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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › The Adventure › Cap'n Cluck's Chicken HQ

Chapter 30: Running Afowl

It’s rude to get dumped down a shaft without any say in the matter, but you’re going to get payback soon enough. Walk down and to the right side of the next area. There is a Live Wire Lock close by, and those are always nice. Use it to get an Epic Treasure Chest.

The first Spark is simple. Go through a cog and then into another along the upper-left side of the screen. Collect your Spark and go back to the middle.

Active the button in the lower-left to get that cog rotating. It’ll get you to the second Spark in no time. The last Spark is the toughest. Get onto its cog and then press the green button to stop the cog when it’s almost into position for you to get the Spark. You need time to accelerate, so don’t line up the cog perfectly; give yourself maybe a quarter-rotation of the circle to get moving.

Once you have all three Sparks, back up and leave the puzzle.

Explore for a bit, and talk to the guy in the booth a short distance ahead. He’ll point you toward a Sea Star Challenge. Grab a Sea Vehicle and start when you’re ready.

Drop Feed in Water Supply

At first, it doesn’t look like you can get very far in the Sea Star Challenge because the water levels aren’t very high. You can’t get to the higher areas, and boats don’t exactly jump. Or do they?

Enlarge the pipes on the left to create major waterspouts. Leap using the one nearby onto a higher area and search for a small passage on the right. That gets you a Red Toolbox without taking more than a few seconds of your time. Grab that, and then keep heading up through the waterlocks.

For a fun diversion, let’s break some barrels. The Challenge Flags are on the left side of the third tier. They’ll spawn seven Barrels for you to smash.

Get the two Barrels on your current level and drop down one tier. Use the waterspout there to get a third one soon after. Drive to the right for the fourth one before you go down to the lowest level.

Drop to the bottom and get the final three Barrels. One is near the area where you drop down (it’s inside the next waterspout). Go down from there for the sixth, and then to the right for the last one. You have plenty of time, so knowing where to go makes this much easier.

Shrink the valve on the third tier to stop the massive influx of water that prevents your ship from continuing. Push to the top next, and park your craft next to the land. Hop over a few crates and enlarge the valves there. Return using the same crates, but they’ll let you get higher now.

Approach the end of the area, continuing to manipulate the valves as you go. The final system lets you launch things off of a rotating platform. It’s pretty hilarious, and it also lets you finish your mission down here.

Take your ship back to the main map, but hang on the right side of the tunnel out; there is a Red Toolbox on the way.

Getting that challenge was a good idea. Not only was it a heroic act, but you get a prize shortly after returning to the main map. Shrink the massive chicken that blocks your way, and then repeat that when you get back to the booth. The chicken on the other side blocks the Random Reward Object.

Close by are two bridges. Climb up to these and cross them carefully. Chicken missiles are fired at you from the far side. The are shot at both bridges, so the only safe way across is to hop back and forth while you’re avoiding the attacks. Collect Gearbits as you go, and make sure not to get knocked off of the platforms.

Soon after you reach the other side, the path divides. The left route eventually takes you over to two massive chickens and an Epic Treasure Chest. Collect your treasure, and then shrink the chickens to get even more loot afterward.

Go back to the split in the path, and take the route on the right. This passes through mechanical chicken territory. Continue using enlarge to make their lives short and difficult, and continue onward toward a rotating platform by the right end of the map. Take the counter-clockwise circuit to find an Epic Treasure Chest. Then, reverse course and look for another chicken puzzle. It’s similar to the first one; you need to manipulate a bag to control a chicken inside the cage.

To beat this, lower the right side of the seesaw inside the cage. Wait for a chicken to deploy. Because the seesaw is lower on the right, the chicken will settle against a backrest there. Once it’s in position, use the bag to change the orientation of the seesaw. The chicken starts to roll down the length of the board, and you have to manipulate the bag one more time at the last moment so that you sling the chicken up and over the wall. This completes the puzzle for you.

Walk left, along the path and try to dodge all of the chicken cannons that are aligned against you. Look for a small route that breaks farther left and down from the main area. This gets you some food, but more importantly it reveals a series of boards that lead up. Climb them to find an Epic Treasure Chest. Take the contents and finish taking the main road out of this area.

You see Rusty, another booth worker. Talk to him and then get into a land vehicle. You have some work to do!

Chicken Shoot

Drive along the long raceway that leads toward Cluck’s next ambush. There are very few targets, so this is primarily a great time to collect Gearbits (and there are so many of them that it’s awesome for your upgrades).

There is an arena at the end of the nifty race, but it isn’t really a battle area. Instead, you simply need to shoot a chicken into the hole at the top of the arena. This opens the gate so that you can leave.

On the way up the next path you do this again. The next doorway leads into a larger arena that has three holes for chickens. Conveniently, there are also three chickens in that arena. Shoot them into the holes at the top-left, top-right, and lower-center sections of the arena. The only tricky one is the center hole because you have to push your chicken a fair distance. Don’t attack it constantly. Instead, wait and carefully make attacks when they’re going to push the chicken in the best direction to get it closer to the hole. This is another time when going slowly actually gets the job done well.

As soon as you finish, you leave the area and start the next chapter.

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