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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Arowana Mall

Overview

Arowana Mall is a large linear stage, with most action concentrated in the center. Regardless of game mode, controlling the map’s center is the key to victory. There are three main paths leading to the stage’s center. You can either rush straight ahead or utilize one of the two flanking corridors. Each team has access to one of these corridors—simply run up the ramp adjacent to your team’s base. By controlling the middle of the map and the opposing team’s flanking ramp, you can restrict your opponent’s movement, pushing your foes back to their base.

Key Locations

Expect heavy fighting here, in the map’s center. While controlling the center is important, avoid loitering on the ground here as you’re likely to be hit by incoming ink fired from the perimeter platforms. Either control this area from elevated positions or ink the area and move out fast before you fall victim to enemy ink. If available, use Bubbler when operating in this high-traffic area.

Instead of rushing through the middle of the stage, consider using these two perimeter corridors to reach the map’s center. Run up the ramp near your team’s base to access this corridor and follow it toward the center. Unless the corridor has been captured by the opposing team (watch for enemy ink) this path is much safer than running up the middle. Plus, each corridor leads to a perch overlooking the center. If you’re feeling confident, invade the opposing team’s corridor and ambush them as they rush to the center from their base.

These two opposing overwatch platforms are perfect for covering the map’s center. Each elevated platform can be accessed via the perimeter corridors adjacent to each team’s base. Opponents can only access this platform from behind, meaning they must first access the corridor near your team’s base. Consider placing Ink Mines behind you to prevent such sneak attacks.

The ramp leading out of each team’s spawn point is a critical chokepoint. Watch out for sneaky opponents setting up ambushes here. Keep an eye on the mini-map and approach this area cautiously if you see enemy ink. The high walls flanking the ramp also serve as excellent sniper perches.

Caution

Be careful when crossing the map’s various grates. These grates can’t be coated with ink, meaning you can’t swim across them in squid form. Furthermore, if you transform into squid form while on a grate, you’ll fall through, potentially dropping into the water. Water is a serious threat on this map, so watch your step.

Recommended Weapons

Splat Charger

Given the number of elevated positions, long-range, hard-hitting weapons like the Splat Charger come in handy for dispatching opponents and spreading ink.

Krak-On Splat Roller

Roller-based weapons, like the Krak-On Splat Roller, work well on this map, as the ramps aren’t much of an impediment.

Seeker

Due to the numerous ramps on this stage, the Seeker sub weapon is ideal for spreading ink and scoring sneak attacks.

Killer Wail

Killer Wail is a great special when defending narrow chokepoints, like the perimeter corridors. If the enemy has taken control of your team’s corridor, use Killer Wail to clear a path.

Tip

When fighting from elevated positions, avoid loadouts with the Inkzooka. It’s difficult to aim down with this weapon, making it nearly impossible to hit opponents on the stage’s lower pathways. However, Inkzooka is very effective in the perimeter corridors and central chokepoints.

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