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Skylanders® SuperChargers eGuide
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Contents

  • Portal Mastery
    • Skylanders SuperChargers
    • Portal Master Rank Powers
    • Portal Master Powers
    • Selecting Portal Master Powers
  • Meet The Skylanders
    • Overview
    • The SuperChargers
    • Vehicles
      • Land Vehicles
      • Sea Vehicles
      • Sky Vehicles
    • Air
      • Previous Skylanders
      • Hurricane Jet-Vac
      • Stormblade
    • Dark
      • Previous Skylanders
      • Nightfall
    • Earth
      • Previous Skylanders
      • Smash Hit
      • Shark Shooter Terrafin
    • Fire
      • Previous Skylanders
      • Lava Lance Eruptor
      • Spitfire
    • Life
      • Previous Skylanders
      • Super Shot Stealth Elf
      • Thrillipede
    • Light
      • Previous Skylanders
      • Astroblast
    • Magic
      • Previous Skylanders
      • Big Bubble Pop Fizz
      • Splat
    • Tech
      • Previous Skylanders
      • High Volt
      • Double Dare Trigger Happy
    • Undead
      • Previous Skylanders
      • Fiesta
      • Bone Bash Roller Brawl
    • Water
      • Previous Skylanders
      • Dive-Clops
      • Deep Dive Gill Grunt
  • Vehicles
    • Land Vehicles
      • Burn-Cycle
      • Crypt Crusher
      • Gold Rusher
      • Hot Streak
      • Shark Tank
      • Shield Striker
      • Thump Truck
      • Tomb Buggy
    • Sea Vehicles
      • Dive Bomber
      • Reef Ripper
      • Sea Shadow
      • Soda Skimmer
      • Splatter Splasher
    • Sky Vehicles
      • Buzz Wing
      • Jet Stream
      • Sky Slicer
      • Stealth Stinger
      • Sun Runner
  • Improving Your Skylanders and Vehicles
    • Introduction
    • Leveling
    • Stats
    • Powers & Upgrades
    • Hats
    • Portal Master Powers
    • Quests
    • Improving Your Vehicles
  • Villainous Drivers and Their Vehicles
    • Overview
    • Doom Jet and Kaos
    • Chompy Buster and Chompy Mage
    • Scale Biter and Dragon Hunter
    • Spirit Dragster and Count Moneybone
    • Steam Roller and Glumshanks
    • Glitter Glider and Golden Queen
    • The Lil' Phantom Tide and Captain Frightbeard
    • Rune Slider and Spellslamzer
    • Wave Singer and Mesmeralda
    • Sky Scrambler and Cap’n Cluck
    • Storm Striker and Stratosfear
    • Sub Woofer and Wolfgang
    • Toaster Bomber and Chef Pepper Jack
  • Minions of Kaos
    • Introduction
    • Bugs
    • Chompies
    • Cyclopes
    • Drow / Dark Drow
    • Elementals
    • Magnetized
    • Mechanical
    • Pirates
    • Spell Punks
    • Trolls
    • Undead
  • The Adventure
    • The Rift to Skylands
      • Chapter 1: Skylands in Chains
      • Chapter 2: Motley Meadows
      • Chapter 3: A Fuel's Errand
      • Chapter 4: The Great Breakout
      • Chapter 5: A Safe Place
    • The Cloudbreather's Crag
      • Chapter 6: Conquered by Kaos
      • Chapter 7: City Under Sea
      • Chapter 8: Scaling the Road
      • Chapter 9: Temple of the Cloudbreather
      • Chapter 10: Call Down the Thunder
    • The Cloud Kingdom
      • Chapter 11: The Brewing Storm
      • Chapter 12: All Roads Lead to Ruin
      • Chapter 13: Mayhem at the Market
      • Chapter 14: Clear Skies Ahead
      • Chapter 15: The Land of the Undead
    • Land of the Undead
      • Chapter 16: Not as Advertised
      • Chapter 17: Upside Downstairs Overtheres
      • Chapter 18: Eon’s Escape
      • Chapter 19: Moneyback Guarantee
      • Chapter 20: Reunions
    • Battlebrawl Island
      • Chapter 21: Cast a Deadly Spellslamzer
      • Chapter 22: Book Report
    • The Spell Punk Library
      • Chapter 23: The Spell Punk Library
      • Chapter 24: Feathered Friends
    • Gadfly Glades
      • Chapter 25: A Teensy Problem
      • Chapter 26: Fungi Funhouse
      • Chapter 27: Waterdrop Way
    • Cap'n Cluck's Chicken HQ
      • Chapter 28: Cap'n Cluck's Chicken HQ
      • Chapter 29: Fowl Play
      • Chapter 30: Running Afowl
      • Chapter 31: Cuckoo's Nest
      • Chapter 32: Big Boss Cluck
    • Monstrous Isles
      • Chapter 33: Monstrous Isles
      • Chapter 34: The Last Resort
      • Chapter 35: Basalt Basin
      • Chapter 36: Exclusive Shores
      • Chapter 37: Titanopolis
    • Ridepocalypse Demo Derby
      • Chapter 38: Ridepocalypse Demo Derby
      • Chapter 39: Win, Lose or Glumshanks
    • Vault of the Ancients
      • Chapter 40: Vault of the Ancients
      • Chapter 41: Whispering Wilds
      • Chapter 42: Riftward Road
      • Chapter 43: Slumbering Spires
    • The Bandit Train
      • Chapter 44: Aerial Ambush
      • Chapter 45: Highway Robbery
    • The Sky Eater
      • Chapter 46: Gathering of Friends
      • Chapter 47: The Sky Eater
      • Chapter 48: Grinding Gears
      • Chapter 49: Darkest Goo
      • Chapter 50: Crush of Kaos
      • Chapter 51: Fear and Obey
  • Skylanders Academy
    • Introduction
    • Purchase Upgrades for Your Skylanders and Vehicles
    • Vehicle Training Areas
    • Racing with Pandergast
    • Academy Store
    • Games Room
    • Element Gate
    • Quests from Tessa
    • Hugo's Daily Quests
    • Skystones Overdrive with Kaos
  • Skystones Overdrive
    • Introduction
    • Building Your Skystone Collection
    • Special Ability Skystones
    • Tips for Winning Skystone Overdrive
    • Skystones Checklist
  • Collectibles
    • Introduction
    • Hats
    • Kaos Diaries
    • Legendary Treasures
    • Magic Items
  • Racing
    • Overview
    • Select a Race Mode
    • Select a Track, Driver, and Vehicle
    • Get Ready to Race
    • Using the Interactive Racing Maps
    • Racing Tracks
      • Chompy Garden
      • Cloud Factory
      • Cluck's Cuckoo Nest
      • Dragon Spine
      • Frozen Fossil Festival
      • Mystical Vault
      • Temple of Arkus
      • The After Party
      • The Clock Rock
      • The Golden Temple
      • Tropic Plunder
  • Achievements & Trophies
    • Story Mode Achievements
  • Maps
    • Skylanders Academy
    • Skylands In Chains
    • Motley Meadows
    • A Fuels Errand
    • The Great Breakout
    • Conquered By Chaos
    • City Under Seas
    • Scaling the Road
    • Temple of the Cloudbreather
    • The Brewing Storm
    • All Roads Lead To Ruin
    • Mayhem at the Market
    • Clear Skies Ahead
    • Not As Advertised
    • Upside Downstairs Overtheres
    • Eon's Escape
    • Moneyback Guarantee
    • Cast A Deadly Spellslamzer
    • The Spell Punk Library
    • A Teensy Problem
    • Fungi Funhouse
    • Waterdrop Way
    • Fowl Play
    • Running Afowl
    • Cuckoos Nest
    • Big Boss Cluck
    • Last Resort
    • Basalt Basin
    • Exclusive Shores
    • Titanopolis
    • Win, Lose, or Glumsharks
    • Whispering Wilds
    • Riftward Road
    • Slumbering Spires
    • Highway Robbery
    • Grinding Gears
    • Darkest Goo
    • Crush of Kaos
  • Videos
    • Chapter 01: Live Wire Lock
    • Chapter 03: Live Wire Lock
    • Chapter 09: Live Wire Lock
    • Chapter 13: Live Wire Lock
    • Chapter 18: Live Wire Lock
    • Chapter 21: Live Wire Lock
    • Chapter 23: Live Wire Lock
    • Chapter 26: Live Wire Lock
    • Chapter 30: Live Wire Lock
    • Chapter 36: Live Wire Lock
    • Chapter 39: Live Wire Lock
    • Chapter 42: Live Wire Lock
    • Chapter 45: Live Wire Lock
    • Chapter 48: Live Wire Lock

Skylanders® SuperChargers Guide › The Adventure › The Cloud Kingdom

Chapter 13: Mayhem at the Market

Use the Vehicle Upgrade station for any upgrades you can afford after collecting Gearbits during the previous chapter. There’s a fog-clearing horn on the opposite side. Use it to get a peek at the dangerous bridge and Wish Stone ahead.

Carefully move through the lightning-bolt bridge. Pause in the gaps between arcs of electricity. The Meteo-Trollogist is formally introduced here, just before you reach the Wish Stone.

Watch the ground for the red rings that indicate where the Meteo-Trollogist is aiming his cloud-based weapon. Inflatrators pop up to support the Meteo-Trollogists, making the fight in the fog much more challenging.

After you take care of the trolls, hop over the short wall on the left. There’s a Live Wire Lock on the door. Grab the spark closest to the gremlin’s starting point, then snuggle into one of the gaps between the gear’s teeth and ride through to the center. Grab the second blue spark and let the blades carry the gremlin around. Get the third blue spark in the same way. To open the lock, squeeze into a gap between the teeth of the gear and let it move the gremlin around to the ignition key.

The room beyond the Live Wire Lock is filled with locals, Persephone, and a Random Reward Object. Talk with Guss in the back for a game of Skystones Overdrive. The first time you defeat him, he hands over the Calliope Skystone.

Back outside, the bridge past the building has a pair of electrical arc generators that you can hurry through in one cycle. The building beyond the bridge is filled with trolls, Bitning Bugs, and destructible objects. You don’t need to stick around to fight them, but you should if your Skylander isn’t at max level. Exit the building and walk a short distance to meet Rayna, who offers the Sea Star Challenge.

Destroy the Storm Sequencer

The challenge begins with a frantic trip down a watery course filled with Gearbits and hazards. Look for two large towers marked with arrows in the middle of the channel. There’s a Red Toolbox under the second tower and the only way to get it is to dive directly under the tower. Look for the hidden branching path to collect a second Red Toolbox.

The Storm Sequencer is at the center of a large pool at the end of the course. The Storm Sequencer’s defenses include the creation of large waves to keep you off-balance, long arms that block off half the pool at a time, and automated ships known as Hydrolancers that swarm your vehicle when they’re summoned. It also flings electricity (watch for the blue circles; move quickly when they turn red!) and uses pink shields to make itself invulnerable.

When the battle begins, concentrate your efforts on the Storm Sequencer. Don’t worry about any of the smaller ships unless the Storm Sequencer has its shielding up. It drops its shielding just before it generates a large wave, so blast it while it’s vulnerable.

When the Storm Sequencer is low on health, it summons Battleship Bulwarks that have the same invlunerable field as it has. The Storm Sequencer will remain behind its shield so long as these ships are active. To eliminate the Battleship Bulwarks, trick the Storm Sequencer into blasting them with its electrical attack by diving underneath them when the targeting circle goes red. Finish off the weakened ships with your own weapons. When both ships are gone, finish off the Storm Sequencer.

Defeating the Storm Sequencer powers down the electrical arc mechanisms on the bridges, which makes crossing them much easier! Unfortunately, it does nothing to remove the fog, which remains heavy enough to hide the coming of a new enemy, Storm Spawner. Storm Spawners electrify the ground in front of them, so you must move to a side or jump up to a convenient ledge to avoid the initial attack. The attack somtimes spawns Bitning Bugs as it ends, so don’t relax just because you avoided the lightning on the ground.

Eliminate the Storm Spawner and look for platforms off to the side that lead to white building showing some distress. Open the Epic Treasure Chest here, then return the way you came.

Use the horn next to where the Storm Spawner first appeared to uncover the platforms ahead. Note the position of the Epic Treasure Chest on the left and a second horn ahead on the right. The trip over these platforms is much easier after completing the Sea Star.

Defeat the Meteo-Trollogist guards on the platforms to clear the paths to the Epic Treasure Chest and fog-clearing horn. Use the horn to expose the courtyard ahead.

Entering the courtyard causes a Storm Spawner, Inflatrator, and Meteo-Trollogists to appear. After you take down the guards, check the stone walkways for treasure, and get the Random Reward Object near the gate.

Spin the laser emitter until it hits the crystal statue that can turn. Turn that statue to divert half the the beam to one lion head and the other half to the second crystal, which activates the second lion’s head. The door to the Stormhorn is now open. Now it’s time to tackle Stratosfear!

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PreviousChapter 12: All Roads Lead to Ruin NextChapter 14: Clear Skies Ahead