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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Punch-Out!!

Minor Circuit

This circuit is perfect for those new to the ring. You’re a little fish in a little pond, but if you make your mark here, you’ll be fighting the sharks in no time!

Basic Technique

More of your punches will land if you swing where he’s not guarding.

Little Mac won’t be able to punch when he’s fatigued (when he’s out of Hearts); his opponent will immediately start punching when he sees Mac in this state. Dodge his punches until Little Mac recovers.

Little Mac’s left punch is a little faster than his right, but it’s not quite as strong.

Glass Joe

1 win, 99 losses, 1 KO

Ranking: W.V.B.A. Minor Circuit 2nd Place

Nickname: France’s Glass Jaw

Condition for a winning decision: over 5,000 points

From: Paris, France

Age:38

Weight: 110 lbs.

Glass Joe is at his most vulnerable just after he taunts Little Mac. When Joe steps back to begin his taunt, stop punching. As soon as Joe starts to move forward, hit him to score an instant knockdown. The sooner you punch him, the more likely he is to stay on the mat.

If Mac knocks Joe down in less than one minute without any mistakes, he gets up on the first count. This is your KO chance! When Joe gets up, quickly throw an uppercut. He probably won’t be able to get up a second time. If you’re trying for a minimum KO time, don’t miss the second punch.

Von Kaiser

23 wins, 13 losses, 10 KOs

Ranking: W.V.B.A. Minor Circuit 1st Place

Nickname: The German Steel Machine

Condition for a winning decision: 8,000 Points

From: Berlin, Germany

Age: 28

Weight: 144 lbs.

In order to beat Von, try to avoid his punches. Even if you block his punches, you’ll still be injured. The most reliable way to earn a Star is to throw body-shot when Von Kaiser crouches down for a power punch. Otherwise, your best tactic is to stay away from his punches, then stun him with a quick blow to the face. Once he’s stunned, you can knock him down with a single uppercut. Be sure to hit him with an uppercut as soon as he’s stunned!

The Winning Technique

Dodge your opponent’s punches and counter-punch immediately. You’ll startle your opponent (his face will show it). This is your chance! Punch furiously to rack up damage!

If your opponent gets up on a 1 count after hitting the mat, go for a Knock-Out Punch for a sure knockdown!

During a round break, use the advice of Mac’s trainer Doc Louis to your advantage. If you’ve taken significant damage, make sure to hold the Select Button during this time to refill as much of your Stamina Meter as possible.

Minor Circuit Champion: Piston HondaRanking:

26 wins, 1 loss, 18 KOs

W.V.B.A Minor Circuit Champion

Nickname: Kamikaze

Condition for a winning decision: there is no winning by decision

From: Tokyo, Japan

Age: 28

Weight: 174 lbs.

Honda telegraphs his fastest punches by twitching his eyebrows. If you manage to land a punch before he attacks, you usually earn a Star for your trouble. Otherwise, slip his punch and catch him off-guard with a quick jab. Beware of Honda’s lethal Piston Punches! When Honda jumps back and hops around the mat, make sure you’re ready to block the impending flurry of jabs. This combination ends with a right uppercut—make sure you sway to the left!

Don’t Back Down!

Title fights can only be won with a KO or TKO; decisions are always ruled in favor of the champ. Give it your all if you want to claim the title and don’t let your opponent keep you on the ropes!

Winning Strategy for the Piston Punch

In order to KO Piston Honda, you must block his deadly Piston Punches. These five straight punches come at a steady rhythm, so make sure you time your blocks to stop each and every one of them. At the end of the Piston Punches, he throws a right uppercut; sway to the left, and then throw a counter-jab to his face. After stunning Honda with this blow, follow with a Star-powered uppercut. However, even without this uppercut, you can put him down using the “one-two” punch pattern. Avoid Honda’s punch and use your “one-two” punch again.

If you’re feeling bold, you can also try to counter Honda’s Piston Punches. Wait for him to finish his quickstep, then hit him just before he throws his first punch. It isn’t easy to pull off, but a properly-timed counter will knock him to the mat.

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