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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 1

Boss Battle: The Mighty Octostomp

Immediately after jumping to the central platform, don’t move forward. Instead, spend some time inking as much of the platform as possible—Seekers are particularly helpful for spreading ink. Spreading your ink around makes it much easier to move about once the battle begins. This allows you to rapidly swim through your ink, making it easier to avoid the boss’s stomp attacks.

Round 1

When you’re ready to begin the battle, move forward to get the Octostomp’s attention. Immediately begin moving laterally in an effort to avoid the first stomp attack—the enemy leaps into the air, and lands face down on the platform. After the Octostomp lands, circle around to one of his sides and begin inking it, drawing a line of ink to his back. Once a path of ink has been created, swim up the side of the Octostomp and immediately open fire on the writhing tentacle on his back—damaging the tentacle is the key to defeating this boss. After damaging the tentacle on the Octostomp’s back, a geyser of purple ink erupts from his back—you escape automatically, landing on the platform. Prepare for round two!

Round 2

In the second round of the fight, the platform is immediately cleared of all ink. Use your main weapon and sub weapons to spread some ink while avoiding the Octostomp’s attacks. Continue using the same plan of attack, dodging his stomp attacks, followed by inking one of his sides while he’s face down. This time only portions of his sides can be inked, requiring you to swim up to his back following a zig-zag pattern. Once on his back, target the tentacle to trigger another geyser of purple ink.

Round 3

As the battle enters the third round, follow the same game plan—dodge the Octostomp’s attack, and ink one of his sides. However, this time his sides consist of inkable moving panels. These panels are easy enough to ink, but swimming up them can be challenging. Either wait until the panels are aligned, or make a zig-zag ascent to the Octostomp’s back. As usual, target the tentacle on his back to defeat the boss once and for all. After the Octostomp explodes, approach the epicenter of the detonation to collect several Power Eggs, a Sunken Scroll, and an Zapfish.

Ink Battle Rewards

Weapon Unlock: Custom Splattershot Jr.

Now that you’ve defeated the Octostomp, Sheldon can use the recovered Sunken Scroll to create the Custom Splattershot Jr. Visit Ammo Knights, in the Plaza, to purchase this weapon for 800 gold—it can be used during ink battles.

amiibo Challenges

Defeating the Octostomp during amiibo challenges unlocks new pieces of headgear. These items are automatically added to your inventory and can be equipped for use during ink battles.

amiibo Gear Rewards
GearNameRarityMain AbilityRequired amiibo
Power Mask Defense Up Inkling Squid
Samurai Helmet Damage Up Inkling Boy
Squid Hairclip Swim Speed Up Inkling Girl

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