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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 4

Stage 17: Octosniper Ramparts

This stage introduces a new enemy: the Octosniper. As their name suggests, these are long-range specialists capable of firing accurate streams of ink great distances. You’ll need to move in close before you can hit these guys. So stay behind cover or hidden in your ink to avoid being targeted—keep an eye on the Octosniper’s green targeting laser to determine which way he’s looking. Seekers are a great way to distract Octosnipers, causing them to turn and follow the device until it explodes, so use Seekers as distractions. Stealthily sneak up on this first Octosniper until you can get close enough to take him out with a Splat Bomb.

There are three Octosnipers watching this area, including two on the distant moving platform. When the distant Octosnipers have moved out of sight, sneak up on the lone Octosniper, near the cargo net, and take him out. Continue toward the moving platform, eliminating the Octotrooper along the way. When you’re close enough to the moving platform, stay behind cover and bombard it with Splat Bombs until both Octosnipers are eliminated.

Sunken Scroll

Once the Octosnipers have been eliminated, return to the cargo net and drop through in squid form to locate this level’s Sunken Scroll.

The ramps here are watched by four Octosnipers and two Octotroopers. You’re at a severe height disadvantage here, so take it slow. Stay behind cover and use Splat Bombs and Seekers to ink a path ahead. Seekers are great for creating narrow ink trails up the ramps. Ink your way closer and closer to each enemy until you can swim right next to them and splat them. Or if you prefer, stay behind cover and hit them indirectly with Splat Bombs. Keep inching your way along these ramps until you reach the Zapfish.

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PreviousStage 16: Propeller-Lift Fortress NextStage 18: Spinning Spreaders