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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 1

Stage 01: Octotrooper Hideout

The Shielded Octotrooper here is manning a turret with a protective shield. A frontal attack is not possible, as the shield always protects the Octotrooper from taking damage. Therefore, swim through the ink and flank the Octotrooper from the side. If you can’t eliminate this enemy with one attack, duck back into the your ink and swim to another flanking position on the opposite side of the platform. You can also throw Splat Bombs to distract these enemies-shoot them in their exposed back as they rotate to face the Splat Bomb.

There are five Octotroopers patrolling this platform. Take the fight to new heights by inking one of the pillars with your ink and swimming to the top, firing down on the Octotroopers from above. Attacking from elevated positions gives you a huge advantage—these guys won’t even see you. When you’ve eliminated all the enemies, don’t head for the launchpad just yet—there’s a Sunken Scroll nearby!

Sunken Scroll

This level’s Sunken Scroll is located atop this platform’s tallest pillar. Ink the side of the pillar, swim to the top, and smash the crate to retrieve the scroll.

There’s a vault on this platform, as well as two Octotroopers, including a Shielded Octotrooper. Cut into the enemy’s purple territory with your your ink, then swim to close range and ambush the Octotroopers. The key is located in one of the orange crates at the back of the platform. But after retrieving the key, watch for three more Octotroopers appearing near the vault. Swim through your ink to sneak up on these threats and eliminate them one by one before approaching the vault. Once opened, the vault reveals a launchpad leading to the Zapfish. Shoot the yellow barrier imprisoning the Zapfish, then move in for the rescue.

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