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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Zone 3

Stage 11: Inkvisible Avenues

As the name implies, many of the paths and walls on this level are invisible. However, you can uncover these hidden features by coating them with your ink. Start by shooting the Balloon Fish here to spread ink over the two invisible paths. But watch out ahead—there’s an Octoling and Octocopter guarding the neighboring platform. Ink the invisible walls to identify points of cover, then use Splat Bombs to take out the enemies.

Sunken Scroll

From the second platform’s launchpad, look down and off the side, and fire ink to discover an invisible platform below. Drop down onto the platform to find the level’s Sunken Scroll, hidden beneath this ramp.

Take it nice and slow in this area. The invisible path here is extremely narrow, so ink a little bit at a time while inching forward. Be on watch for Octocopters appearing above—deal with these threats as quickly as possible, as you have very little room to maneuver. The Squee-Gs on this path are less of an issue—just move past them as quickly as possible. But watch out for the Octobomber appearing near the end of the path, near the launchpad. The Octobomber’s incoming Splat Bombs are a serious problem, so deal with this threat before he can throw any.

The path to the Zapfish consists of several invisible terraced steps, each occupied by Twintacle Octotroopers. Fortunately, each step has invisible walls you can hide behind. Ink these walls and take cover behind them while tossing Splat Bombs toward the Octotroopers. Alternatively, peek out of cover long enough to fire some ink toward these threats. After clearing all visible threats, enter squid form and jump to the next step. Keep working your way up through this area until you can secure the Zapfish.

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PreviousStage 10: Inkrail Skyscape NextStage 12: Flooder Junkyard