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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › The Adventure › Vault of the Ancients

Chapter 42: Riftward Road

With greater practice, you now master another side of your magnetic powers. You can now alternate between pulling things toward you or pushing them away. This is useful during combat. Push enemies out of melee range for more time with your ranged attacks, or pull them closer to destroy them with your short-range attacks.

Try this out against the foes that are waiting on the circle ahead. You can also loot some Gold from the area behind your starting point, if you have the time!

Carefully search before going far from the circle. There are two paths, and both have treasure. The first route on the right leads over a couple of jumps and takes you to an Epic Treasure Chest. Get this, return to the circle, and then take the second route on the right. Shift your magnetic pull to manipulate the bridges that are blocking your way, and then grab the Live Wire Lock from a nearby ledge.

You can beat this lock quickly. Go down through the two spinning cogs and curve slowly around the right edge of the map. Go in between the spinning bumpers (without touching anything), and make sure to grab the first Spark while you’re there.

Press the button on the left side of the bumpers, and then slip into the cog up top. Press its button to spin the cog until you can exit toward the beginning of the area. Go through the newly opened gate to your left. Get the Spark that’s right there, and then wait for the next spinning bumper set to let you move in and get the last Spark. Exit at the bottom of that area and enjoy your experience!

Come back from the Live Wire Lock and claim the Epic Treasure Chest. Take the path up toward the next circle. Alternate your magnetism whenever you’re near a gap to see if you can pull a bridge up for safe crossing. This lets you get to a platform with Gold not much farther up. You can also customize your Skylander there, if you like.

When you’re done, the path on the right is how you proceed. Take that route all the way to its end. You find some money for your effort. Get that and back up a few steps. Pull a bridge over toward your Skylander and cross it.

The next series of bridges has a Wish Stone on the far right. Get that, and then use your push power to turn the bridge on the left. This lets you get to a Sky Challenge (on the right), or move toward the end of the chapter, on the left.

Get into one of your Sky Vehicles and try out the challenge.

Ring the Chimes

This long flying course is defeated by ringing bells. Lots of bells. Edgar Allan Poe didn’t even have to deal with this many bells. Settle in and fly straight through the clusters of bells, because you get credit whether you shoot them or fly through them. Attack as often as possible to ensure that you don’t miss much.

The best trick in this course is to alternate push and pull with your magnetism. Pull when there are Gearbits to collect so that you get as many of them as possible. Push when you see mines ahead so that your craft doesn’t get pummeled by them.

Though long, this isn’t a tough challenge. Keep flying and get it done. Don’t forget to collect the Red Toolbox at the end of the challenge.

After you complete the Sky Star Challenge, you can play a game of Skystones Overdrive against the player here. Fight through small groups of enemies on your way to the next large circle. Practice pushing and pulling them off of ledges. This is a fast way to defeat your targets, and it’s pretty funny to watch.

From that circle, take the ledges and bridge on the right to get to another Wish Stone. On the left is a long path of ledges that leads over to an Epic Treasure Chest. Get both of these before moving on.

From the Wish Stone’s ledge, switch your magnetism around to pull the bridge to the side. Cross it to approach the final section of the area. You unlock the next door in a similar way to the bridge you extended at the end of the last chapter. Use your magnet to pull three objects through their grooves and into their receptacles. When all three are locked in place, the door opens, revealing a vehicle transition.

Get into a land vehicle and drive through a course with plenty of Gearbits and nothing to stand in your way (except for a gigantic number of mines). As with the flying course, shift your magnet so that you pull Gearbits to your vehicle and push mines away from it.

The course ends at another big door. You need to hit six Chimes to open it, but you need to use a suspended knocker to do it. Pull the knocker toward your vehicle and then push it away after it starts to shift its momentum in the other direction; it’s just like pushing someone on a swing. Wait until they’re on the downswing and then push hard.

Reposition your vehicle after you hit the first couple of Chimes and push it from the sides to hit the other Chimes, ending the chapter.

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