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Disgaea D2: A Brighter Darkness eGuide
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Contents

  • Essentials
    • Introduction
      • When Last We Saw Our “Heroes”...
      • Cast of Characters
    • The Basics
      • Good Morning, Demon Scum
      • Stat Overview
      • Movement
      • Turns and Execution
      • Attacking
      • Skills
      • Lift & Throw
      • Monster Riding
      • Character Creation
      • Equipment
      • Damage & Healing
      • The Bonus Meter
      • Geo Effects
      • Experience & Mana
      • Demon Connect
      • Money
    • Laharl’s Castle
      • Laharl’s Castle
      • Netherworld Hospital
      • The Rosen Queen Trading Company
      • The Demon’s Dojo
      • The Item World
      • The Dark Assembly
      • The Cheat Shop
      • The Data Shop
    • Trophies
      • Trophies
    • Coefficients
      • Coefficients
    • Fan Q&A with Nippon Ichi Software
      • Fan Q&A with Nippon Ichi Software
  • The Item World
    • The Item World
      • The Item World
    • Charts
      • Charts
      • The Main Characters
      • Humanoid Characters
      • Monsters
      • Recruitable Unique Characters
      • Unplayable Characters
      • Equipment
      • Armor & Accessories

      • Consumables

      • Weapon Skills
      • Spells
      • Unique Skills
      • Monster Skills
      • Mounted Skills
      • Tower Skills
      • Evilities
      • Innocents
  • Walkthrough
    • The Badass The Netherworld Deserves
      • The Badass The Netherworld Deserves
    • Episode 1: The Qualities of An Overlord
      • Episode 1: The Qualities of An Overlord
    • Episode 2: The Arrival of the Mysterious Angel Girl Sicily
      • Episode 2: The Arrival of the Mysterious Angel Girl Sicily
    • Episode 3: The Netherworld’s Evilest Warrior
      • Episode 3: The Netherworld’s Evilest Warrior
    • Episode 4: An Idol Overlord is Born!?
      • Episode 4: An Idol Overlord is Born!?
    • Episode 5: The Celestial Suspicion
      • Episode 5: The Celestial Suspicion
    • Episode 6: Etna’s Letter
      • Episode 6: Etna’s Letter
    • Episode 7: The Truth About Angels
      • Episode 7: The Truth About Angels
    • Episode 8: The Overlord’s Heir
      • Episode 8: The Overlord’s Heir
    • Episode 9: The Missing Angels
      • Episode 9: The Missing Angels
    • Finale: The Eternal Netherworld
      • Finale: The Eternal Netherworld
    • Post-Game
      • Post-Game
    • Starting A New Cycle
      • Starting A New Cycle
    • Multiple Endings
      • Multiple Endings
  • Post-Game Bonus Maps
    • Post-Game Road Map
      • Post-Game Road Map
    • Detour: Prinny Land
      • Detour: Prinny Land
    • Detour: Unending Concert
      • Detour: Unending Concert
    • Detour: Piglet’s Growth
      • Detour: Piglet’s Growth
    • Cave of Ordeals
      • Cave of Ordeals
    • Post-Game: Melancholy of Barbara
      • Post-Game: Melancholy of Barbara
    • Post-Game: Kid Death’s Lament
      • Post-Game: Kid Death’s Lament
    • Post-Game: Eye Beams
      • Post-Game: Eye Beams
    • Post-Game: Dark Hero Show
      • Post-Game: Dark Hero Show
    • Post-Game: Kidnapper of Avarice
      • Post-Game: Kidnapper of Avarice
    • Post-Game: Challenging a Tyrant
      • Post-Game: Challenging a Tyrant
    • Post-Game: Evilest Man
      • Post-Game: Evilest Man
    • Prinny Land Part 2
      • Prinny Land Part 2
    • Challenge: The Ultimate Play Through
      • Challenge: The Ultimate Play Through
  • Art Gallery
    • Artbook
      • Artbook
  • Raspberyl DLC
    • Raspberyl DLC
      • Raspberyl DLC

Disgaea D2: A Brighter Darkness Guide › Essentials › The Basics

Monster Riding

As noted before, your monster units cannot Lift or Throw, but they have their own advantages. When a monster is in an adjacent panel to a friendly humanoid unit, the monster can use the Mount command to pick up that humanoid and put him or her on its back, which effectively combines the monster and humanoid into a single unit. The Mount command is disabled by No Lifting Geo Effects, much in the same way as Lift is.

You can throw a rider off a monster’s back with the Dismount command. In practice, Mount and Dismount can be made to work a bit like Lift and Throw does, but it isn’t quite as useful. Regardless of the monster’s Throw stat, Dismount only has a range of two panels, and monsters still can’t participate in a tower throw.

During a monster ride, the monster does most of the work. The rider can cast spells, but the monster cannot use anything other than its Mounted Skill and the rider cannot use Weapon Skills. Any Skills used or spells cast while the monster has a rider are deducted from the rider’s SP pool, and if you use the basic Attack command, you’ll use the rider’s weapon and stats. A monster with a rider cannot join in on Team-Up Attacks, but can still use Counterattacks.

If the monster and rider are attacked, damage is calculated against the monster’s DEF, RES, SPD and HP. The rider takes no damage until such time as the monster is killed, at which point the rider is dismounted and lands on the panel where the monster was standing. If a mounted unit defeats an enemy, both the monster and the rider receive an equal amount of EXP and Mana, just as if they’d individually struck the killing blow.

Finally, a monster with a rider has access to the monster’s Mounted Skill. This is an attack unique to the monster’s species that typically has greater power, longer range, and/or a wider area of effect than standard Skills.

As with other Skills, the Mounted Skill works off the monster’s base stats, such as ATK or INT, to determine its damage. It then receives a multiplier based upon the Likability rating the monster has with the character riding it.

  • 0 Hearts: 5%
  • 1 Heart: 10%
  • 2 Hearts: 20%
  • 3 Hearts: 40%
  • 4 Hearts: 70%
  • 5 Hearts: 100%

With a bit of forethought, you can use a monstrous mount to compensate for many humanoid characters’ shortcomings and create a single unit that’s worth much more than the sum of its parts. For example, a Magician has lousy Move and Jump stats, which can often limit his effectiveness on stages that require a lot of movement, as he’s always a few steps behind the front line. If you pair him with a Mothman, which has very high innate Move and Jump, you end up with a combined unit that combines all the mobility of the Mothman with full access to the Magician’s spells.

The first time you have a character use the Mount command, you’ll receive the Baby’s First Ride Trophy. Using a Mounted Skill unlocks the 2 Become 1 Trophy. Finally, if the rider and the monster have a five-heart Likability rating with each other, use a Mounted Skill to get the Public Display of Affection Trophy.

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