There’s an unfortunate bias in Disgaea D2 toward humanoid characters, who can get the full benefit out of the Lift and Throw system and have great flexibility through a larger choice of weapons. They have lower stats on average than monsters for most of the game, but since you need to be able to Throw characters to clear several stages, it’s generally a wash.
There are very few genuinely weak characters in D2. Several have very narrow niches or are rescued from complete irrelevance by their available Evilities, but this is not like past games where the generic characters existed to fill space and kill time until you could recruit certain unique units. You can make it through the game with just about whomever you prefer to use.
Character Rank
Generic characters and monsters both have a six-tier Rank system. When a character is first made available to you, the first Rank is all that’s available. As you level a character, it gradually unlocks the higher Ranks of his or her job. For several spellcasting classes, this also unlocks their higher-end spells.
Lady Samurai, Ninja, Male Angel, Female Angel, Shaman, Masked Hero, Minotaur, Death, Living Armor, Rifle Demon, Shark Dragon, Ifrit, Evil Dragon
15
30
60
120
240
Warrior
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
FIGHTER
29
6
16
16
6
8
12
8
4
20
4
5%
2
0%
0%
-50%
WARRIOR
31
7
18
18
7
9
13
9
—
—
—
5%
—
—
—
—
DESTROYER
33
8
20
20
8
10
14
10
—
—
—
5%
—
—
—
—
GLADIATOR
35
9
22
22
9
11
15
11
—
—
—
6%
—
—
—
—
WARLORD
37
10
24
24
10
12
16
12
—
—
—
6%
—
—
—
—
BATTLE MASTER
39
11
26
26
11
13
17
13
—
—
—
6%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
FIGHTER
115%
70%
115%
120%
70%
90%
100%
80%
WARRIOR
120%
70%
120%
125%
70%
90%
105%
80%
DESTROYER
125%
75%
125%
130%
75%
95%
110%
85%
GLADIATOR
130%
75%
130%
135%
75%
95%
115%
85%
WARLORD
135%
80%
135%
140%
80%
100%
120%
90%
BATTLE MASTER
140%
80%
140%
145%
80%
100%
125%
90%
Weapon Mastery
rank
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
FIGHTER
10
16
16
10
3
16
2
2
WARRIOR
10
17
17
10
3
17
2
2
DESTROYER
11
18
18
11
4
18
3
3
GLADIATOR
11
19
19
11
4
19
3
3
WARLORD
12
20
20
12
5
20
4
4
BATTLE MASTER
12
21
21
12
5
21
4
4
Evility
Evility
EFFECT
Fortitude
Always have at least 1 HP after receiving an attack with max HP.
Shaking Excitement
Increase stats by 3% per enemy unit on map.
Wild Cry
Increase stats by 15% per enemy unit within 2 panels.
The Warrior is the first unit you can come by that has a decent Weapon Mastery with Axes. (Etna’s isn’t bad, but the Warrior’s is better until such a time as you Reincarnate Etna, and you can have a Warrior in your army by the second stage in Episode 1.) You can also have him use a Sword or Spear, but those weapons are covered well enough by Laharl and Etna, respectively.
However you end up using him, the Warrior is designed for pure offense. Both Wild Cry and Shaking Excitement are potentially powerful Evilities that scale well with the Warrior’s level, and in conjunction with an Axe’s high ATK and passive DEF reduction, he’ll hammer enemies into the ground like tent spikes.
Fortitude is more useful than it initially looks because it guarantees that the Warrior cannot be killed in one hit. When paired with a healer, this means the Warrior can soak up punishment from a single strong opponent all day if it becomes necessary; one hit drops him to 1 HP, you heal him on your turn, and the cycle repeats. Fortitude really shines when it’s paired with copied Evilities like Dangerous Revival, where it can potentially help to provide the Warrior with a 99% stat boost, or Garungun’s Fabricated Setting.
Valkyrie
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
LADY FIGHTER
28
6
16
14
6
7
14
10
4
20
4
5%
2
0%
-50%
0%
LADY WARRIOR
30
7
18
16
7
8
15
11
—
—
—
5%
—
—
—
—
VALKYRIE
32
8
20
18
8
9
16
12
—
—
—
5%
—
—
—
—
MINERVA LASS
34
9
22
20
9
10
17
13
—
—
—
6%
—
—
—
—
FREYA
36
10
24
22
10
11
18
14
—
—
—
6%
—
—
—
—
IRON MAIDEN
38
11
26
24
11
12
19
15
—
—
—
6%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
LADY FIGHTER
110%
70%
115%
115%
70%
85%
110%
85%
LADY WARRIOR
115%
70%
120%
120%
70%
85%
115%
85%
VALKYRIE
120%
75%
125%
125%
75%
90%
120%
90%
MINERVA LASS
125%
75%
130%
130%
75%
90%
125%
90%
FREYA
130%
80%
135%
135%
80%
95%
130%
95%
IRON MAIDEN
135%
80%
140%
140%
80%
95%
135%
95%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
LADY FIGHTER
10
16
16
16
3
10
2
2
LADY WARRIOR
10
17
17
17
3
10
2
2
VALKYRIE
11
18
18
18
4
11
3
3
MINERVA LASS
11
19
19
19
4
11
3
3
FREYA
12
20
20
20
5
12
4
4
IRON MAIDEN
12
21
21
21
5
12
4
4
Evility
Evility
EFFECT
Assault Attack
Increase Attack Power by panels moved x 5%. (Within turn)
Cooperativeness
Increase stats by 3% per ally unit on map.
Extra Move
After defeating enemy unit, can move again.
The differences between the Warrior and Valkyrie are relatively subtle until you get to their Evilities. The Warrior is designed to run screaming into the thick of the enemy, whereas the Valkyrie is more suited toward a defensive, mobile approach. Until you unlock the Archer or recruit Lanzarote, the Valkyrie is your best option for a Bow user.
Assault Attack can be a very powerful boost to the Valkyrie’s offensive capabilities, particularly if combined with equipment to boost her Move or by stolen Evilities like Blazing Start. Cooperativeness is a flat boost whenever the Valkyrie is deployed as part of your full team.
Magician
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
RED SKULL
16
14
6
8
16
14
13
14
4
15
3
4%
1
25%
25%
25%
GREEN SKULL
18
16
7
9
18
15
14
16
—
—
—
4%
—
—
—
—
BLUE SKULL
20
18
8
10
20
16
15
18
—
—
—
4%
—
—
—
—
STAR SKULL
22
20
9
11
22
17
16
20
—
—
—
5%
—
—
—
—
PRISM SKULL
24
22
10
12
24
18
17
22
—
—
—
5%
—
—
—
—
GALAXY SKULL
26
24
11
13
26
19
18
24
—
—
—
5%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
RED SKULL
75%
115%
70%
80%
120%
105%
100%
110%
GREEN SKULL
75%
120%
70%
80%
125%
110%
105%
115%
BLUE SKULL
80%
125%
75%
85%
130%
115%
110%
120%
STAR SKULL
80%
130%
75%
85%
135%
120%
115%
125%
PRISM SKULL
85%
135%
80%
90%
140%
125%
120%
130%
GALAXY SKULL
85%
140%
80%
90%
145%
130%
125%
135%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
RED SKULL
5
10
10
5
3
5
18
15
GREEN SKULL
5
11
11
5
3
5
19
16
BLUE SKULL
6
12
12
6
4
6
20
17
STAR SKULL
6
13
13
6
4
6
21
18
PRISM SKULL
7
14
14
7
5
7
22
19
GALAXY SKULL
7
15
15
7
5
7
23
20
Evility
Evility
EFFECT
Magic Bundle
Special skill power increased by 30%, but 50% more SP used.
Over Limit
Special skill power increased by 40%, but SP drains by 10% each turn.
Sorcery Depletion
When SP is under 50%, special skill power increased by 50%.
Skills
Skill
Level
NOTE
Star
1
Rank 3 and up.
Fire/Wind/Ice
1
—
Mega Fire/Wind/Ice
10
—
Mega Star
10
Rank 3 and up.
Giga Fire/Wind/Ice
20
Rank 2 and up.
Giga Star
20
Rank 4 and up.
Omega Fire/Wind/Ice
40
Rank 3 and up.
Omega Star
40
Rank 5 and up.
Tera Fire/Wind/Ice
80
Rank 4 and up.
Tera Star
80
Rank 6 and up.
At character creation, you get to pick a school of elemental magic for a Magician to specialize in. This determines which family of elemental spells he learns as he levels up and provides him with 50% additional resistance against his chosen element. As a trade-off, the Magician receives a 50% penalty against his element’s opposite number: Fire beats Water, Wind beats Fire, and Water beats Wind.
Like other spellcasters, the Magician flat-out does not learn spells above the Mega level of power until you start promoting him to higher Ranks. A level 9,999 Red Skull will still only know the first two basic elemental attack spells and won’t learn Star at all. You’ll learn the Giga spell in your chosen elemental school when your Magician reaches the second rank, Green Skull, and will finally learn the Omega elemental spell and the first two Star spells at the third rank.
The Magician is designed to do as much damage as possible within a relatively short period of time at the expense of any semblance of SP efficiency. Sorcery Depletion is arguably his best Evility as you move into the middle to late game, as it’s relatively easy to find gear that will give him a massive boost to his maximum SP, such as a leveled Orb, then equip it before you go into combat without restoring his SP at the Netherworld Hospital. The Magician then receives a 50% boost to his spells’ power once his SP falls beyond what’s now his halfway point.
If you’re committed to taking your Magician into the endgame, team him up with a Witch so that you can give the Magician the Witch’s Magic Creation Evility. That compensates for the 10% SP drain from Over Limit, so your Magician ends up with a 40% boost to his spells’ damage for no extra cost beyond the second Evility slot.
Witch
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
RED MAGE
15
14
7
9
16
13
14
13
3
15
3
4%
1
25%
25%
25%
GREEN MAGE
17
16
8
10
18
14
16
14
—
—
—
4%
—
—
—
—
BLUE MAGE
19
18
9
11
20
15
18
15
—
—
—
4%
—
—
—
—
STAR MAGE
21
20
10
12
22
16
20
16
—
—
—
5%
—
—
—
—
PRISM MAGE
23
22
11
13
24
17
22
17
—
—
—
5%
—
—
—
—
GALAXY MAGE
25
24
12
14
26
18
24
18
—
—
—
5%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
RED MAGE
70%
120%
70%
85%
120%
100%
110%
100%
GREEN MAGE
70%
125%
70%
85%
125%
105%
115%
105%
BLUE MAGE
75%
130%
75%
90%
130%
110%
120%
110%
STAR MAGE
75%
135%
75%
90%
135%
115%
125%
115%
PRISM MAGE
80%
140%
80%
95%
140%
120%
130%
120%
GALAXY MAGE
80%
145%
80%
95%
145%
125%
135%
125%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
RED MAGE
5
5
5
10
10
3
18
15
GREEN MAGE
5
5
5
11
11
3
19
16
BLUE MAGE
6
6
6
12
12
4
20
17
STAR MAGE
6
6
6
13
13
4
21
18
PRISM MAGE
7
7
7
14
14
5
22
19
GALAXY MAGE
7
7
7
15
15
5
23
20
Evility
Evility
EFFECT
Lights of Life
When remaining SP is insufficient, use HP for Special Skills instead.
The Witch is the fuel-efficient family sedan to the Magician’s muscle car. Her Evilities are designed to keep her casting longer, whether it’s by casting from her HP, passively regenerating SP, or giving her a flat 50% reduction to all her SP costs. It’s quite useful to teach the Witch some healing and support magic; since it’s nearly impossible for her to run out of SP, she makes an excellent backup healer when the chips are down. As with the Magician, you could also give the Witch his Over Limit Evility, which amounts to a free 40% spell damage if you combine it with Magic Creation.
The Witch’s spell selection and elemental resistances are determined at character creation in the same way as the Magician’s. She also doesn’t get access to her entire spell list until she reaches the third rank of the job. This is a common feature of all other magic-using jobs in the game, but it can be actively crippling for the Witch and Magician unless you keep them up to speed on promotions.
Cleric
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
HEALER
18
16
12
12
12
17
14
8
4
20
4
4%
1
50%
50%
25%
ACOLYTE
20
18
13
13
13
19
16
9
—
—
—
4%
—
—
—
—
PRIEST
22
20
14
14
14
21
18
10
—
—
—
4%
—
—
—
—
BISHOP
24
22
15
15
15
23
20
11
—
—
—
5%
—
—
—
—
CARDINAL
26
24
16
16
16
25
22
12
—
—
—
5%
—
—
—
—
SAINT
28
26
17
17
17
27
24
13
—
—
—
5%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
HEALER
90%
115%
90%
90%
90%
115%
110%
80%
ACOLYTE
90%
120%
95%
95%
95%
120%
115%
80%
PRIEST
95%
125%
100%
100%
100%
125%
120%
85%
BISHOP
95%
130%
105%
105%
105%
130%
125%
85%
CARDINAL
100%
135%
110%
110%
110%
135%
130%
90%
SAINT
100%
140%
115%
115%
115%
140%
135%
90%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
HEALER
5
10
10
15
5
5
15
13
ACOLYTE
5
10
10
16
5
5
16
14
PRIEST
6
11
11
17
6
6
17
15
BISHOP
6
11
11
18
6
6
18
16
CARDINAL
7
12
12
19
7
7
19
17
SAINT
7
12
12
20
7
7
20
18
Evility
Evility
EFFECT
Advanced Healing
When healing, heal target an additional 25% of their max HP.
Book of Medicine
Attacks based on RES when book is equipped.
Corpse Heal
Increase recovery by adjacent units x50%.
Skills
Skill
Level
NOTE
Heal
1
—
Espoir
3
—
Mega Heal
10
—
Shield
15
—
Magic Wall
15
—
Giga Heal
20
Rank 2 and up.
Enfeeble
30
Rank 3 and up.
Mind Break
30
Rank 3 and up.
Omega Heal
40
Rank 3 and up.
Tera Heal
80
Rank 4 and up.
As with the Magician vs. the Witch, the big advantage a Cleric has over a Priest is efficiency. Advanced Healing tags an extra 25% of the target’s maximum HP onto any Heal spell the Cleric casts, which scales very well as your stats improve and allows the Cleric to deliberately use weaker spells to conserve SP.
Toward the very end of the game, as your characters’ HP pools approach the 10-digit range and beyond, Advanced Healing allows the Cleric to keep fulfilling her chosen role within your group when your other healers just aren’t able to get the job done. It’s easily the best healing Evility in the game.
For a character who has an actual religious objection to opening her eyes (it’s canon! Check the Data Shop!), the Cleric is surprisingly good with a Bow, which allows you to switch up her role on occasion so that she can get some Mana. Another option is to flip her Evility at the Dark Assembly to Book of Medicine, so that you can equip a Book and use her RES as if it were INT for purposes of attack magic. More than almost every other support class in the game, the Cleric is going to have a serious problem with lagging a few levels behind the rest of your crew, and every little bit helps.
The Cleric needs to be at Rank 4 or higher to unlock the entirety of her spell list.
Priest
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
HERETIC
17
16
8
13
14
18
12
11
4
20
4
4%
1
25%
50%
50%
ZEALOT
19
18
9
14
15
20
14
12
—
—
—
4%
—
—
—
—
MARTYR
21
20
10
15
16
22
16
13
—
—
—
4%
—
—
—
—
PILGRIM
23
22
11
16
17
24
18
14
—
—
—
5%
—
—
—
—
FARVASHI
25
24
12
17
18
26
20
15
—
—
—
5%
—
—
—
—
ANTI- MESSIAH
27
26
13
18
19
28
22
16
—
—
—
5%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
HERETIC
85%
115%
80%
95%
100%
115%
95%
95%
ZEALOT
85%
120%
80%
100%
105%
120%
100%
100%
MARTYR
90%
125%
85%
105%
110%
125%
105%
105%
PILGRIM
90%
130%
85%
110%
115%
130%
110%
110%
FARVASHI
95%
135%
90%
115%
120%
135%
115%
115%
ANTI- MESSIAH
95%
140%
90%
120%
125%
140%
120%
120%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
HERETIC
5
5
10
10
5
8
15
16
ZEALOT
5
5
11
11
5
8
16
17
MARTYR
6
6
12
12
6
9
17
18
PILGRIM
6
6
13
13
6
9
18
19
FARVASHI
7
7
14
14
7
10
19
20
ANTI- MESSIAH
7
7
15
15
7
10
20
21
Evility
Evility
EFFECT
Book of Magic
Magic range and area are based on weapon mastery when book is equipped.
Light Protection
When healing, increase DEF and RES of target by 20%. (Lasts three turns.)
Light Salvation
When healing, heals self, too.
Skills
Skill
Level
NOTE
Heal
1
—
Espoir
3
—
Mega Heal
10
—
Shield
15
—
Magic Wall
15
—
Giga Heal
20
Rank 2 and up.
Braveheart
30
Rank 3 and up.
Magic Boost
30
Rank 3 and up.
Omega Heal
40
Rank 3 and up.
Tera Heal
80
Rank 4 and up.
The Priest is a dude. Yeah, I know. I mention this not to enforce cisgender orthodoxy—because let’s face it, the man owns that strapless evening gown—but instead, to let you know so that you don’t accidentally dispatch the Priest in situations where male characters are a drawback. This includes stages such as Drift of Evil Intent, where every Y chromosome on the field buffs the Succubus by 5%.
Early in the game, the Light Protection Evility provides the Priest’s Heal spells with a useful 30% DEF/RES buff in addition to whatever HP they restore. This remains handy all the way through the endgame because, while Light Protection isn’t as effective as Shield or Magic Wall, it’s one of the only methods in the game of applying multiple stat buffs with a single action.
Book of Magic is a very useful Evility, if not necessarily for the Priest himself, as it flips the script on recommended weapons for your designated spellcasters. Usually you’d be crazy to not hand every single one of them a Staff, for the extra power, range, and area that a Staff’s Weapon Mastery provides, but Book of Magic allows you to get similar benefits by using a Book instead. It’s not a bad Evility to swap to Sicily via the Demon Connect system, as previously mentioned, but it also allows a Priest to be a reasonably effective hybrid of an offensive and defensive spellcaster. His spells won’t hit as hard as a Staff user’s will, but the extra range and area are still worthwhile.
As with the Cleric, the Priest needs to be at Rank 4 or higher to unlock his entire spell list.
Martial Artist
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
FURY FATALIST
34
5
15
13
5
10
14
15
5
25
4
8%
2
0%
0%
0%
FIGHT ARTIST
36
6
17
14
6
11
15
17
—
—
—
8%
—
—
—
—
CHAMP OF FIGHTERS
38
7
19
15
7
12
16
19
—
—
—
9%
—
—
—
—
VIPER FIGHTER
40
8
21
16
8
13
17
21
—
—
—
9%
—
—
—
—
LETHAL COMBATANT
42
9
23
17
9
14
18
23
—
—
—
10%
—
—
—
—
BOULEVARD FIGHTER
44
10
25
18
10
15
19
25
—
—
—
10%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
FURY FATALIST
120%
70%
110%
105%
60%
90%
85%
110%
FIGHT ARTIST
125%
70%
115%
110%
60%
95%
90%
115%
CHAMP OF FIGHTERS
130%
80%
120%
115%
65%
100%
95%
120%
VIPER FIGHTER
135%
80%
125%
120%
65%
105%
100%
125%
LETHAL COMBATANT
140%
90%
130%
125%
70%
110%
105%
130%
BOULEVARD FIGHTER
145%
90%
135%
130%
70%
115%
110%
135%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
FURY FATALIST
18
10
14
10
6
6
2
2
FIGHT ARTIST
19
11
15
11
6
6
2
2
CHAMP OF FIGHTERS
20
12
16
12
7
7
3
3
VIPER FIGHTER
21
13
17
13
7
7
3
3
LETHAL COMBATANT
22
14
18
14
8
8
4
4
BOULEVARD FIGHTER
23
15
19
15
8
8
4
4
Evility
Evility
EFFECT
Forced Counter
When attacking, forces enemy to counterattack. (Max 20 times.)
Fury
Increase Attack Power by # of counter attacks x 25%. (Within turn.)
No-miss Counter
Counterattacks will never miss.
One of the advantages to the Martial Artist, as well as his distaff counterpart, is that he has no elemental vulnerabilities. That combined with his increasingly massive HP pool as he levels up makes the Martial Artist a solid candidate for your front line.
The Martial Artist doesn’t differ that much from the Fight Mistress—she has the edge on RES and SPD, he’s got slightly better HP and ATK—except for Evilities. Much of the Martial Artist’s combat potential comes from Counterattacks, which he can boost via Fury. Against particularly tough opponents, the Martial Artist can come in first to deliberately bait Counterattacks via Forced Counter, which uses up all of that target’s Counterattacks for the turn. This obviously doesn’t work against gimmicks like Barbara’s Passiveness/Defensive Stance combo on Netherworld Maw, but it’s a useful tactic for much of the game.
Fight Mistress
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
WIND SPINNER
32
7
13
10
5
12
15
17
5
25
4
8%
2
0%
0%
0%
THUNDER FIST
34
8
15
11
6
13
16
19
—
—
—
8%
—
—
—
—
STORM BRINGER
36
9
17
12
7
14
17
21
—
—
—
9%
—
—
—
—
SKY FALLER
38
10
19
13
8
15
18
23
—
—
—
9%
—
—
—
—
STAR WARRIOR
40
11
21
14
9
16
19
25
—
—
—
10%
—
—
—
—
GOD BUSTER
42
12
23
15
10
17
20
27
—
—
—
10%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
WIND SPINNER
115%
70%
105%
100%
60%
95%
90%
115%
THUNDER FIST
120%
70%
110%
105%
60%
100%
95%
120%
STORM BRINGER
125%
80%
115%
110%
65%
105%
100%
125%
SKY FALLER
130%
80%
120%
115%
65%
110%
105%
130%
STAR WARRIOR
135%
90%
125%
120%
70%
115%
110%
135%
GOD BUSTER
140%
90%
130%
125%
70%
120%
115%
140%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
WIND SPINNER
18
14
10
10
6
6
2
2
THUNDER FIST
19
15
11
11
6
6
2
2
STORM BRINGER
20
16
12
12
7
7
3
3
SKY FALLER
21
17
13
13
7
7
3
3
STAR WARRIOR
22
18
14
14
8
8
4
4
GOD BUSTER
23
19
15
15
8
8
4
4
Evility
Evility
EFFECT
Combo Attack
Increase continuous attack rate of fist weapons by 25%.
Counter Dodge
Will evade all counterattacks.
Double Counter
Will attack twice with each counterattack.
If nothing else, the Fight Mistress easily has the best Rank names in the game. Storm Bringer? God Buster? This is a woman who does not mess around.
Fists can be unreliable weapons, as they draw a lot of their damage potential from the chance they have to land up to six consecutive punches per attack. With Combo Attack, the Fight Mistress bumps that chance up by 25%, which dramatically improves her damage output. Whatever character you’ve got holding an Axe will likely be your primary damage dealer, but a Fight Mistress with Combo Attack won’t be far behind.
On certain stages such as Conspiracy Landing, where enemy Counterattacks are a serious problem, Counter Dodge can be a lifesaver. It’s worth sacrificing the damage increase from Combo Attack to exchange it for the survivability increase from Counter Dodge, if only for that map.
Thief
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
THIEF
15
14
10
8
12
10
12
18
6
25
4
9%
1
50%
25%
-50%
ROGUE
17
15
11
9
13
11
13
20
—
—
—
9%
—
—
—
—
SCOUT
19
16
12
10
14
12
14
22
—
—
—
10%
—
—
—
—
BANDIT
21
17
13
11
15
13
15
24
—
—
—
10%
—
—
—
—
TRICKSTER
23
18
14
12
16
14
16
26
—
—
—
11%
—
—
—
—
MASTER THIEF
25
19
15
13
17
15
17
28
—
—
—
11%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
THIEF
80%
100%
90%
80%
100%
90%
100%
120%
ROGUE
80%
105%
90%
80%
105%
90%
105%
125%
SCOUT
85%
110%
95%
85%
110%
95%
110%
130%
BANDIT
85%
115%
95%
85%
115%
95%
115%
135%
TRICKSTER
90%
120%
100%
90%
120%
100%
120%
140%
MASTER THIEF
90%
125%
100%
90%
125%
100%
125%
145%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
THIEF
9
9
8
14
14
3
6
6
ROGUE
10
10
8
15
15
3
6
6
SCOUT
11
11
9
16
16
3
7
7
BANDIT
12
12
9
17
17
4
7
7
TRICKSTER
13
13
10
18
18
4
8
8
MASTER THIEF
14
14
10
19
19
4
8
8
Evility
Evility
EFFECT
Finger of Luck
Increase the Item Rank by 3 when defeating treasure chests.
Gold Finger
Increase HL earned by 100% when defeating enemy units.
Treasure Sensor
A treasure chest will always appear when defeating enemy units.
Skills
Skill
Level
NOTE
Stealing Hand
1
—
Create Box
20
—
Create Barrel
40
—
Unlock Condition
CONDITION
Get a Martial Artist or Fight Mistress to level 5 or higher.
The problem with a Thief is that she’s good at exactly one thing, and that one thing has nothing to do with combat. She’s adequate with a Gun or Bow, but you want a Thief in your army for her Stealing Hand Skill, so that she can swipe rare equipment from your enemies without having to use up Hands to do it. Until she’s got serious gear or a few levels behind her, however, she’s an easy kill for any enemy who gets within range.
You can gradually work on this by having the Thief use Stealing Hand to swipe defensive stats from the enemy or even from your own units, gradually acquiring much-needed HP, DEF, RES, and SPD. These stat points won’t survive a Reincarnation, but they’re otherwise permanent. Your Thief can also contribute to a fight by stealing opponents’ weapons and armor, effectively lowering their stats and keeping them from using certain problematic Weapon Skills.
A Thief’s chance to steal an item is affected by her HIT and level vs. the target’s SPD and level. As a rule, the Thief must be of equal or higher level than her target to have even a reasonable chance at stealing items or stats from an enemy target. Due to the modifiers from an opponent’s facing, however, the Thief gets a large bonus if she’s standing behind her target when she uses Stealing Hand. This is what makes it possible to steal Rank 40 weapons and armor from level 9,999 Item Gods. Throughout the game, you won’t have to worry too much about the hard numbers behind Stealing Hand as long as you make a habit of using it from behind an equal-level opponent.
Create Box is another unique skill that justifies the Thief’s regular presence in your roster. There are several stages in the main game where you can use Create Box to get a vantage point, allowing you to deal with distant targets or reach certain areas well before you otherwise would be able to, or recover on stages like Red Overlord Search where it’s easy to botch their gimmick. Create Barrel isn’t quite as handy, but it does let you throw explosives at people.
Onmyo Monk
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
ONMYO TRAINEE
13
16
14
13
15
15
13
10
4
15
3
5%
1
25%
25%
25%
CERTIFIED ONMYO
15
18
16
14
17
17
14
11
—
—
—
5%
—
—
—
—
ONMYO MASTER
17
20
18
15
19
19
15
12
—
—
—
5%
—
—
—
—
ONMYO PROFESSOR
19
22
20
16
21
21
16
13
—
—
—
6%
—
—
—
—
ONMYO DOCTOR
21
24
22
17
23
23
17
14
—
—
—
6%
—
—
—
—
ONMYO GURU
23
26
24
18
25
25
18
15
—
—
—
6%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
ONMYO TRAINEE
80%
110%
100%
90%
110%
110%
100%
80%
CERTIFIED ONMYO
80%
115%
105%
95%
115%
115%
105%
80%
ONMYO MASTER
85%
120%
110%
100%
120%
120%
110%
85%
ONMYO PROFESSOR
85%
125%
115%
105%
125%
125%
115%
85%
ONMYO DOCTOR
90%
130%
120%
110%
130%
130%
120%
90%
ONMYO GURU
90%
135%
125%
115%
135%
135%
125%
90%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
ONMYO TRAINEE
4
12
12
12
4
2
15
15
CERTIFIED ONMYO
4
13
13
13
4
2
16
16
ONMYO MASTER
4
14
14
14
5
3
17
17
ONMYO PROFESSOR
5
15
15
15
5
3
18
18
ONMYO DOCTOR
5
16
16
16
6
4
19
19
ONMYO GURU
5
17
17
17
6
4
20
20
Evility
Evility
EFFECT
Geo Damage
Increase damage dealt by Geo Effects and Geo Chains by 100%.
Geo Protect
Damage to ally units from Geo Effects and Geo Chains will be nullified.
Geo Resist
Damage from Geo Effects and Geo Chains will be nullified.
Skills
Skill
Level
NOTE
Geo Change
1
—
Star
5
—
Heal
5
—
Geo Blast
15
—
Mega Star
15
—
Mega Heal
15
—
Giga Star
25
Rank 2 and up.
Bonus Change
30
—
Omega Star
40
Rank 3 and up.
Geo Warp
50
—
Unlock Condition
CONDITION
Get a Magician/Witch and a Priest/Cleric to level 10. The Monk cannot be created before the start of Episode 3.
Outside of the Item World, the Monk is an underachiever. He learns both Heal and Star spells, which give him a role in the group, but his primary use in a story stage will be preventing or amplifying Geo Chain or Geo Panel damage via his Evilities. Beyond that, there isn’t much he does that another class can’t do better.
In the Item World, the Onmyo Monk comes into his own, although much of his arsenal’s neutralized if you turn off Geo Panels using the relevant cheat. You can use Geo Warp to reach Innocents before they’re overrun by enemies or drop onto the Mystery Anchor and skip a stage in a couple of short turns.
Enemy Onmyo Monks learn an additional Skill called Bonus Blast that removes a random entry from the Bonus meter’s list of rewards. They are likely to use this when encountered in the Item World, for no real reason other than to be personally unpleasant. It does not seem to be possible to learn that Skill for yourself, nor is there an obvious reason why you’d want it.
Archer
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
ARCHER
24
12
14
12
8
16
16
10
4
20
4
6%
1
25%
25%
0%
HUNTER
26
13
16
13
9
18
18
11
—
—
—
6%
—
—
—
—
SHOOTER
28
14
18
14
10
20
20
12
—
—
—
6%
—
—
—
—
BOW MASTER
30
15
20
15
11
22
22
13
—
—
—
7%
—
—
—
—
CUPID
32
16
22
16
12
24
24
14
—
—
—
7%
—
—
—
—
FREISCHUTZ
34
17
24
17
13
26
26
15
—
—
—
7%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
ARCHER
100%
100%
100%
90%
80%
110%
120%
80%
HUNTER
105%
105%
105%
95%
80%
115%
125%
80%
SHOOTER
110%
110%
110%
100%
85%
120%
130%
85%
BOW MASTER
115%
115%
115%
105%
85%
125%
135%
85%
CUPID
120%
120%
120%
110%
90%
130%
140%
90%
FREISCHUTZ
125%
125%
125%
115%
90%
135%
145%
90%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
ARCHER
6
8
12
20
12
3
8
8
HUNTER
6
8
13
21
13
3
8
8
SHOOTER
7
9
14
22
14
3
9
9
BOW MASTER
7
9
15
23
15
4
9
9
CUPID
8
10
16
24
16
4
10
10
FREISCHUTZ
8
10
17
25
17
4
10
10
Evility
Evility
EFFECT
Acceleration Shot
Increase Attack Power by 5% per panel between unit and target.
Fly Swatter
Increase Attack Power by 100% when attacking flying units.
Sniping
Increase Attack Power and Magic range by 2.
Unlock Condition
CONDITION
Get a Warrior/Valkyrie and a Priest/Cleric to level 15. One of your units must have a Weapon Mastery with a Bow at level 5.
The Sniping Evility adds a two-panel bonus to the range of any attacks or spells used by the Archer, which makes it an excellent value add for any spellcaster. You can either steal it from the Archer in the usual way through Demon Connect or Reincarnate a spellcaster with a high degree of Staff Weapon Mastery into an Archer. At a Genius level of Reincarnation, enough Mastery will survive the transition to let the character get the full benefit of both the Mastery and Sniping, giving you the ability to drop attack spells on opponents from half a battlefield away.
On her own, the Archer can be a valuable member of your back field via constant Cover Attacks. If you pay attention to her positioning, the wide range of a Bow combined with the potential range boost from Sniping allows her a chance at contributing to almost every outgoing attack you make. If you do end up using her in this fashion, be sure to equip the Archer with equipment that specifically boosts her ATK and HIT, such as Belts or items that feature Pugilist Innocents, in order for each individual shot to hit as hard as possible. Without appropriate stat stacking, Bows don’t do that much damage per shot compared to other weapons of a similar power level.
Gunner
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
GUNNER
20
14
10
10
8
14
16
14
4
25
1
7%
1
50%
25%
0%
SNIPER
22
15
11
11
9
16
18
16
—
—
—
7%
—
—
—
—
OUTLAW
24
16
12
12
10
18
20
18
—
—
—
8%
—
—
—
—
HITMAN
26
17
13
13
11
20
22
20
—
—
—
8%
—
—
—
—
BULLSEYE
28
18
14
14
12
22
24
22
—
—
—
9%
—
—
—
—
DESPERADO
30
19
15
15
13
24
26
24
—
—
—
9%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
GUNNER
90%
110%
85%
85%
80%
100%
120%
110%
SNIPER
90%
115%
85%
85%
80%
105%
125%
115%
OUTLAW
95%
120%
90%
90%
85%
110%
130%
120%
HITMAN
95%
125%
90%
90%
85%
115%
135%
125%
BULLSEYE
100%
130%
95%
95%
90%
120%
140%
130%
DESPERADO
100%
135%
95%
95%
90%
125%
145%
135%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
GUNNER
15
4
4
10
20
4
8
4
SNIPER
16
4
4
11
21
4
8
4
OUTLAW
17
5
5
12
22
5
9
5
HITMAN
18
5
5
13
23
5
9
5
BULLSEYE
19
6
6
14
24
6
10
6
DESPERADO
20
6
6
15
25
6
10
6
Evility
Evility
EFFECT
Assist
Register attack to give subsequent ally units 100% accuracy.
Marking
Register attack to increase Attack Power of subsequent ally units by 20%.
Second Attack
Increase Attack Power by 50% when performing Combos or Team Attacks.
Unlock Condition
CONDITION
Get a Thief to level 15 or higher. One of your units must have Weapon Mastery with a Gun at level 5 or higher.
The Gunner is designed to make it easier for other characters to do damage. His Evilities all focus on improving either his or others’ performances as part of a Combo Attack, which makes him a solid team player but underwhelming on his own. The Gunner’s also somewhat fragile, but if he’s getting hit at all, something has gone wrong.
It’s also useful to steal Asagi’s Never Give Up Evility for the Gunner, which lets him attack a second time during any Combo Attacks he’s participating in, and to teach him Target Lock and Speed Boost via apprenticeships with a Lantern and a Prinny, respectively.
Lady Samurai
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
EXORCIST
27
10
17
13
8
10
14
10
4
20
4
7%
2
25%
-50%
-25%
DIABOLIST
29
11
19
14
9
11
16
11
—
—
—
7%
—
—
—
—
HOLY SWORDSWOMAN
31
12
21
15
10
12
18
12
—
—
—
8%
—
—
—
—
BATTLE MAIDEN
33
13
23
16
11
13
20
13
—
—
—
8%
—
—
—
—
CARNAGE PRINCESS
35
14
25
17
12
14
22
14
—
—
—
9%
—
—
—
—
BLADE MASTER
37
15
27
18
13
15
24
15
—
—
—
9%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
EXORCIST
100%
90%
120%
105%
80%
70%
110%
90%
DIABOLIST
105%
90%
125%
110%
80%
70%
115%
95%
HOLY SWORDSWOMAN
110%
95%
130%
115%
85%
75%
120%
100%
BATTLE MAIDEN
115%
95%
135%
120%
85%
75%
125%
105%
CARNAGE PRINCESS
120%
100%
140%
125%
90%
80%
130%
110%
BLADE MASTER
125%
100%
145%
130%
90%
80%
135%
115%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
EXORCIST
8
20
14
14
6
10
3
3
DIABOLIST
8
21
15
15
6
10
3
3
HOLY SWORDSWOMAN
9
22
16
16
7
11
4
4
BATTLE MAIDEN
9
23
17
17
7
11
4
4
CARNAGE PRINCESS
10
24
18
18
8
12
5
5
BLADE MASTER
10
25
19
19
8
12
5
5
Evility
Evility
EFFECT
Bushido
Increase Attack Power by 50% when attacking enemy units from the front.
Calm Waters
Increase Attack Power by 50% when making single target attacks.
Duelist
Increase Attack Power by 100% when attacking if target job class is unique on map.
Unlock Condition
CONDITION
Get an Archer to level 30 or higher. One of your units must have Weapon Mastery with a Sword at level 7 or higher.
The Lady Samurai is a good example of how Evilities can change a character’s play style. On her own, the Samurai doesn’t have much going for her besides an unusually high Weapon Mastery with Swords, and is otherwise a slightly less durable Valkyrie.
Both Calm Waters and Bushido let the Samurai deal massive damage against single enemy targets and Duelist makes her a boss killer. In the endgame, when you’re scraping together stat points to be able to even scratch somebody like Darkdeath Evilman or Pringer X, Duelist gives you a massive bonus out of the gate.
As compensation for that, however, the Samurai’s RES is terrible and she’s got not one but two elemental weak spots. She needs support if there are enemy spellcasters on the field or she won’t stand a chance. On maps like An Arrogant Betrayal, when you’re getting wrecked by Ice spells for every step you take, you’ll need to either specifically work to counter her weaknesses via stolen Evilities or team synergy (such as a Magic Knight with Spirit Protection or a Lantern standing nearby with Registry Reverse) or simply not use the Samurai at all.
Armor Knight
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
HEAVY KNIGHT
32
6
14
19
6
14
12
5
3
15
6
3%
3
-25%
25%
25%
IRON KNIGHT
34
7
16
21
7
16
13
6
—
—
—
3%
—
—
—
—
STEEL KNIGHT
36
8
18
23
8
18
14
7
—
—
—
3%
—
—
—
—
MYTHRIL KNIGHT
38
9
20
25
9
20
15
8
—
—
—
4%
—
—
—
—
ADAMANT KNIGHT
40
10
22
27
10
22
16
9
—
—
—
4%
—
—
—
—
AEGIS KNIGHT
42
11
24
29
11
24
17
10
—
—
—
4%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
HEAVY KNIGHT
120%
60%
100%
130%
70%
120%
100%
60%
IRON KNIGHT
125%
60%
105%
135%
70%
125%
105%
60%
STEEL KNIGHT
130%
65%
110%
140%
75%
130%
110%
65%
MYTHRIL KNIGHT
135%
65%
115%
145%
75%
135%
115%
65%
ADAMANT KNIGHT
140%
70%
120%
150%
80%
140%
120%
70%
AEGIS KNIGHT
145%
70%
125%
155%
80%
145%
125%
70%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
HEAVY KNIGHT
6
14
20
2
2
16
2
2
IRON KNIGHT
6
15
21
2
2
17
2
2
STEEL KNIGHT
7
16
22
3
3
18
2
2
MYTHRIL KNIGHT
7
17
23
3
3
19
3
3
ADAMANT KNIGHT
8
18
24
4
4
20
3
3
AEGIS KNIGHT
8
19
25
4
4
21
3
3
Evility
Evility
EFFECT
Advance Guard
Decrease damage taken by 80% when defending.
Defender
When defending, protect ally units regardless of distance.
Defensive Stance
Always defends when attacked from the front or side.
Unlock Condition
CONDITION
Get a Warrior/Valkyrie to level 20. One of your units must have a Weapon Mastery with a Spear at level 7 or higher.
Like Barbara, who goes to the same tailor, the Armor Knight has the Move and Jump stats of the average glacier. Her primary use to your group is soaking up enemy attacks, and even with decent weaponry, she’s never going to be your primary damage-dealer.
That’s okay, because she has Defender. Defender is a crucial ability during the story mode and can still be used to decent effect all the way through the Post-Game. By stacking the Armor Knight with defensive accessories, high-quality armor, and a Spear, you can turn her into a more effective damage sponge than anyone else on your team. Park her by your base panel, leave her with a healer to buff her DEF and RES, and watch her leap across half the map to take hits for your other units.
Defender is so good that there isn’t much reason to use her other two Evilities. Advance Guard is useful when you’re Defending, and Defensive Stance makes the Knight extremely hard to kill, but neither of them have the near-universal utility of Defender. It’s worth creating a second, throwaway Armor Knight in the Post-Game to give your main Armor Knight Advance Guard, however, as that combination takes her from being difficult to kill while Defending to nearly impossible.
Ninja
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
GENIN
13
16
14
13
15
15
13
10
4
15
3
5%
1
25%
25%
25%
CHUNIN
15
18
16
14
17
17
14
11
—
—
—
5%
—
—
—
—
JOUNIN
17
20
18
15
19
19
15
12
—
—
—
5%
—
—
—
—
ONIWABAN
19
22
20
16
21
21
16
13
—
—
—
6%
—
—
—
—
TOURYOU
21
24
22
17
23
23
17
14
—
—
—
6%
—
—
—
—
SHADOW MASTER
23
26
24
18
25
25
18
15
—
—
—
6%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
GENIN
80%
120%
100%
80%
110%
80%
90%
120%
CHUNIN
80%
125%
105%
80%
115%
80%
90%
125%
JOUNIN
85%
130%
110%
85%
120%
85%
95%
130%
ONIWABAN
85%
135%
115%
85%
125%
85%
95%
135%
TOURYOU
90%
140%
120%
90%
130%
90%
100%
140%
SHADOW MASTER
90%
145%
125%
90%
135%
90%
100%
145%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
GENIN
15
13
10
10
6
6
15
13
CHUNIN
16
14
10
10
6
6
16
14
JOUNIN
17
15
11
11
7
7
17
15
ONIWABAN
18
16
11
11
7
7
18
16
TOURYOU
19
17
12
12
8
8
19
17
SHADOW MASTER
20
18
12
12
8
8
20
18
Evility
Evility
EFFECT
Flame Haze
Increase evasion rate by 50% when attacked by multiple-panel specials.
Mirage
Increase evasion rate by 50% when attacked from an adjacent panel.
Misty Haze
Increase evasion rate by 50% when attacked from the front.
Skills
Skill
Level
Poison
1
Stun
5
Armor Break
12
Resist Break
12
Blind
24
Slow
36
Slumber
36
Unlock Condition
CONDITION
Get a Thief and Martial Artist/Fight Mistress to level 20 or higher.
The Ninja is arguably more useful to the AI as an opponent for you than he’ll ever be as a member of your team, but he’s got some tricks up his sleeve. The Ninja is one of the most mobile units in the game, only outshone in this regard by the Masked Hero and only then because of the Hero’s Evilities.
The general game plan is to slip around behind an opponent, set it up with Armor Break, then punch it to death in seconds. Against melee opponents, the Ninja can stay alive longer than he has any right to via Mirage or Misty Haze, but that’s a bit like staking your life on a coin flip.
Magic Knight
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
MAGIC KNIGHT
24
14
14
12
14
12
10
6
4
15
4
5%
1
25%
25%
25%
DARK KNIGHT
26
16
16
13
16
13
11
7
—
—
—
5%
—
—
—
—
RUNE KNIGHT
28
18
18
14
18
14
12
8
—
—
—
5%
—
—
—
—
MEGA KNIGHT
30
20
20
15
20
15
13
9
—
—
—
6%
—
—
—
—
FORCE KNIGHT
32
22
22
16
22
16
14
10
—
—
—
6%
—
—
—
—
SPACE KNIGHT
34
24
24
17
24
17
15
11
—
—
—
6%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
MAGIC KNIGHT
100%
110%
105%
90%
105%
90%
90%
70%
DARK KNIGHT
105%
115%
110%
90%
110%
90%
90%
70%
RUNE KNIGHT
110%
120%
115%
95%
115%
95%
95%
75%
MEGA KNIGHT
115%
125%
120%
95%
120%
95%
95%
75%
FORCE KNIGHT
120%
130%
125%
100%
125%
100%
100%
80%
SPACE KNIGHT
125%
135%
130%
100%
130%
100%
100%
80%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
MAGIC KNIGHT
2
16
10
10
2
10
15
20
DARK KNIGHT
2
17
10
10
2
10
16
21
RUNE KNIGHT
3
18
11
11
3
11
17
22
MEGA KNIGHT
3
19
11
11
3
11
18
23
FORCE KNIGHT
4
20
12
12
4
12
19
24
SPACE KNIGHT
4
21
12
12
4
12
20
25
Evility
Evility
EFFECT
Attack Weakness
Increase damage dealt by 100% when exploiting target's negative element.
Element Force
Reflect element value onto elemental attacks.
Spirit Protection
Increase element stats of ally units on map by 20%.
Skills
Skill
Level
Fire
1t
Wind
1
Ice
1
Mega Fire
12
Mega Wind
12
Mega Ice
12
Fire Charge
20
Wind Charge
20
Giga Fire
24
Giga Wind
24
Mega Ice
12
Fire Charge
20
Wind Charge
20
Giga Fire
24
Giga Wind
24
Unlock Condition
CONDITION
Get a Warrior/Valkyrie and Magician/Witch to level 20 or higher.
The trick to the Magic Knight is that she looks like she’s a hybrid between a melee fighter and spellcaster in a game where hybrid classes get the short end of the stick, but she really isn’t. Her role in the group is the ruthless exploitation of elemental weaknesses, and if there are none to exploit, she can create them with the three Anti- spells.
Depending on your personal preference, you can play the Magic Knight as a melee brawler who has a lot of magic in her back pocket or as a particularly durable primary spellcaster. In the former case, she’s good with Swords and there are several that offer an INT bonus to supplement her spells; in the latter, use a Staff and play her like you would a Magician or Witch.
Offensively, Attack Weakness lets you drop enemies in one or two hits, and Element Force works in conjunction with the Charge spells to allow you to set up a single powerful nuke. Spirit Protection is arguably more useful than either of them, however, as it provides your entire team with a 20% boost to all three elemental resistances as long as the Magic Knight is on the field. This actually stacks with multiple Magic Knights, so it’s entirely valid to have a few low-level Knights on your roster whose entire job in a fight is to stand by your base panel and provide a few stacks of Spirit Protection. Even on stages like Zygote of Pain, where you’re potentially facing as many as 10 enemy spellcasters at once, having 99% elemental resistance across the board will slow their roll significantly.
Male Angel
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
ANGEL PAGE
25
10
15
14
12
15
12
8
4
20
4
3%
1
50%
0%
0%
ANGEL SQUIRE
27
11
17
16
13
17
13
9
—
—
—
3%
—
—
—
—
ANGEL KNIGHT
29
12
19
18
14
19
14
10
—
—
—
3%
—
—
—
—
ANGEL BARONET
31
13
21
20
15
21
15
11
—
—
—
4%
—
—
—
—
ANGEL CHAMPION
33
14
23
22
16
23
16
12
—
—
—
4%
—
—
—
—
ANGEL LORD
35
15
25
24
17
25
17
13
—
—
—
4%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
ANGEL PAGE
100%
90%
100%
100%
90%
120%
100%
80%
ANGEL SQUIRE
105%
95%
105%
105%
95%
125%
105%
80%
ANGEL KNIGHT
110%
100%
110%
110%
100%
130%
110%
85%
ANGEL BARONET
115%
105%
115%
115%
105%
135%
115%
85%
ANGEL CHAMPION
120%
110%
120%
120%
110%
140%
120%
90%
ANGEL LORD
125%
115%
125%
125%
115%
145%
125%
90%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
ANGEL PAGE
6
14
14
10
6
10
14
10
ANGEL SQUIRE
6
15
15
10
6
10
15
10
ANGEL KNIGHT
7
16
16
11
7
11
16
11
ANGEL BARONET
7
17
17
11
7
11
17
11
ANGEL CHAMPION
8
18
18
12
8
12
18
12
ANGEL LORD
8
19
19
12
8
12
19
12
Evility
Evility
EFFECT
Angel Leadership
Increase Attack Power of adjacent units by 100% if allies fill all adjacent panels.
Angel Majesty
Decrease Defense Power of adjacent enemy units by 20%.
Angel Song
Increase Attack Power of adjacent ally units by 25%.
Skills
Skill
Level
Heal
1
Espoir
10
Mega Heal
15
Giga Heal
30
Blind
24
Slow
36
Slumber
36
Unlock Condition
CONDITION
Get a Priest and a Magic Knight to level 100 or higher, or clear Episode 8.
The Male Angel is primarily a force multiplier. His Weapon Masteries are universally low, although he can be made to be adequate with a Spear or Staff, and he never learns anything more exciting than Heal spells on his own, but he can provide your team with substantial bonuses to ATK or damage inflicted just by standing nearby. In the endgame, when you can stack Range boosts to both equipment and weapons via the Item Assembly and thus allow your characters to hit enemies from an absurd distance, Angel Song becomes a very potent ability for augmenting your outgoing damage. A character with a Range of 8 or 9 standing at the center of a formation of four Male Angels receives a passive 100% ATK boost that stacks with any other similar effects.
At Rank 6, the Male Angel can be made into a halfway decent fighter with a Sword or Spear, but it’s a bit of a slog to get there, particularly given how hard it is to unlock him.
Female Angel
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
ANGEL
20
14
13
8
15
18
16
7
4
20
4
3%
1
0%
0%
50%
ANGEL CADET
22
15
14
9
17
20
18
8
—
—
—
3%
—
—
—
—
ANGEL SOLDIER
24
16
15
10
19
22
20
9
—
—
—
3%
—
—
—
—
CRUSADER
26
17
16
11
21
24
22
10
—
—
—
4%
—
—
—
—
AVENGER
28
18
17
12
23
26
24
11
—
—
—
4%
—
—
—
—
PALADIN
30
19
18
13
25
28
26
12
—
—
—
4%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
ANGEL
90%
100%
100%
85%
105%
120%
100%
80%
ANGEL CADET
95%
105%
105%
90%
110%
125%
105%
80%
ANGEL SOLDIER
100%
110%
110%
95%
115%
130%
110%
85%
CRUSADER
105%
115%
115%
100%
120%
135%
115%
85%
AVENGER
110%
120%
120%
105%
125%
140%
120%
90%
PALADIN
115%
125%
125%
110%
130%
145%
125%
90%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
ANGEL
6
14
10
14
10
6
14
10
ANGEL CADET
6
15
10
15
10
6
15
10
ANGEL SOLDIER
7
16
11
16
11
7
16
11
CRUSADER
7
17
11
17
11
7
17
11
AVENGER
8
18
12
18
12
8
18
12
PALADIN
8
19
12
19
12
8
19
12
Evility
Evility
EFFECT
Angel Group
Increase Defense Power of adjacent units by 100% if allies fill all adjacent panels.
Angel Love
Decrease damage taken by other units by 20% from adjacent enemy units.
Angel Protection
Increase Defense Power of adjacent ally units by 50%.
Skills
Skill
Level
Heal
1
Espoir
10
Mega Heal
15
Giga Heal
30
Blind
24
Slow
36
Slumber
36
Unlock Condition
CONDITION
Get a Cleric and an Onmyo Monk to level 100 or higher, or clear Episode 8.
As with her male counterpart, the Female Angel is entirely focused around cooperative play and isn’t great by herself. Unlike her male counterpart, the Female Angel’s Evilities all focus on defense, to the point where she can double an ally’s DEF if you pick a good spot for her to stand. As you’ll see in the Cave of Ordeals, any kind of perfect defensive formation will involve a Female Angel in a starring role.
You can develop a Female Angel into a fighter-healer hybrid using a Sword or Bow, or simply equip her with a Staff to use her as a standard healer. She works well if you position her directly behind your front line, providing both healing and her DEF boost to your tougher characters. You can also use her proactively by standing her next to particularly tough enemies so that they’re weakened by Angel Song.
Beast Master
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
BEAST TAMER
24
10
14
14
8
8
14
14
5
25
5
6%
1
-25%
25%
-25%
BEAST LEADER
26
11
16
16
9
9
16
16
—
—
—
6%
—
—
—
—
BEAST LORD
28
12
18
18
10
10
18
18
—
—
—
6%
—
—
—
—
BEAST QUEEN
30
13
20
20
11
11
20
20
—
—
—
7%
—
—
—
—
BEAST MASTER
32
14
22
22
12
12
22
22
—
—
—
7%
—
—
—
—
BEAST SAVIOR
34
15
24
24
13
13
24
24
—
—
—
7%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
BEAST TAMER
100%
90%
110%
110%
80%
80%
110%
110%
BEAST LEADER
105%
90%
115%
115%
80%
80%
115%
115%
BEAST LORD
110%
95%
120%
120%
85%
85%
120%
120%
BEAST QUEEN
115%
95%
125%
125%
85%
85%
125%
125%
BEAST MASTER
120%
100%
130%
130%
90%
90%
130%
130%
BEAST SAVIOR
125%
100%
135%
135%
90%
90%
135%
135%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
BEAST TAMER
10
10
16
16
3
20
6
6
BEAST LEADER
10
10
17
17
3
21
6
6
BEAST LORD
11
11
18
18
4
22
7
7
BEAST QUEEN
11
11
19
19
4
23
7
7
BEAST MASTER
12
12
20
20
5
24
8
8
BEAST SAVIOR
12
12
21
21
5
25
8
8
Evility
Evility
EFFECT
Dark Blood
Increase stats by 5% per monster unit on map.
Dark Breeder
Improve Likability with ally monster units 2 times faster.
Dark Tamer
Increase stats of adjacent ally monster units by 20%.
Skills
Skill
Level
Wild Groom
10
Dominate
25
Unlock Condition
CONDITION
Get a Warrior/Valkyrie to level 30 or higher, and use a Mounted Skill.
If you’re going to use monsters as a regular part of your roster, bring a Beast Master. Dark Breeder provides a high Likability boost that translates directly into more damaging Mounted Skills, and Dark Tamer strengthens monsters that are next to her or that she’s riding. More importantly, she knows Dominate, a powerful buff spell that works only on monsters and which improves a target’s ATK, INT, and HIT simultaneously.
On her own, the Beast Master can be used as an effective front-line brawler, since she has high Weapon Mastery with Axes even before her Weapon Forte is applied during character creation, and Dark Blood provides her with a stat multiplier regardless of whether the monsters on the field are friendly or not. That makes her a very strong fighter on monster-heavy maps, although the further you get into the fight, the worse she gets. You can also use Wild Groom to multiply the Mana and EXP value of individual enemy targets, which is an excellent ability to have in your back pocket.
Shaman
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
SHAMAN
16
16
12
12
14
16
10
10
5
20
4
4%
1
50%
0%
25%
WITCH DOCTOR
18
18
13
13
16
18
11
11
—
—
—
4%
—
—
—
—
NECROMANCER
20
20
14
14
18
20
12
12
—
—
—
4%
—
—
—
—
DARK ELDER
22
22
15
15
20
22
13
13
—
—
—
5%
—
—
—
—
PURGATORY ORACLE
24
24
16
16
22
24
14
14
—
—
—
5%
—
—
—
—
SOUL INVOKER
26
26
17
17
24
26
15
15
—
—
—
5%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
SHAMAN
80%
120%
100%
100%
110%
100%
90%
90%
WITCH DOCTOR
80%
125%
105%
105%
115%
105%
90%
90%
NECROMANCER
85%
130%
110%
110%
120%
110%
95%
95%
DARK ELDER
85%
135%
115%
115%
125%
115%
95%
95%
PURGATORY ORACLE
90%
140%
120%
120%
130%
120%
100%
100%
SOUL INVOKER
90%
145%
125%
125%
135%
125%
100%
100%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
SHAMAN
5
5
13
8
3
13
20
15
WITCH DOCTOR
5
5
13
8
3
13
21
16
NECROMANCER
6
6
14
9
4
14
22
17
DARK ELDER
6
6
14
9
4
14
23
18
PURGATORY ORACLE
7
7
15
10
5
15
24
19
SOUL INVOKER
7
7
15
10
5
15
25
20
Evility
Evility
EFFECT
Cursed Dance
Decrease stats of enemy units on map by 5%.
Gloomy Dance
Status ailment spells are 20% more effective against enemy units.
Ominous Dance
Decrease evasion rate of enemy units by 20%.
Skills
Skill
Level
Note
Enfeeble
1
—
Mind Break
1
—
Poison
1
—
Stun
5
—
Resist Break
10
—
Armor Break
10
—
Star
10
Rank 3 and up.
Blank Out
15
—
Mega Star
20
Rank 4 and up.
Blind
25
—
Slow
25
—
Slumber
40
Rank 2 and up.
Charm
50
Rank 2 and up.
Unlock Condition
CONDITION
Get an Onmyo Monk to level 20 or higher.
The Shaman is another job without a clear niche. In a game where you had more than 10 spots on your active roster, or where it wasn’t as easy to teach characters spells that they wouldn’t ordinarily learn, the Shaman would shine as a complimentary character to your offense. In this game, however, the Shaman doesn’t have quite as much going for her. It’s often easier to simply kill a troublesome opponent than it is to cripple it with status ailments, and the latter is the Shaman’s entire game plan.
If you apprentice your Shaman to Flonne, a Magician, a Cleric, or a Witch to expand her spell list, her high INT, SP, and RES growths and high natural Weapon Mastery with Staves make her a solid choice for a caster, while providing Cursed Dance or Ominous Dance to debuff the enemy team. Gloomy Dance is also an excellent combination with other jobs or monsters that rely heavily on status ailments, such as Lanterns or Mothmen.
Masked Hero
Base Stats
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
Move
Jump
Throw
Crit
Counter
Fire
Wind
WATER
MASKED HERO
12
14
10
6
6
14
10
24
6
30
3
4%
1
0%
75%
0%
VIZARD HERO
14
15
11
7
7
16
11
27
—
—
—
4%
—
—
—
—
MORPHING HERO
16
16
12
8
8
18
12
30
—
—
—
4%
—
—
—
—
FIXED-UP HERO
18
17
13
9
9
20
13
33
—
—
—
5%
—
—
—
—
GALAXY HERO
20
18
14
10
10
22
14
36
—
—
—
5%
—
—
—
—
SUPER DIMENSIONMAN
22
19
15
11
11
24
15
39
—
—
—
5%
—
—
—
—
APTITUDES
RANK
HP
SP
ATK
DEF
INT
RES
HIT
SPD
MASKED HERO
70%
110%
90%
70%
70%
120%
90%
130%
VIZARD HERO
75%
115%
90%
70%
70%
125%
90%
135%
MORPHING HERO
80%
120%
95%
75%
75%
130%
95%
140%
FIXED-UP HERO
85%
125%
95%
75%
75%
135%
95%
145%
GALAXY HERO
90%
130%
100%
80%
80%
140%
100%
150%
SUPER DIMENSIONMAN
95%
135%
100%
80%
80%
145%
100%
155%
Weapon Mastery
RANK
Fist
Sword
Spear
Bow
Gun
Axe
Staff
Book
MASKED HERO
20
3
10
10
15
3
3
3
VIZARD HERO
21
3
10
10
16
3
3
3
MORPHING HERO
22
4
11
11
17
4
4
4
FIXED-UP HERO
23
4
11
11
18
4
4
4
GALAXY HERO
24
5
12
12
19
5
5
5
SUPER DIMENSIONMAN
25
5
12
12
20
5
5
5
Evility
Evility
EFFECT
Blazing Start
Increase movement by 3 when leaving the Base Panel.
Heart of a Flea
Increase movement by 5, but any attack will Deathblow this unit.
Get a Martial Artist/Fight Mistress to level 25 or higher.
The Masked Hero’s got one thing going for him and that’s sheer battlefield mobility. The Hero enjoys the highest base Move (tied with the Mothman) and highest Aptitude for SPD of any unit in the game, and with Rapid Movement or Heart of a Flea and a couple of pairs of Shoes, he can cover insane amounts of ground per turn. He’s also quite capable of bringing the hurt with a Fist or Gun, which makes the Hero an excellent pick on maps like Cave of Ordeals 1, where you need to maximize your damage on your first turn.
Heart of a Flea looks like a death sentence, and it is, but with the right buffs it can be surprisingly useful. Since the Hero already has a massive SPD stat, he has as good a chance as anyone of dodging an attack that would otherwise kill him. With a buff from Speed Boost and multiple pairs of Shoes, your Hero can stay in a fight much longer than he should. If you transfer one of a Ninja’s evasive Evilities to the Hero via Demon Connect, it makes him even harder to hit.
The Hero has a secondary, unadvertised ability: unlike other characters, he can walk through panels that are occupied by hostile units. An enemy Masked Hero is not stopped by any defensive lines or bottlenecks you’ve set up with your troops. The only real solution is to leave him with nowhere to stand, so that he can’t simply waltz up to your backfield characters and knock them out.