Prima Games eGuides Skylanders® SuperChargers eGuide

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Skylanders® SuperChargers eGuide Meet The Skylanders Tech

High Volt

Vehicle: Shield Striker

Starting Stats
Maximum Health 260
Speed 50
Armor 24
Critical Hit 2
Elemental Power 25

High Volt was once the commander of a special security force that was in charge of patrolling the border between the known regions of Skylands and the mysterious uncharted region known as the Outlands. From atop the Shockspire Tower, their security headquarters, High Volt vigilantly monitored any strange activity beyond the border, knowing that Kaos and his minions were always up to no good. Over the years, he had defended Skylands against countless Greeble attacks, Troll uprisings, and even a few evil food chains that were attempting to expand. But on a recent patrol mission into the Outlands, High Volt discovered a heavily guarded construction site, where Kaos’ minions appeared to be building a colossal Doom Station of Ultimate Destruction! Realizing at once that all of Skylands was in danger, he raced to the Skylanders Academy to inform Master Eon and joined the Skylanders in their fight to stop it!

Quests from Buzz

Quests
QuestReward
Defeat 20 enemies with the Traveling Light ability. +5 Elemental Power (High Volt)
Defeat 50 enemies with the Crowd Control ability. +5 Speed (SuperCharged Shield Striker)

SuperCharged Challenge: Shooting Bolt

Shoot the thieves and collect as many stolen diamonds as possible before the end of the race!

StarPoints GoalReward
First 10,000 +25 Gearbits
Second 40,000 +1 Wish Stone
Third 90,000 +1 Special Item

Diamond thieves are trying to escape the Dragon Spine with their loot, but they need to escape High Volt and it won’t be easy. You have seven minutes to complete three laps while recovering diamonds. The diamond thieves continually respawn, so you’ll never run out of targets.

The description is a bit misleading for this challenge. Crowd Control does a fine job of taking down one target at a time but your score will be much higher if you drive into the middle of packs and unleash the explosion from Doomproof Forcefield. It does much more damage and hits multiple targets.

Overview

Static Spear (the ability, not the weapon) is a three-swing combo that alternates between spear thrusts and a shield uppercut. It includes some forward motion so you can attack and keep moving. Shock-it Shield is a good ability to begin with and it becomes great when you unlock High Volt’s Soul Gem ability, Re-Fused. You can’t block attacks with it forever, so look for opportunities to blast nearby enemies with accumulated charges instead of letting the time run out.

Traveling Light stops at the first target it encounters, so you can’t throw it through nearby enemies to reach one farther away.

Basic Attacks

Static Spear

Press Attack 1 rapidly to perform melee attacks with your Static Spear.

Shock-it Shield

Hold Attack 2 to block attacks. Gain charges when hit and release Attack 2 to release the charges in a big blast that damages nearby enemies.

Upgrades

Traveling Light
Cost 500 Gold
Hold Attack 3 to throw your Static Spear and create an electric beam that damages enemies caught between you and the spear.
Quick Currents
Cost 700 Gold
Prerequisite None
While using Traveling Light, you will gain a huge movement increase!
Insulated Iron
Cost 900 Gold
Prerequisite None
Upgrade your armor to help against enemy attacks!
Amped Lamp
Cost 1200 Gold
Prerequisite None
Hold Attack 1 to charge up your spear, release to cause a huge electric explosion that damages nearby enemies.

Light Fighter Path

Use powerful electric close range attacks to stun and defeat your enemies!

Bring Into Light
Cost 1700 Gold
Prerequisite Light Fighter Path
Enemies caught inside your electric beam will be drawn to you when the spear returns to you.
Stun Shocked
Cost 2200 Gold
Prerequisite Light Fighter Path
Hold Attack 3 to throw your Static Spear and create an electric beam. After your spear returns your next melee attack will damage and stun nearby enemies.
Black Out
Cost 3000 Gold
Prerequisite Light Fighter Path
Increases critical hit chance.

Light in Shining Armor Path

Defeat enemies with a powered up electric beam!

Bright Idea
Cost 1700 Gold
Prerequisite Light in Shining Armor Path
Hold Attack 3 to throw your Static Spear and create a more powerful electric beam that does more damage to enemies caught in it.
Everything is Relative
Cost 2200 Gold
Prerequisite Light in Shining Armor Path; Unlock Bright Idea
Hold Attack 3 to throw your Static Spear and create an electric beam that now also slows enemies caught in it.
Unbreakable
Cost 3000 Gold
Prerequisite Light in Shining Armor Path
Stay in the fight longer with more health! Ample room for error!

Soul Gem Ability

Re-Fused
Cost 4000 Gold
Prerequisite Find High Volt’s Soul Gem.
Restore some health when you block and have low health.