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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 5

Stage 26: Octoling Onslaught

If you’ve competed on Saltspray Rig during ink battles, this stage should look familiar. But there have been some alterations, making for a more linear progression. Before dropping down to this low area, pause at this ledge and wait for an Octoling to appear below. You’ll have a much easier time splatting the Octoling from this elevated perch. Once the Octoling has been eliminated, drop down and grab the Inkzooka—this can come in handy later when you confront the Elite Octolings.

This Inkrail is the only way to reach the level’s Sunken Scroll. But before activating and using the Inkrail, eliminate the Octolings in the immediate area, particularly those on the high ground. If you’re struck by enemy ink while riding the Inkrail, you may fall into the water below. So eliminate all nearby threats before making a move for the Sunken Scroll.

Sunken Scroll

Follow the path beyond the Inkrail to reach this crate, containing the Sunken Scroll. But before grabbing it, ink the surrounding pathways. After retrieving the Sunken Scroll, you come under attack by an Elite Octoling. By inking your surroundings, you greatly reduce the Octoling’s mobility, giving you a clear advantage in the fight.

Upon entering this area, you come under attack by an Elite Octoling, indicated by the seaweed growing out of her head. Instead of going toe-to-toe with this challenging foe, ink the side of this tall stack of shipping containers and swim to the top. From this perch you can easily take out the Elite Octoling by spreading ink with your Hero Shot and Splat Bombs. Once the Elite Octoling is defeated, a second one attacks—hold this position to confront this threat. When the area is clear, use the Gusher to reach the Zapfish.

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