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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 5

Stage 24: Pinwheel Power Plant

Sunken Scroll

On the third platform, ink one of the blades of the second pinwheel and ride it until you can jump toward this platform—you’ll need to enter squid form and swim before making this leap. The platform holds a crate containing the level’s Sunken Scroll.

Fight your way past an Octobomber and Octodiver here to reach this Inkzooka. Swim along the narrow path ahead, toward an Octocopter, until two Shielded Octotroopers appear on the neighboring platform ahead. Retreat to a safe distance and activate the Inkzooka, using it to take out these enemies. But watch your footing—each shot fired pushes you backward, potentially knocking you off this narrow walkway.

This pinwheel is configured vertically, like a windmill. Stand on this elevated platform and ink as much of the pinwheel as possible. Ink the front face of the pinwheel as well as the inside surfaces of its two thick blades. When it’s thoroughly inked, swim and then jump to the inked front face of the pinwheel. Transition to the inside portion of the blade and spread more ink if necessary before swimming through one of the nets. As the blade rotates to a vertical positon, swim up and jump onto the platform above. If you fall at any point, backtrack to the elevated platform, using a Gusher to quickly reach the top.

In this section, you must traverse two moving horizontal platforms while avoiding two pinwheels. Eliminate the Octotrooper on the first pinwheel, then hop onto the moving platform—leap over the thick blade of the approaching pinwheel while swimming through its nets. Leap to the next moving platform and target the Octotrooper riding the pinwheel ahead. This time, jump onto one of the thick blades of the pinwheel and ride it around until you can safely drop onto the stationary platform ahead.

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