Pass Chase the Phantom Thief! at the Dark Assembly for 20,000 Mana. In order for this proposal to appear, you must have completed Stress Testing and recruited Porkmeister.
Angel’s Explanation
| Class | Lv | Qty | Evility | Weapon | Armor | Skills | Note |
|---|---|---|---|---|---|---|---|
| Artina | 600 | 1 | Angel Glitter: increase stats of adjacent male ally units by 30%. | Lightning Laser Gun | Venus Dress, Angel Shoes | Mandatory Repo, Angelic Whip, Goddess Artemis, Tri-Burst, Dark Matter Ether, Point Blank Blaster, Icicle Sword Gun, Rapid Launcher, Giga Heal, Omega Heal, Enfeeble, Mind Break, Blind, Slow | Mounts the Ochre Jelly behind her on her first turn. |
| Beast Queen | 540 | 4 | Dark Blood | Amazoness | Venus Dress | Wild Groom, Dominate, Boulder Crush, Helmet Crush, Super Back Spin, Axe Wheel WMD, Dynamic Moon | - |
| Mega Knight | 540 | 6 | Spirit Protection | Wizardry | Astral Orb | Fire Charge, Wind Charge, Ice Charge, Anti-Fire, Anti-Wind, Anti-Ice, Fire, Mega Fire, Giga Fire, Wind, Mega Wind, Giga Wind, Ice, Mega Ice, Giga Ice, Omega Ice | - |
| Ochre Jelly | 540 | 7 | Gel Body | Nightmare's Neigh | Venus Dress, Falcon Shoes | Slime Stomp, Slime Cheer, Roslimebo, Muscle Slime, Slime Hand | - |
| Geo Symbol | Geo Effect | Destroy |
|---|---|---|
| Red #1 | Fire Element -50% | Red Change |
| Red #2 | Fire Element -50% | Red Change |
On the first enemy turn, Artina and all of the Mega Knights will mount up on the nearby Ochre Jellies, and the Beast Lords start casting Dominate on every Jelly they can reach. Because of the Mega Knights’ Spirit Protection Evility, every enemy unit on the map has 50%, 75%, or 99% resistance against every type of elemental attack. This wouldn’t be a big deal if they weren’t mounted on the Jellies, which have Gel Body and as such take 75% less damage from any attack that doesn’t have an elemental affiliation. The Mega Knights will seal the deal by trying to shore up the Jellies’ weaknesses with Charge spells.
As such, you can’t just charge into the thick of the fray and hope to win this fight. The Jellies won’t last forever, but they’ll live long enough for the Mega Knights to rip you apart with their spells. Artina prefers to hang out near the trailer in the middle of the map and harass your units with debuffs like Mind Break, although she can do significant damage with her unique Skills.
There’s a lot of damage coming your way on this map and most of it’s from the Mega Knights’ magic. This is another map where Sicily earns her keep, as she can buff herself with Magic Wall and shrug off most of what’s coming at her. The Jellies also don’t have particularly high RES, so you can use Star spells to bypass their boosted elemental resistance and drop the Jellies in a couple of hits each.
You can use the two Geo Symbols outside the trailer to your advantage by dropping them onto the green Geo Panels at the base of the stairs. That reduces the Jellies’ Fire resistance to the point where it makes Fire spells worth using against them, but Star is a more useful option overall.
If you hang back by the base panel and wait for the enemies to come to you, they’ll split into two groups and move along the sides of the map. Once they’re split, you can move out to intercept one of them, which effectively cuts their strength by half and gives you some flexibility. If you try to charge after them while they’re still mounting up, such as by throwing a couple of characters across the chasm to take out the Beast Lords, they’ll atomize whoever you send with a flurry of attack spells.
Map Events
- Have Sicily on the field at the start of any turn after your first.
- Have Flonne attack Artina.
- Have Laharl enter the square next to Artina.
Once Flonne has captured Artina, you’ll receive the Artina Get Your Gun Trophy and another 50 CP to spend on Obtain Rates at the Cheat Shop.
As a party member, Artina has low Aptitudes for HP and DEF, which keeps her off the front line, but she’s great with a Bow or a Gun. She also knows a couple of the higher Heal spells and a few debuffs, which makes her a flexible member of your support crew. Her Evility is a potent damage multiplier if you keep her adjacent to a male character.
You cannot revisit this stage after clearing it.