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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › The Legend of Zelda › The Underworld

Labyrinth 9: Death Mountain

The Final Showdown

You’ve finally reached the last maze. The second room from the entrance of Level 9 contains an Old Man. If you haven’t assembled all the parts of the Triforce, he won’t let you pass. This maze is the largest one yet, and it’s extremely intricate. Some rooms lead to shortcuts, others lead nowhere. To keep from getting lost, plan your route carefully, and make sure to keep a close eye on your Map in the Subscreen. One wrong turn and Death Mountain becomes a much more difficult place.

Use what you learned in earlier mazes to overcome the challenges of Death Mountain. Use bombs to reveal secret passages between rooms. Defeat enemies to claim the items they hold. Push blocks to reveal secret passages and hidden shortcuts. Everything you’ve experienced has prepared you for this moment.

Prepare Yourself

The Compass, the Map, and the Red Ring are all fairly close together. Your first order of business should be to plot a simple route that allows you to collect all of them. None of these items is mandatory, but gathering them makes your time in Death Mountain much easier.

Fighting Patra

You encounter a new kind of enemy in this Level. Patra, a flying eyeball with a ring of smaller, similar-looking minions, appears in rooms around the labyrinth. Your Sword is the only thing you can use against them. You must finish off the little ones first, or you’ll never be able to beat the bigger ones. They are persistent!

Remember the Way Out

No matter how confident you are, it pays to know the way back to Death Mountain’s entrance. Water of Life certainly comes in handy, but you also need to maintain a supply of bombs and Rupees. If you find yourself running low on vital items, consider making a temporary retreat—particularly if you’ve already claimed some of the important items scattered around Death Mountain. You can always come back when you’re restocked and refreshed.

Claim the Silver Arrows

Without the Silver Arrows, you won’t stand a chance against Ganon. Remember to track them down before you enter his chamber. The power of the Triforce makes Ganon impervious to most forms of damage, but a single Silver Arrow can take him right out of the fight.

The Final Battle

You’ve come this far, conquering many mazes and overcoming dangerous challenges. Now it’s time to finish Link’s quest. Soon after you enter Ganon’s chamber, he vanishes into the shadows. You didn’t think it would be that easy, did you?

defeating Ganon

You’ve come this far, conquering many labyrinths and overcoming dangerous challenges. The rest is up to you. Just remember that the key to beating the King of Evil lies in one of the items you found here in Death Mountain. You can do it!

Dodge his fiery projectiles, but note each attack’s point of origin. Before long, you should start to notice a pattern. Ganon tends to follow a somewhat circular path. Sometimes he moves clockwise between his attacks; other times he moves counter-clockwise. Try to predict where he’ll be next, and then slash that spot with your sword. You have only a split second to hit him before he dashes to his next location, so keep at it. Don’t let a few near-misses discourage you.

You’ll know you’ve landed a blow when Ganon flashes into view. This is a good start, but it’s just the beginning. You need to land a few more hits on Ganon before he’s vulnerable to a Silver Arrow. Wait for him to vanish, then continue to pursue him around the room.

Each time your sword strikes Ganon, he reappears. If he’s blue, he’s still immune to the power of the Silver Arrow. After a few hits, though, Ganon should change color. When you see this, shoot him with a Silver Arrow to finish him off.

Free Zelda

Caution

Once you’ve defeated Ganon, it’s time to free Zelda. Head through the doors at the top of Ganon’s chamber, and extinguish the wall of flames, then approach Zelda to complete Link’s quest.

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