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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 3

Stage 13: Shifting Splatforms

Watch your step as you advance across these shifting platforms here. Ink the floor of each platform before stepping aboard. As the platform shifts beneath the net, hide in your ink to avoid getting scraped off. As if this isn’t challenging enough, you come under attack by several Octocopters and Octotroopers in this area. Even as you’re under attack, be ready to duck under that net—it poses a bigger threat than the Octarians. Try to eliminate as many of these threats from the non-shifting platforms as you can.

Sunken Scroll

Before climbing the shifting blocks on the third platform, follow the narrow path to the right to locate this level’s Sunken Scroll.

This obstacle consists of three moving blocks. Thoroughly ink these blocks before attempting to swim up them. The glass and blue tarp sections cannot be inked, so you must rely on inking the metal surfaces to make your way to the top. As you transition from the second moving block to the third one, you must act fast. Swim up the non-tarp side of the second block, then immediately ink and swim up the side of the third block—stay in squid form when you reach the top to avoid getting scraped off by the net.

Swimming up the three moving sections of this final wall can be tricky. First, ink all three moving sections of the wall. Swim up the first section and remain there until you can swim to the second section. Gravity continually pushes your squid downward, so you need to keep swimming up gradually to stay in one spot on the wall. Be patient and keep swimming upward, one section at a time, until you reach the top. But beware of the net waiting for you here—ink the floor and hide in your ink to avoid getting scraped off. Swim up the adjoining wall to reach the Zapfish.

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PreviousStage 12: Flooder Junkyard NextStage 14: Octoling Assault