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Disgaea D2: A Brighter Darkness eGuide
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Contents

  • Essentials
    • Introduction
      • When Last We Saw Our “Heroes”...
      • Cast of Characters
    • The Basics
      • Good Morning, Demon Scum
      • Stat Overview
      • Movement
      • Turns and Execution
      • Attacking
      • Skills
      • Lift & Throw
      • Monster Riding
      • Character Creation
      • Equipment
      • Damage & Healing
      • The Bonus Meter
      • Geo Effects
      • Experience & Mana
      • Demon Connect
      • Money
    • Laharl’s Castle
      • Laharl’s Castle
      • Netherworld Hospital
      • The Rosen Queen Trading Company
      • The Demon’s Dojo
      • The Item World
      • The Dark Assembly
      • The Cheat Shop
      • The Data Shop
    • Trophies
      • Trophies
    • Coefficients
      • Coefficients
    • Fan Q&A with Nippon Ichi Software
      • Fan Q&A with Nippon Ichi Software
  • The Item World
    • The Item World
      • The Item World
    • Charts
      • Charts
      • The Main Characters
      • Humanoid Characters
      • Monsters
      • Recruitable Unique Characters
      • Unplayable Characters
      • Equipment
      • Armor & Accessories

      • Consumables

      • Weapon Skills
      • Spells
      • Unique Skills
      • Monster Skills
      • Mounted Skills
      • Tower Skills
      • Evilities
      • Innocents
  • Walkthrough
    • The Badass The Netherworld Deserves
      • The Badass The Netherworld Deserves
    • Episode 1: The Qualities of An Overlord
      • Episode 1: The Qualities of An Overlord
    • Episode 2: The Arrival of the Mysterious Angel Girl Sicily
      • Episode 2: The Arrival of the Mysterious Angel Girl Sicily
    • Episode 3: The Netherworld’s Evilest Warrior
      • Episode 3: The Netherworld’s Evilest Warrior
    • Episode 4: An Idol Overlord is Born!?
      • Episode 4: An Idol Overlord is Born!?
    • Episode 5: The Celestial Suspicion
      • Episode 5: The Celestial Suspicion
    • Episode 6: Etna’s Letter
      • Episode 6: Etna’s Letter
    • Episode 7: The Truth About Angels
      • Episode 7: The Truth About Angels
    • Episode 8: The Overlord’s Heir
      • Episode 8: The Overlord’s Heir
    • Episode 9: The Missing Angels
      • Episode 9: The Missing Angels
    • Finale: The Eternal Netherworld
      • Finale: The Eternal Netherworld
    • Post-Game
      • Post-Game
    • Starting A New Cycle
      • Starting A New Cycle
    • Multiple Endings
      • Multiple Endings
  • Post-Game Bonus Maps
    • Post-Game Road Map
      • Post-Game Road Map
    • Detour: Prinny Land
      • Detour: Prinny Land
    • Detour: Unending Concert
      • Detour: Unending Concert
    • Detour: Piglet’s Growth
      • Detour: Piglet’s Growth
    • Cave of Ordeals
      • Cave of Ordeals
    • Post-Game: Melancholy of Barbara
      • Post-Game: Melancholy of Barbara
    • Post-Game: Kid Death’s Lament
      • Post-Game: Kid Death’s Lament
    • Post-Game: Eye Beams
      • Post-Game: Eye Beams
    • Post-Game: Dark Hero Show
      • Post-Game: Dark Hero Show
    • Post-Game: Kidnapper of Avarice
      • Post-Game: Kidnapper of Avarice
    • Post-Game: Challenging a Tyrant
      • Post-Game: Challenging a Tyrant
    • Post-Game: Evilest Man
      • Post-Game: Evilest Man
    • Prinny Land Part 2
      • Prinny Land Part 2
    • Challenge: The Ultimate Play Through
      • Challenge: The Ultimate Play Through
  • Art Gallery
    • Artbook
      • Artbook
  • Raspberyl DLC
    • Raspberyl DLC
      • Raspberyl DLC

Disgaea D2: A Brighter Darkness Guide › Essentials › The Basics

Geo Effects

In many of Disgaea D2’s stages, the fighting is complicated by the presence of Geo Effects. These are specific bonuses or penalties that afflict or enhance any unit that happens to be standing on certain colored parts of the map that are known as Geo Panels. These Effects can be anywhere from mild annoyances to game-changers, and how you work with or around them is often key to your success.

Geo Panels

The multi-colored floor tiles that carry Geo Effects are called Geo Panels. By themselves, they’re harmless. A Geo Panel without a Geo Symbol on it is just a different-colored square on the map.

By targeting a Geo Panel, you can see what if any Geo Effects it has in the upper left-hand corner of your screen. These Effects will carry over to any unit standing on any Panel of that color on the map, regardless of its location. They don’t have to be physically connected; they just have to be the same color.

Geo Symbols

When Geo Effects are present, they’re always tied to Geo Symbols. When placed on a Geo Panel, these pyramid-shaped objects “feed” their specific Effect into the Panels, conferring the Effect to any unit or object that’s standing on Geo Panels of that color. Geo Symbols are treated as if they’re neutral units on the playing field, with levels and HP like any other object.

You can interrupt a Geo Effect by either destroying or moving the Geo Symbol that provides it. Destroying it can be done through direct attacks, which affect the Symbol as they do any other unit; through the use of the Onmyo Monk’s Geo Blast Skill, which only works in the Item World; or by Throwing things at the Geo Symbol, such as enemy units or other Geo Symbols.

You aren’t allowed to use your own characters as improvised missiles to destroy a Geo Symbol—the game simply won’t let you toss a character into the Symbol’s square—but you can toss the Symbol at enemies, toss enemies at the Symbols, or toss the Symbols at each other. In each case, the result is the destruction of the Symbols involved in the action.

Note that a Geo Symbol is always affected by its own Geo Effect. A Geo Symbol with an Invincible or Mighty Enemy effect, for example, is just as indestructible as anything else that’s standing on those Geo Panels. You won’t be able to “kill” it with weapons or Skills, but you can toss an enemy or another Geo Symbol at it to destroy it.

A Geo Symbol that’s being held by a character still counts as sitting on the Geo Panel that the character is standing on. If one of your units holds a DEF +50% Geo Symbol and stands on a red Geo Panel, all red Geo Panels on the map convey the DEF +50% Geo Effect until such a time as your unit puts the Symbol down or moves somewhere else.

To defuse a Geo Symbol without destroying it, try to place it on a square that doesn’t have a Geo Panel on it at all. A Geo Symbol that isn’t sitting on a Geo Panel is useless.

Most Geo Symbols are immobile. A few have tiny monsters hidden underneath them, which will carry the Geo Symbol a short distance at the beginning of the enemy turn. These are otherwise identical to standard Geo Symbols, but they can change the face of a map by altering how the local Geo Effects are distributed.

Common Geo Effects

There are quite a few different Geo Effects in the game. If you’re curious about what one does, you can target the Geo Symbol that provides it for a one-line explanation, or look for it on the following list.

Effects that are simply a flat modifier, such as ATK/DEF +X%, don’t really need any further explanation. The modifier doesn’t visibly multiply the stats on an affected unit’s Status screen, but you’ll know it’s there when and if it hits you.

Absolute Area

This is a combination of the No Lifting, No Entry, and Invincible Effects. Nothing gets in, and nothing gets out.

Ally Lonely

You can send only one character into an area that’s covered by the affected Geo Panels. After that point, it’s functionally identical to the No Entry Effect (see below). Characters can pass through an Ally Lonely area without problems, but once you have a unit standing on an Ally Lonely Panel, all other Panels with that Effect become impassible.

Attack Times +X

A unit affected by this Effect automatically repeats any action they take in combat as many times as the Effect requires. This includes basic attacks, Skills, healing spells, the use of items, or any other deliberate action. If the target of the action dies or the unit taking the action does something that makes doing it a second time impossible (for example, moving themselves or the target, such as with Triple Strike), the Geo Effect fails.

Bye-Bye Panel

These only seem to appear in Prinny Land. Any unit that’s standing on a Bye-Bye Panel explodes and dies at the end of its faction’s turn, as if it was a thrown Prinny.

Clone

An enemy unit standing on a Clone Panel at the end of its turn causes an identical unit to spawn on a randomly chosen, empty Panel of the same color. The new unit has the same stats as the original and is just as hostile. This can happen a theoretically unlimited number of times as long as there are still unoccupied Geo Panels of that color for the new Clone to spawn in. This doesn’t work at all for your units.

Damage +X%

A unit that ends its turn standing on this Geo Panel will suffer damage equal to X% of its maximum health at the beginning of its faction’s next turn.

Deathblow

Any attack that successfully lands on a unit that’s standing on the affected Geo Panel will do exactly as much damage as it needs to do to kill that unit.

Disperse Damage

Attacks that damage a unit standing on a Geo Panel with the Disperse Damage effect will be split up and inflicted evenly to every unit on that team that’s standing on the same color Geo Panel.

For example, if a unit on a Disperse Damage Panel is struck for 100 damage and there are three friendly units nearby on same-color Geo Panels, all four units will take 25 points of damage.

Element +/– X%

Any unit standing on the affected Geo Panel gets a percentage equal to X applied to its elemental resistance. Unlike other stat-modifying Geo Effects, this one does show up on your character’s status screen, and does so immediately upon its application.

Encroach

At the start of every Enemy Turn, the affected Geo Panels spread to surrounding squares at a rate of one at a time in a straight line leading away from the center of the Panels. The new Geo Panels are permanent unless destroyed.

Enemy Turbo x[X]

This Effect multiplies the stats of an enemy unit standing on the Panel by the listed number, which is most often 3.

Evade

Attacks against a character that stands on an Evade Geo Panel receive a 50% penalty to their accuracy.

Fusion

At the end of the Enemy Turn, if there are multiple enemy units standing on the Geo Panels with the Fusion Geo Effect, one enemy unit will be killed and its total levels will be added to that of another enemy unit, just as if you’d thrown them into the same square.

For example, if two level 25 units are standing on Fusion Panels at the end of the Enemy Turn, one will die and the other will instantly level up to 50.

HP/SP Switch

A successful attack “damages” a unit’s SP instead of its HP. If the unit runs out of SP, it dies. Skills still consume SP, however.

No Humanoids

Only monsters can enter the Geo Panels with this Geo Effect on them. For humanoids, it acts like a No Entry Effect.

Invincible

Units standing on the affected Geo Panels cannot be killed. They will still suffer damage if attacked, but it isn’t deducted from their current HP total. This includes the Geo Symbol that confers the Effect, although the Symbol can still be destroyed by Geo Chains or having another Symbol thrown at it.

Lvl 7 Boost

As long as the last digit of its level is 7, a unit standing on this Geo Panel receives a 100% bonus to its ATK, DEF, accuracy, and chance to evade attacks.

Mighty Enemy

This is identical to the Invincible Geo Effect in all ways but one: it doesn’t work on your characters. It’s strictly for the enemy. Sometimes, life just isn’t fair.

No Color Change

The affected Panels will not change color if a Geo Symbol of a different color is destroyed while resting on them. The Geo Symbol simply goes away.

No Entry

A No Entry effect on Geo Panels transforms them into a barricade. You cannot move through No Entry Panels, either manually or by throwing characters over them. Both you and the enemy can still attack through No Entry Panels, however, and you can use certain Weapon Skills, such as Impaler Drop, to get over them by “accident.”

No Lifting

Any unit or object that’s positioned on the affected Geo Panels cannot be Lifted. You can still throw objects or units into the area, but cannot Lift them once they’re there.

No Melee

Any skill or attack that would hit a target that is positioned within one square of the active unit cannot be used. The option is simply grayed out in your menu, or in the case of certain skills, provides an error message. This includes basic attacks, although weapons like Spears that have a wider area of effect can still be used against targets that are at least one square away.

No Ranged

An affected unit cannot use any skill or attack to hit a target that isn’t standing right next to them. They must be one square away from the target and cannot attack diagonally. In the event of skills that hit a wide area, the skill simply fails to work on anyone outside of a one-square cross-shaped zone of effect.

Reverse Damage

Any damaging attack or skill instead heals the targeted unit for an equivalent amount. Healing effects, including items, instead damage the targeted unit for, again, an equivalent amount.

SP Damage

A unit that moves over the affected Geo Panel loses an amount of SP roughly equal to 10% of its maximum amount.

SP Heal

A unit that begins its faction’s turn while standing on the affected Geo Panel recovers an amount of SP roughly equal to 10% of its maximum amount.

Super Encroach

At the start of every Enemy Turn, the afflicted Geo Panels spread to surrounding squares in all four cardinal directions. The new Geo Panels are permanent unless destroyed.

Warp

A unit that ends its turn standing on a Geo Panel with a Warp Effect is teleported to another Panel of the same color at random at the start of its team’s next turn.

Geo Chains

As noted above, when you destroy 
a Geo Symbol, it causes a specific Change effect. Most Symbols cause a Geo Change, where if they’re destroyed while they sit on a Geo Panel of a separate color, it causes a chain reaction that flips every Geo Panel of that color on the map over to the Geo Symbol’s color. For example, a blue Geo Symbol will typically have a Geo Change Blue effect; if it’s destroyed while it sits on a red Geo Panel, all the red Geo Panels on the map will flip to blue.

A few Geo Symbols cause a Clear effect instead. This does not change a Geo Panel’s color, but instead acts to destroy it entirely. In this case, all Geo Panels of the relevant color will be destroyed, leaving behind ordinary squares on the map. You can usually tell a Geo Symbol has a Clear effect attached to it because it, unlike other Geo Symbols, is translucent instead of opaque. These are called Null Symbols.

The chain reaction that follows the destruction of a Geo Symbol is called a Geo Chain, and it has a number of side effects. First, any character standing on a Geo Panel that changes color will take damage. The specific amount scales with a character’s maximum HP and gets higher if the unit is hit with multiple Chains in a single turn; getting caught in one Geo Chain is trivial, but by the fourth or fifth, most units will be on the verge of death. If you have no other options, your base panel is always counted as neutral territory, so you can move onto it to escape the effects of a detonating Geo Chain.

Another option is to deploy an Onmyo Monk with the Geo Protect or Geo Resist Evility. With Geo Protect, as long as the Monk’s on the field, all of your units except the Monk himself will take exactly zero damage from any Geo Chains that hit them. Geo Resist means no units on the field will take any damage at all from the Chain, whether they’re friendly or not.

Second, regardless of its level, current HP, or active Geo Effects, any Geo Symbol that’s caught in a detonating Geo Chain is destroyed. This even applies to Geo Symbols that are affected by or supplying Geo Effects such as Invincible or Mighty Enemy. That Symbol’s destruction may also cause a Geo Chain, if the Panels that it’s sitting on end up as a different color than it after the first Chain goes off. For example, if a Geo Chain changes a number of Panels red and destroys a blue Geo Symbol along the way, a second Geo Chain will start immediately after the first and will change all those Panels to blue. This can continue until the map runs out of Panels or Symbols.

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