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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › Meet The Skylanders › Light

Astroblast

Vehicle: Sun Runner

Starting Stats
Maximum Health 180
Speed 35
Armor 18
Critical Hit 6
Elemental Power 25

While on a secret mission in troll territory, Astroblast crash landed on a remote island where he stumbled upon an ancient relic not seen in thousands of years—a legendary Rift Engine. These magical machines were believed to have the power to travel through the portals between Skylands and other worlds! Shortly after the discovery, an army of trolls appeared on a nearby canyon ridge and quickly charged toward Astroblast. Knowing that the Rift Engine would be very dangerous in the wrong hands, he pulled out his pulse laser and prepared to defend the relic against the incoming horde. After an epic shootout, the trolls fled in defeat. When Astroblast then brought the relic back to his ship, the Sun Runner, it surged with power and a hologram of Master Eon appeared. Eon thanked him for saving the Rift Engine and beckoned him to return it to the Skylander Academy. Astroblast accepted the invitation and was made a Skylander shortly thereafter.

Quests from Buzz

Quests
QuestReward
Defeat 20 enemies using the Starsault ability. +5 Critical Hit %(Astroblast)
Defeat 50 enemies with the Satellite Support ability. +5 Handling (SuperCharged Sun Runner)

SuperCharged Challenge: A Guiding Light

Collect light bulbs to push darkness away until the end of the race.

StarTime GoalReward
First 6:00.00 +25 Gearbits
Second 5:00.00 +1 Wish Stone
Third 4:45.00 +1 Special Item

You must keep the light meter on the right side of the screen from being emptied while completing three laps around Clock Rock. If you don’t like watching the meter, the screen itself darkens as the meter empties. Touching the light bulbs in the track adds light to the meter. Smaller light bulbs add a little light to the meter while the large light bulbs fill half the meter.

Keeping Sun Runner steady through the lines of light bulbs is the key to completing this challenge, but you’ll need to run each lap in 1:35 or less to get all three stars. Choose mods for Sun Runner that boost Handling until you get the light bulb pattern down, then switch to all Top Speed.

Overview

If you’re a Life Skylander, Astroblast will become your best friend when he unlocks Solar Field. Beyond the adoration of Stealth Elf and Thillipede, Astroblast excels as a ranged fighter. His single melee attack, Starsault, is designed to push away enemies and it upgrades to call down sheep-inhabited rocks from the sky (and even the sheep have laser guns!). Choose the Cosmic Technology path to increase overall damage output, or the Nova Hopper path for the ultimate back-up plan for the times when things take a turn for the worse.

Basic Attacks

Solar Flair

Press Attack 1 to fire condensed sunlight which bounces off walls.

Asteroid Belt

Press Attack 2 to lob a prismatic space rock. Press Attack 1 to shoot the prism, creating an area of lasers that damage enemies in the area.

Upgrades

Starsault
Cost 500 Gold
Press Attack 3 to kick close enemies and knock them away.
Solar Field
Cost 700 Gold
Prerequisite None
Fast-moving light particles around you protect your suit, improving your armor. Additionally, Life Skylanders near you regenerate health.
Solar Powered
Cost 900 Gold
Prerequisite None
Hold Attack 1 to charge up Solar Flair with the light of hotter and hotter suns. Release to shoot a high powered laser at enemies.
Space Rocks!
Cost 1200 Gold
Prerequisite Unlock Starsault
Hold Attack 3 to bring down an explosive space rock.

Cosmic Technology Path

Gain stronger laser abilities with powered up gear!

Surface of the Sun
Cost 1700 Gold
Prerequisite Cosmic Technology Path
Your Solar Field heats up and does damage to enemies that get too close.
Meatier Meteors
Cost 2200 Gold
Prerequisite Cosmic Technology Path
Hold Attack 3 down longer to bring down a bigger (more explosive) space rock.
Star Light, Star Bright
Cost 3000 Gold
Prerequisite Cosmic Technology Path
Rapidly press Attack 1 to fire Solar Flairs at its currently charged level. The charge will slowly diminish over time.

Nova Hopper Path

Bring down huge rocks from space onto your enemies!

Meteor Shower
Cost 1700 Gold
Prerequisite Nova Hopper Path
Hold Attack 2 and release to lob multiple space rocks.
Full Spectrum
Cost 2200 Gold
Prerequisite Nova Hopper Path
When you shoot a space rock, the dust will last longer.
Supernova
Cost 3000 Gold
Prerequisite Nova Hopper Path
Once before you lose your last hit point, you will go supernova and gain half health.

Soul Gem Ability

Wool Encounters
Cost 4000 Gold
Prerequisite Find Astroblast’s Soul Gem. Unlock Space Rocks!
Hold Attack 3 to bring down a space rock inhabited by a creature with its own laser gun set to Blaaaaaaast.

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