Agents 1 and 2 are impressed by your performance. But Cap’n Cuttlefish is still missing, not to mention the Great Zapfish. It’s still unclear who is behind this madness, but you’re getting closer to uncovering the identity of the culprit. Still, the path ahead isn’t easy. You must take the fight through six more lairs before you can board that suspicious-looking flying saucer orbiting Octo Valley.