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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Welcome to Inkopolis

Getting Started

Inkling Creation

In Splatoon, you assume the role of an Inkling, a humanoid-squid hybrid. When first starting the game, you’re prompted to choose a girl or boy Inkling—this is the character you’ll play as during the single-player campaign as well as online matches. Your Inkling’s gender is purely aesthetic and has no bearing on how your character performs. The same is true for your Inkling’s skin tone and eye color, two other attributes you’re prompted to select. Later on, you can further customize your Inkling by outfitting them with different clothing, shoes, and headgear—these items can enhance your Inkling’s performance. But for now, you’ll need to make do with the standard-issue Basic Tee, Cream Basics, and White Headband.

Choose your Inkling’s gender as well as their skin tone and eye color.

Controls

Motion Controls

By default, motion controls are active, allowing you to aim by tilting the GamePad up and down. If you prefer to use the Right Analog Stick to aim, turn off motion controls in the Control Settings under the GamePad’s Options menu.

Tutorial: The Path to Inkopolis

During the tutorial, experiment with swimming and jumping while in squid form. Mastering these skills is essential for surviving ink battles.

After personalizing your Inkling, you’re immediately ushered in to a quick tutorial, giving you a chance to familiarize yourself with the game’s controls in a hostile-free environment. Advance through this stage while popping balloons and spreading ink. There’s no rush, so take some time to experiment with the game’s unique gameplay mechanics. For example, spread ink across horizontal and vertical surfaces, then swim through your ink in squid form—while swimming through your ink, your ink tank replenishes at a much faster rate. Swimming through ink also makes you more difficult to detect, allowing you to sneak past enemies. Also, get familiar with the Splat Bombs. Hold down the R Button to see the bomb’s trajectory before throwing—this allows for more precise targeting, particularly when throwing a Splat Bomb from behind cover. When you feel comfortable with the game’s controls and mechanics, continue to the launchpad at the end of the stage. Stand on the launchpad and press the ZL Button to perform a Super Jump, taking you all the way to Inkopolis Plaza.

PreviousIntroduction NextInkopolis Plaza: Points of Interest