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Splatoon eGuide
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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Saltspray Rig

Turf War

In Turf War, there’s a lot of ground to cover on Saltspray Rig. Instead of hunting down opponents, focus on spreading ink. Roller weapons are ideal for coating the narrow paths and ramps near the spawn points—Seekers work well in these areas too. But ranged weapons work best near the stage’s center. Here you’re likely to encounter snipers on the two perches or on top of the shipping containers in the back area. Avoid getting caught up in sniper duels. Instead, deal with any threats you encounter, then get back to spreading ink. Constantly glance down at the gamepad’s map to see areas held by the enemy and respond accordingly.

The area around your team’s spawn point is rarely contested, so take a moment to ink this large octagonal platform at the start of the match. Once coated, you probably won’t have to apply any touch-ups for the duration of the round. Leaving this area uncovered can lead to a serious disadvantage later when total ink coverage is calculated.

Remember, every horizontal surface counts in Turf War. Sometimes these small platforms and the tops of walls are left uncoated. Ink the vertical pipes or walls to swim to the top of these structures, then apply some ink before moving on. It may not seem like much, but coating small platforms, ledges, and the tops of walls can make a difference during close matches.

Roller-based weapons are great for quickly coating the narrow corridors and ramps on this stage. If you don’t have a roller yourself, follow a teammate who does, applying touch-ups as necessary with a Splattershot weapon. By working together, you can ink large swaths of the stage in a short amount of time. Swim behind your teammate when you’re not spreading ink to refill your ink-tank—you’ll need to swim to keep up with your speedy teammate.

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