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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › The Adventure › The Spell Punk Library

Chapter 23: The Spell Punk Library

Quests

Big Book of Secrets

Book 1: The Darkness

Book 2: Charge of the First Light Squadron

Book 3: The Ancients Plan

Book 4: The Hydra

Book 5: The Core of Light

Collections

Epic Treasure Chests (x6)

SuperCharger Gate (x1)

Big Book of Secrets: Investigate the Spell Punk Library

Most of this chapter takes place within the books found by your friends but there are just as many treasures in the library itself.

Talk to Cali

There’s no avoiding Cali at the start of the Chapter but if you want to explore first, you can opt out of diving into the pages of the book she found for now.

Book 1: The Darkness: Get to the Temple

As soon as you gain control of your Skylander, turn around the get the piles of treasure behind the starting point. The bright lights in the area act like jump pads. Jumping on them flings your Skylander high into the air.

In most places, falling from a platform resets your Skylander’s position. However, whenever you see coins leading down, follow them and you’ll likely find extra treasure. The first line of coins leads to a Random Reward Object.

Use the bounce pads to reach the top of the hill. Note the platform that wiggles just before it flips over. You’ll see more of these soon.

While Spell Punks put in appearances throughout this Chapter, the main enemy you face is a sword-and-shield melee brawler named Pain Glass. The first one pops up on the other side of the hill. Destroy the crates and collect the treasure before you bounce up to face it. These foes’ attacks are a shield bash and a jab with their sword. Ranged attacks work best but you can also wait for them to miss their attack and hit them while they recover.

Flipping platforms aren’t too difficult to navigate until you find a few of them in a line. Leap to the first one in line as it is finishing its flip. Jump to the next platform quickly and get to a stable spot as soon as you can. With some practice you can jump up and land on the same flipping platform but it’s best to keep moving.

Use the bounce pad past the first pair of flipping platforms to reach a platform above and slightly behind it. It’s the first of three flipping platforms that lead to a Random Reward Object.

Return to the bounce pad and jump ahead to an encounter with multiple Pain Glass enemies and a Water Spell Punk. The two flipping platforms beyond that encounter lead to a similar fight but with a Life Spell Punk in place of the Water Spell Punk.

Drop off the ledge where you fought the Life Spell Punk. Destroy the boxes underneath the tree to reveal an Epic Treasure Chest.

Use the bounce pads to return to the main path and another encounter against Pain Glass enemies and both a Life and a Water Spell Punk. The Temple, and the end of Book 1, is a few jumps and a short walk ahead.

Sharpfin has the next book and the Sky Star Challenge but take some time to explore more of the library. Use the large chair behind Cali to bounce up to the upper level. There’s a SuperCharger Gate in a nook beyond the Mabu child. Reassemble the Gate and step through.

Collect the treasure and interact with the book to be sent into another story that opens up with a preview of the area. Note the locations of piles of treasure, a Wish Stone, and an Epic Treasure Chest.

You have two tasks on this map: pick up everything you see and keep ahead of the wheel of background scenery destruction. The Epic Treasure Chest marks the end of the level and the spot where the destruction caused by the wheel ends. The wheel won’t destroy the platform with the Epic Treasure Chest.

When you approach Sharpfin, push the shelf behind him to reveal a secret nook. Switch to a Sky Vehicle before you speak with Sharpfin.

Book 2: Charge of the First Light Squadron: Destroy the Mothership

The enemies you encounter in the book Sharpfin found fire either round, red bullets in different patterns, or launch missiles that track your vehicle around the screen.

There are small ships and larger ones but they both use bullets or missiles and they’re always dark green. The blue objects that appear deliver power-ups after you deal enough damage to them. The larger blue objects that appear with a countdown timer sometimes drop a Red Toolbox when destroyed.

When you reach the Darkness Command Ship (the Mothership), get ready to sky dance between unending missile spreads. The Command Ship primarily uses the missiles to attack but its second attack is far more powerful.

When you see the ship begin to glow don’t be directly in front of it, it’s about to unleash a devastating energy beam. Use barrel rolls to move quickly out of the way. Destroy the power-up pods that appear during the battle and pick up their cargo to make the fight go more smoothly.

Flynn has the next book. Before you meet with the pilot, use the chairs around the library to bounce up to collect coins and reach the tops of bookshelves to discover more treasures. There’s a big, pink chair not far from Flynn that acts like a super jump pad. Jump on it and spin around in midair to land atop a floating platform with an Epic Treasure Chest. Drop off the side opposite the chest to visit with Persephone.

Push the shelf behind Persephone to reveal Poppy, a Skystones Overdrive player. The first time you defeat her, she hands over the Thunder Tow Skystone.

Stand where the broken staircase ends near Persephone and jump out to a covered alcove that broke away from the rest of the library. There’s a Random Reward Object there for you to claim.

Look for a Mabu below the spiral staircase near Persephone. There are a few piles of treasure and a book near him. Inspecting the book starts a three round brawl against waves of Pain Glass enemies and Spell Punks.

There are lulls between rounds where food appears so you can restore your Skylander’s health. When you complete the last round, a line of coins pops up and leads you to an Epic Treasure Chest.

Book 3: The Ancients Plan: Reach Ancient’s Peak

The book near Flynn is another side-scrolling area filled with Pain Glass, Spell Punks, and treasure. Drop down in the first gap in the path and backtrack a bit to get a Random Reward Object.

The Darkness appears and destroys the path, forcing you to go underground to continue. The spiky purple ball at the bottom of the path is called a Creeping Dark. It spits out tiny copies of itself. Both large and small versions are invulnerable so you must avoid touching them.

There’s a Wish Stone on a slightly elevated platform ahead. After you pick it up and move ahead, The Darkness pops up again and changes the map.

Battle past a Pain Glass and Spell Punk but when you come to the next Creeping Dark, jump up to the next level and turn around. The land falls away as you backtrack to a Random Reward Object. Return to the trail of coins on the main path and take out the Pain Glass waiting at the end of it.

Follow the trail of coins that curve downward. There’s an Epic Treasure Chest tucked away in a nook carved in the side of the hill. Use the bounce pad to return to the top path.

When The Darkness pops up again, be ready to tackle a large group of enemies. Spell Punks are everywhere, including Life Spell Punks. Hunt them down first to make the fight go faster. Move past this last fight to reach Ancient’s Peak.

Back in library, push the shelf behind Flynn to reveal a Live Wire Lock on an Epic Treasure Chest. Drive straight ahead over the button to shut off the bottom left fan. The button in the top left shuts off the fan on the bottom right. With that fan off, grab the two sparks closer to the bottom of the puzzle. The button in the bottom left shuts off the final fan and allows you to pick up the last spark.

Mags has the next book and you need to use a Sea Vehicle to enter it. Before you start on the Sea Star Challenge, push the shelf near Mags to reveal a Random Reward Object.

Book 4: The Hydra: Get to the Bottom

The arrows scattered throughout the area direct you to the bottom, but they don’t warn you about the red mines. They explode when touched and sway with the current. The other hazard to avoid is the hydra heads. They pop out of the background, then strike quickly when your vehicle gets too close.

There’s a Red Toolbox close to the end. It’s just below two of the red mines floating almost on top of each other.

When you find a pile of food, collect it to bring out the Hydra. Your final task is to escape from the Hydra. The other hazards remain to hinder your progress, so a Sea Vehicle with good handling is a bit help. After a brief, winding chase, you make your escape.

Mags sends you to Hugo and the Land Star Challenge next. The challenge calls for Handling more than any other vehicle attribute, so choose your vehicle appropriately.

Book 5: The Core of Light: Defeat The Darkness

Focus on avoiding all the hazards on the road and the attacks of The Darkness. You can’t damage it; your task is to push it toward the Core of Light. Pick up the Gearbits that are easiest to reach but don’t work too hard at picking them up. Survival is the name of the game here.

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