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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › Meet The Skylanders › Magic

Splat

Vehicle: Splatter Splasher

Starting Stats
Maximum Health 240
Speed 43
Armor 6
Critical Hit 4
Elemental Power 25

Splat grew up in a typical faun village, which was perfectly manicured and orderly. Every day in school, she and her classmates would recite the same poems, play the same music, and paint the same picture—which was always a portrait of their great ancestor, Fluty Hoofdancer. But this didn’t suit Splat. The only art she wanted to learn was the art of war! After school, she would sneak off to the river and practice her own free-form fighting technique against Chompies and other creatures that were causing trouble. When the elder fauns learned of this, they were outraged. But soon thereafter, a band of Drow attacked the village to steal their valuable art, and while the other fauns cowered in fear, Splat stood her ground. Unleashing her self-taught fighting style, she defended her village and sent the Drow running. Now as a member of the Skylanders, Splat makes quite the impression wherever she goes!

Quests from Buzz

Quests
QuestReward
Defeat 20 enemies with the Have an Inkling ability. +5 Elemental Power (Splat)
Defeat 50 enemies with the Oiled Ink ability. +5 Acceleration (SuperCharged Splatter Splasher)

SuperCharged Challenge: Show Your Colors!

Go through colored gates to earn points. Get a score multiplier by switching colors from gates to gates.

StarPoints GoalReward
First 75,000 +25 Gearbits
Second 225,000 +1 Wish Stone
Third 450,000 +1 Special Item

You have five minutes to race to the end of the Frozen Fossil Festival. Yellow, red, and green boost gates have been set up on the course. Each time you pass through a gate, you earn points and Splatter Splasher’s color changes to match the gate. If the gate is a different color from the previous gate, it builds up a multiplier. Going through consecutive gates of the same color still awards points, but it depletes all of Splat’s health and you lose time while it’s restored. You also lose the bonus multiplier.

Hitting the proper gates is vital for this challenge. The multiplier keeps growing and whatever time bonus you may get will not make up for the loss of a 25X multiplier.

Overview

Artisan Arts may remind you of a certain Swap Force dragon’s attacks, but Splat adds an artistic flair to her staff attacks. Heave Hue! has a good range and briefly stuns vulnerable enemies. Use Have an Inkling to clear a path through enemies. The Prolific Painter path is more defensive in nature as you can use the inkpools to damage enemies that try to approach Splat. The Abstract Designer path is more aggressive, improving the damage done when inkling creatures are summoned.

Basic Attacks

Artisan Arts

Press Attack 1 to pummel enemies with your brush staff.

Heave Hue!

Press Attack 2 to fling an explosive ink blob at enemies.

Upgrades

Have an Inkling
Cost 500 Gold
Press Attack 3 to send an Inkling charging forward, leaving damaging ink pools behind and hitting enemies in the way!
Dye Hard
Cost 700 Gold
Prerequisite None
Melee attacks do more damage to enemies. The sparkly bits make it hurt more!
Broad Strokes
Cost 900 Gold
Prerequisite None
Press Attack 2 to fling an even larger explosive ink blob at enemies.
Scape-Goat
Cost 1200 Gold
Prerequisite Unlock Have an Inkling
Press Attack 3 to summon a more powerful Inkling that leaves behind longer lasting ink pools.

Prolific Painter Path

Create ink pools and more powerful ink creatures with this path!

Wet Paint
Cost 1700 Gold
Prerequisite Prolific Painter Path
Hold Attack 2 and release to throw a huge explosive ink blob that leaves a pool of damaging ink on the ground.
Canvas the Area
Cost 2200 Gold
Prerequisite Prolific Painter Path; Unlock Wet Paint
Ink pools created by Wet Paint are now larger.
Shades of Pain
Cost 3000 Gold
Prerequisite Prolific Painter Path; Canvas the Area
Hold Attack 2 and release to throw a huge explosive ink blob that creates a large angry ink monster that attacks nearby enemies.

Abstract Designer Path

Brush up on your doodling skills to make your Inklings even more powerful!

Running Colors
Cost 1700 Gold
Prerequisite Abstract Designer Path
Inkling creatures now charge a further distance to hit enemies.
Stroke of Genius
Cost 2200 Gold
Prerequisite Abstract Designer Path
Inklings and ink pools left behind by Inklings will now explode!
Graffiti Gruff
Cost 3000 Gold
Prerequisite Abstract Designer Path
Hold Attack 3 even longer and release to draw a huge Inkling that will trample enemies in front of you.

Soul Gem Ability

Bringing the Stain
Cost 4000 Gold
Prerequisite Find Splat’s Soul Gem.
Enemies hit with ink attacks are now slowed!

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