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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Blackbelly Skatepark

Splat Zones

There are two Splat Zones on Blackbelly Skatepark, both located near the central platform. While the central platform is not located within either Splat Zone, controlling the central platform is critical—from the top of the central platform you can ink and control both Splat Zones. But don’t let the fight over the central platform distract you from the task at hand—capturing the Splat Zones. If you can’t maintain control of the platform, attack the Splat Zones from the perimeter platforms. If you’re lucky enough to secure both Splat Zones, keep at least two teammates back to defend them while the other team members apply pressure on the opposing team’s spawn point.

Don’t be surprised if you get picked off by snipers posted on the central platform. Holding the central platform is critical to controlling both Splat Zones. If you can’t sneak up on the pesky enemy sniper, use specials like Inkstrike or Kraken to take control of the central platform. Well-placed Splat Bombs and Suction Bombs may also chase a sniper off the top of the central platform.

The central platform isn’t the only elevated perch on this stage. Both Splat Zones are surrounded by raised platforms. When you can’t secure the central platform, use these perimeter positions to ink the Splat Zones. It’s better to attack the Splat Zones from a distance—trudging through the Splat Zones leaves you more open to attacks from above. Consider hiding Squid Beakons near each Splat Zone to maintain a steady presence in the stage’s center. Squid Beakons placed on top of the central platform probably won’t last long.

Ink a corner just outside a Splat Zone your team controls, then hide in your ink until opponents arrive. When an opponent shows up and begins inking the Splat Zone, pop out of your ink to ambush them. When the threat is eliminated, ink the Splat Zone to recapture it. By guarding just one of the Splat Zones in this fashion, you can help your team secure a victory. It may not be the most sporting way to gain an edge, but it is effective.

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