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Contents

  • Welcome to Inkopolis
    • Introduction
    • Getting Started
    • Inkopolis Plaza: Points of Interest
    • amiibo Support
  • Octo Valley
    • Introduction
    • Equipment
    • Octo Valley Features
    • The Octarians
  • Zone 1
    • Introduction
    • Stage 01: Octotrooper Hideout
    • Stage 02: Lair of the Octoballs
    • Stage 03 : Rise of the Octocopters
    • Boss Battle: The Mighty Octostomp
  • Zone 3
    • Introduction
    • Stage 10: Inkrail Skyscape
    • Stage 11: Inkvisible Avenues
    • Stage 12: Flooder Junkyard
    • Stage 13: Shifting Splatforms
    • Stage 14: Octoling Assault
    • Stage 15: Undeniable Flying Object
    • Boss Battle: The Rampaging Octowhirl
  • Zone 4
    • Introduction
    • Stage 16: Propeller-Lift Fortress
    • Stage 17: Octosniper Ramparts
    • Stage 18: Spinning Spreaders
    • Stage 19: Tumbling Splatforms
    • Stage 20: Octoling Uprising
    • Stage 21: Unwelcome Flying Object
    • Boss Battle: The Ravenous Octomaw
  • Zone 5
    • Introduction
    • Stage 22: Splat-Switch Revolution
    • Stage 23: Spongy Observatory
    • Stage 24: Pinwheel Power Plant
    • Stage 25: Far-Flung Flooders
    • Stage 26: Octoling Onslaught
    • Stage 27: Unavoidable Flying Object
    • Boss Battle: Enter the Octobot King
  • Ink Battles
    • Introduction
    • Getting Started
    • Game Modes
    • Splatfest
    • Plaza Activities
    • Judd: Vibe Rank Bonus
    • Spyke: Orders and Sub Abilities
  • Blackbelly Skatepark
    • Overview
    • Turf War
    • Splat Zones
  • Zone 2
    • Introduction
    • Stage 04: Gusher Gauntlet
    • Stage 05: Floating Sponge Garden
    • Stage 06 : Propeller Lift Playground
    • Stage 07: Spreader Splatfest
    • Stage 08 : Octoling Invasion
    • Stage 09: Unidentified Flying Object
    • Boss Battle: The Dreaded Octonozzle
  • Weapons & Gear
    • Weapons
    • amiibo Weapons
    • Sub Weapons
    • Specials
    • Abilities
    • Gear
    • Tester Loadouts
  • Arowana Mall
    • Overview
    • Turf War
    • Splat Zones
  • Walleye Warehouse
    • Overview
    • Turf War
    • Splat Zones
  • Saltspray Rig
    • Overview
    • Turf War
    • Splat Zones
  • Urchin Underpass
    • Overview
    • Turf War
    • Splat Zones
  • Art
    • Art
  • NEW CONTENT
    • Port Mackerel
      • Overview
      • Turf War
      • Splat Zones

Splatoon Guide › NEW CONTENT › Port Mackerel

Turf War

In Turf War, both teams charge toward the center, often leading back-and-forth battles. In an effort to gain an edge in the center, use the automated sweepers to gain the high ground, placing Squid Beakons atop the central shipping containers. Beyond the center, monitor the battle’s progress on the GamePad and look for opportunities to flank your opponents. Try sneaking past the enemy team’s spawn point to gain access to their perimeter elevated paths. Inking these areas late during the match may just give your team the territory it needs to secure a victory. If you can’t reach these areas directly, arc your ink over the ledges or use Ink Strike to spread ink over a wide area.

Sometime before the match ends, make sure you spread ink around your team’s spawn point. This is a relatively large area and is very easy to ink and maintain. But the area is also easy to overlook during the heat of the battle as teams rush to the center. In close matches, having this area thoroughly inked may just be enough to push your team over the edge, eking out a victory.

Maintain control of the two elevated paths near your team’s spawn point. Not only do these offer a safe way to reach the stage’s center, but they’re also large chunks of territory—make sure they’re thoroughly inked before the match ends. You can also use these elevated paths to fire down on the center of the stage. It’s not a huge height advantage, but by aiming high, you can arc your ink over impressive distances. Holding this high ground is also vital for protecting the central lower path leading out of your team’s spawn point.

The automated sweepers patrolling the center of the stage mop up ink. So once a sweeper has made a pass, follow closely behind with a fresh coat of ink. You can also ink the sides of the sweepers and swim up them, just like a wall. Standing atop a sweeper gives you a nice height advantage, allowing you to attack from an unexpected angle. Or leap from the top of the sweeper toward one of the central shipping containers. Consider placing a Squid Beakon atop one of the shipping containers to give your team quick access to the center of the stage.

Tip

The tops of the shipping containers are covered with black tarps, and cannot be inked. So if you are standing on a shipping container, you can’t submerge in your ink to hide or replenish your ink tank. If you come under attack or need to reload, drop back down to the ground level to find some friendly ink.

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