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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › Meet The Skylanders › Water

Dive-Clops

Vehicle: Dive Bomber

Starting Stats
Maximum Health 250
Speed 35
Armor 30
Critical Hit 4
Elemental Power 25

Believe it or not, Dive-Clops is actually the twin brother of Eye-Brawl. When he was young, his batwings were blasted off by pirates while flying over the Swirling Sea, causing him to plunge into the abyss below. After rolling on the bottom for several days, he was discovered by an underwater civilization of Jelly Dwarves. They were instantly fascinated by the bizarre looking eyeball and took him back to their Coral Castle, where they built him a magnificent dive suit that would allow him to explore the depths of the sea. But everything changed when Dive-Clops decided to venture to the mysterious Whirlpool of Destiny deep within the ocean. As he got closer, he suddenly felt pulled by its immense power, and reemerged to discover that thousands of years had passed! Now with his destiny before him as a member of the Skylanders, Dive-Clops lets the minions of Kaos know that there are many dangers of the deep!

Quests from Buzz

Quests
QuestReward
Defeat 20 enemies with the Ping ability. +5 Armor (Dive-Clops)
Defeat 50 enemies with the Torpedo Tubes ability. +25 Armor (SuperCharged Dive Bomber)

SuperCharged Challenge: Go Like a Bomb

Finish the race as fast as possible without being blown up by mines!

StarTime GoalReward
First 4:00.00 +25 Gearbits
Second 3:00.00 +1 Wish Stone
Third 2:45.00 +1 Special Item

The waters of the Frozen Fossil Festival have been seeded with mines but Dive-Clops needs to reach the end. There are two limitations in this challenge: the clock and Dive-Clop’s health. There’s no way to restore his armor or health, so if it drops to zero, you fail the challenge.

You’re stuck waiting on weapons to recharge on their own. Avoid as many mines as possible. Blast mines in your path, especially if they’re blocking boost rings. Don’t forget, diving underwater is another way to avoid hitting some mines, but there are mines down there as well.

Overview

Use Sonar before and after firing a Waterpedo. The first use of Sonar marks targets for Waterpedo to circle. The second use of Sonar detonates the Waterpedo and causes more damage. Put the Eye in Geyser becomes a much more powerful ability after you unlock Power of the Pupil. With a geyser active, Attack 1 becomes a high-speed water ball that can hit targets beyond the geyser’s range. Attack 2 spins Dive-Clops 360 degrees with the geyser still active and damages enemies in range.

Basic Attacks

Waterpedo

Press Attack 1 to shoot a Waterpedo that creates a mine that damages enemies close to it and explodes when hit with Sonar.

Sonar

Press Attack 2 to create a sonar ping that damages enemies around you and causes Waterpedo mines to explode.

Upgrades

Put the Eye in Geyser
Cost 500 Gold
Press Attack 3 to unleash a geyser that pushes enemies back. Press Attack 3 again to end the geyser.
Echo Enhancers
Cost 700 Gold
Prerequisite None
Increases the range and damage of Sonar.
Power of the Pupil
Cost 900 Gold
Prerequisite Put the Eye in Geyser
While using Geyser, press Attack 1 or Attack 2 to perform special attacks.
Ping
Cost 1200 Gold
Prerequisite None
Hold Attack 2 and release to shoot existing Waterpedoes and mines upon the targeted enemy or location.

Tidal Torpedoes Path

Use lost deep sea technology to increase the power of Waterpedo!

Torpeslow
Cost 1700 Gold
Prerequisite Tidal Torpedoes Path
Press Attack 1 to fire Waterpedoes that create mines which slow the movement of enemies close to the mine.
Mark II Waterpedo
Cost 2200 Gold
Prerequisite Tidal Torpedoes Path
Waterpedoes and Waterpedo mines do more damage. Mined your step!
Neato Waterpedo
Cost 3000 Gold
Prerequisite Tidal Torpedoes Path
Every other torpedo is a super Waterpedo that does more damage.

Dousing Dowser Path

Learn more powerful Sonar abilities to defeat large groups of enemies!

Sonar Smarts
Cost 1700 Gold
Prerequisite Dousing Dowser Path
Enemies hit with Sonar take more damage from Waterpedoes for a short amount of time.
Counter Measures
Cost 2200 Gold
Prerequisite Dousing Dowser Path
Automatically send out a small sonar pulse when hit that will damage nearby enemies.
Hatch Off to You
Cost 3000 Gold
Prerequisite Dousing Dowser Path
Geyser does more damage and can be used longer. Tear it up!

Soul Gem Ability

Depth of Field
Cost 4000 Gold
Prerequisite Find Dive-Clops’s Soul Gem.
Hold Attack 1 and release to shoot a huge cluster of Waterpedo mines. If you couldn’t sea mines, you will now!

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