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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › NEW CONTENT › Port Mackerel

Splat Zones

There are two Splat Zones on Port Mackerel, one on each side of the stage. Both teams should have no problem capturing and holding the Splat Zone closest to their team’s spawn point—use the perimeter elevated path next to the zone to capture and defend it. But capturing the Splat Zone on the opposite side of the stage is a challenge. Given its close proximity to the opposing team’s spawn point, holding this Splat Zone for any duration is difficult. If you manage to capture it, instead of defending the zone, apply pressure on the enemy team’s spawn point in an effort to cut them off from both Splat Zones. The longer your team can hold both Splat Zones, the more likely you are to win. So don’t be timid. Be aggressive.

Take up a position on the elevated path to control the Splat Zone closest to your team’s spawn point. The height advantage is ideal for spreading ink onto the Splat Zone. Plus, you’ll have an easy time spotting and engaging opponents. This is also a relatively safe position. If the enemy wants to sneak up behind you, they’ll have to sneak past your team’s spawn point to access this path.

The fight for the Splat Zone closest to the opposing team’s spawn point is an all-out slugfest. Unless you can flank the opposing team and take control of their elevated path, you’ll be attacking from ground level, likely while under fire. Make a concerted push with at least one other teammate, using Splash Bombs, Suction Bombs, or Seekers to spearhead your attack—Bubbler and Kraken are very helpful during this push as well. Expect to come under fire by opponents positioned on the ledge just above the Splat Zone. A well-timed Ink Strike prior to your advance may give you the edge you need to capture the Splat Zone.

Wondering how the opposing team is capturing your team’s Splat Zone so quickly? Check the GamePad—chances are they have a Squid Beakon nearby. All active Squid Beakons appear on the GamePad’s map, including those belonging to the enemy team. Placing Squid Beakons on the elevated paths next to each Splat Zone is a great way to maintain control of both zones.

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