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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › Walleye Warehouse

Splat Zones

On Walleye Warehouse there is only one Splat Zone, located in the center of the stage. At the start of the match, make a quick push to the middle by using the central path leading out of your team’s spawn point. The Splat Zone is rather large, with a wall of crates stacked in the center—you must coat the entire zone with your ink, so don’t get comfortable hiding behind that wall of crates. As the match progresses, avoid using the central path to reach the Splat Zone. Instead, turn left out of your team’s spawn point and use the elevated flanking path to sneak up on the Splat Zone. Drop a Squid Beakon along this path to give your team a safe spawn area near the Splat Zone.

Expect a chaotic fight in the center of the stage during the opening moments of the match. The stack of crates in the center of the Splat Zone acts like a wall, dividing two halves of the zone. Ink your team’s side of the zone, then toss Splat Bombs or Suction Bombs over the low center crate to ink the other side. You can also arc ink over this gap in the wall to spread ink on the other side. This is often safer than side stepping around the wall, where you’ll likely be exposed to direct fire.

Once your team has captured the Splat Zone, apply pressure on the enemy’s central ramps. Use linear attacks like Seekers, Killer Wail, and Inkzooka to ambush opponents as they rush down the ramps covered in black tarps. In addition to inking the Splat Zone, work on inking the entire center of the warehouse to prevent your opponents from gaining easy access. Forcing them to ink a path toward the Splat Zone will eat up precious time, extending the duration of your team’s control.

Beware of the impending Inkstrike. This special is extremely effective, potentially capturing the entire Splat Zone on its own. So when defending the Splat Zone, provide coverage from the perimeter to avoid getting caught up in a devastating Inkstrike. By hiding in your ink along the perimeter, you can monitor enemy traffic and respond before they can capture the zone.

Tip

Want to reach the center of the warehouse quickly? Toss a Seeker down from your spawn point and swim through its ink to reach the Splat Zone before your opponents. Charge weapons are also great for creating long, narrow trails of ink toward the center.

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