Ninja | Increase evasion rate by 50% when attacked from an adjacent panel. |
| Misty Haze | Ninja | Increase evasion rate by 50% when attacked from the front. |
| Near Death Reaper | Death | When under 25% HP, unit's attacks have a 50% chance to deathblow. |
| Never Give Up | Asagi | During a Combo, will perform another attack. (Up to three times.) |
| No-miss Counter | Martial Artist | Counter attacks will never miss. |
| Obvious Tendency | Axel | Increase stats by 5% per female unit on map. |
| Ominous Dance | Sorcerer | Decrease evasion rate of enemy units by 20%. |
| Over Limit | Magician | Special skill power increased by 40%, but SP drains by 10% each turn. |
| Overlord's Dignity | Laharl | Increase stats by 10% per unit defeated. |
| Overlord's Pride | Lady Laharl | Increase stats by 25% per higher-level unit defeated. |
| Passiveness | Barbara | Increases Attack Power and Defense Power by 50% and always counter attack when defending. |
| Patience | Living Armor | Increases Attack Power by 10% each time unit is hit. (Max 200%.) |
| Piercing Shot | Rifle Demon | When attacking, deal damage to units between self and target. |
| Poison Accelerator | Mothman | Increase poison damage dealt to enemy units on map by 50%. |
| Poisonous Body | Sludge | Decrease non-elemental damage taken by 50%. Inflict poison. |
| Power Shot | Rifle Demon | Increase attack by 75%. |
| Predation | Zombie | When dealing damage with attacks, recover 10% HP. |
| Punishment | Succubus | Inflict 25% of damage taken from enemy male unit to attacker. |
| Rapid Movement | Masked Hero | Increase evasion rate by panels moved x 2%. |
| Registry Reverse | Lantern | Reverse + and – element values of adjacent units. |
| Reversal Power | Golem | When HP decreases by 10%, increase Attack Power by 5%. |
| Reverse Ailment | Lantern | Reverse the effects and damage from status ailments. |
| Sadistic | Etna | If target has full health, damage dealt increased by 50%. |
| Scatter Shot | Rifle Demon | When attacking, deal damage to units adjacent to target. |
| Second Attack | Gunner | Increase Attack Power by 50% when performing Combos or Team Attacks. |
| Sexy Aura | Succubus | Decrease stats of adjacent enemy male units by 20%. |
| Shaking Excitement | Warrior | Increase stats by 3% per enemy unit on map. |
| Shame | Succubus | Increase stats by 5% per male unit on map. |
| Shielding Aroma | Alraune | Increase DEF and RES of ally units within 2 panels by 30%. (Lasts three turns.) |
| Shut-in Officer | Grosso | As long as unit doesn't move, increase stats of adjacent units by 30%. |
| Sorcery Depletion | Magician | When SP is under 50%, special skill power increased by 50%. |
| Soul Eater | Zombie | When dealing damage with attacks, recover 10% SP. |
| Soul Reaper | Death | Deathblow units under 25% HP. |
| Sniping | Archer | Increase Attack Power and Magic range by 2. |
| Softening Aura | Slumber Cat | Decrease damage taken from monster units by 50%. |
| Spirit Protection | Magic Knight | Increase element stats of ally units on map by 20%. |
| Stone Statue | Gargoyle | As long as unit doesn't move, increase Defense Power by 100%. |
| Sweet Aroma | Alraune | For each unit within 2 panels at end of turn, recover 25% HP. |
| Tense Crisis | Golem | When HP is under 50%, increase Attack Power by 75%. |
| Treasure Sensor | Thief | A treasure chest will always appear when defeating enemy units. |
| Turbo Boost | Gargoyle | If unit doesn't move, multiply movement 2 times on next turn. |
| Tyrant's Slave | Fenrich | Increase stats by 100% when adjacent to Valvatorez. |
| Vocal Mind Control | Lanzarote | Increase ally stats by 4%, decrease enemy stats by 4%. |
| Water Dominance | Shark Dragon | All water element damage will be nullified. |
| Weakening Aura | Slumber Cat | Decrease damage taken from humanoid units by 50%. |
| Wild Cry | Warrior | Increase stats by 15% per enemy unit within 2 panels. |
| Wind Depression | Evil Dragon | Decrease wind element stat of enemy units on map by 15%. |
| Wind Dominance | Evil Dragon | All wind element damage will be nullified. |
| NON-PLAYER Evility | SOURCE | EFFECT |
|---|---|---|
| Artifact, The | Xenolith | Deals damage equal to 20% of max HP to attackers of this unit. |
| Artifact Gone Wild | Xenolith (Final) | For all units within 10 panels, absorb stats by 3% per panel moved closer. |
| Final Boss Barrier | Darkdeath Evilman | Damage taken decreased by 100%, but every hit decreases effect by 10%. |
| Heavy Stance | Pringer Z | Cannot be lifted. |
| Limitless Love | Virunga | Increase stats of ally angels by 50%. |
| Pringer Protection | Pringer X | Damage from the first attack of every turn is nullified. |
| T.O. Analysis | Tyrant Overlord Baal | Take 0 damage from skills previously taken. Increase Attack Power by 0.05%. |
| T.O. Despair | Tyrant Overlord Baal | Destroy the Base Panel at end of turn. |
| T.O. Disaster | Tyrant Overlord Baal | Deal damage to enemy units at end of turn. |
| T.O. Force | Tyrant Overlord Baal | Attack units dispatched from the Base Panel. |
| T.O. Illusion | Tyrant Overlord Baal | 50% chance to evade all attacks. |
| T.O. Legion | Tyrant Overlord Baal | Create ally units at end of turn. |
| T.O. Pandemic | Tyrant Overlord Baal | Inflict enemy units with status ailments at end of turn. |