Prima Games eGuides
primagames.com Browse Redeem a code Help
Splatoon eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Urchin Underpass

Splat Zones

There is only one Splat Zone on Urchin Underpass, located in the low-lying area in the stage’s center. As in Turf War, waste no time rushing to the stage’s center—head right from your spawn point and use the perimeter path to reach the Splat Zone before your opponents. In addition to capturing the Splat Zone, apply pressure on the central corridor as this is the path most likely traveled by your opponents. Defend the Splat Zone by occupying the perimeter corridor—head to the left when advancing from your team’s spawn point. Here you can fire down on the Splat Zone and provide your team a forward spawn point with the use of Squid Beakons.

This elevated perch, just off the perimeter corridor, is great for covering the Splat Zone. Drop a Squid Beakon in the corridor and step out onto the grate to arc ink down onto the Splat Zone. From here you can also toss sub weapons, helping spread ink—Splat Bombs and Sprinklers are particularly effective. However, enemies can ink the wall just below this perch. So watch out for point-blank sneak attacks from below.

Beware of enemy Splash Walls. These are very effective for blocking access to the Splat Zone, particularly in the oft-travelled central corridor. Remember, you can’t shoot through an opponent’s Splash Wall, but they can shoot you. Instead of firing into an enemy Splash Wall, make a hasty retreat to avoid getting pelted by incoming fire.

The Splat Zone is somewhat protected by these low walls, making it difficult to thoroughly spread ink from a distance. If you don’t have sub weapons like Splat Bombs, Burst Bombs, or Sprinklers, you may need to drop down into the zone and apply ink directly. But don’t linger down here too long. Once captured, retreat to one of the perimeter perches and defend the zone from a safe distance, otherwise you’re likely to be bombarded by incoming ink and explosive sub weapons.

Keep reading with a free account

The first 3 sections of Splatoon are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousTurf War NextArt