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Nintendo Playing with Power eGuide
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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Mario Bros.

How to Play

Use the Directional Pad to move Mario (or Luigi) left and right. Press the A Button to jump. Press the Start Button to pause and resume the action during gameplay. On the Main menu, use the Select Button to cycle through available game modes, and use the Start Button to begin the game.

Game Modes

Mario Bros. offers four different game types:

Controller 2

During a 2-Player game, controlling Luigi is exactly like controlling Mario: use the Directional Pad to move, and press the A Button to jump. However, the Start Button and Select Button are functional only on Controller 1.

Game A represents the beginner difficulty. Game B indicates expert difficulty: enemies appear sooner, move faster, and recover more quickly. Both difficulty settings are available in 1-Player and 2-Player game modes.

A 2-Player game requires the use of a second controller. The player using Controller 1 plays as Mario, while the player using Controller 2 plays as Luigi. 2-Player games can be cooperative or competitive, depending on how the players use their respective characters.

Friends or Foes?

A 2-Player game offers plenty of opportunities for teamwork, but it also presents a number of ways for players to thwart each other’s efforts.

The simplest way to cooperate is to have one player punch critters while the other character kicks them. This helps ensure that flipped enemies are defeated before they have a chance to recover.

For those who prefer a bit of competition, there are multiple ways for two players to impede each other’s progress. For example, you can punch a flipped critter to revive it as your opponent moves in to deliver a kick.

Phases

Standard Phases

The object of a standard phase is to defeat all turtles, crabs, and fighter flies that appear in the area. If you succeed, the current phase ends and the next phase begins.

During standard phases, critters emerge from the pipes at the top of the screen. Left to its own devices, a critter will travel in a set direction, dropping a bit closer to the ground each time it reaches the edge of a platform. Once on the ground, an untouched critter enters one of the available pipes and returns to the top of the screen to repeat the process.

To clear a critter from the area, you must first flip the target enemy, and then kick it into the water. Flipping a critter usually involves punching the platform beneath your target. Available POW Blocks can also be used to flip critters. Kicking a critter is simply a matter of touching a flipped enemy before it recovers.

Game Over

Clearing critters is dangerous work, and it takes a lot of skill to keep the Mario Bros. out of harm’s way. You start a 1-Player game with a total of three Marios—one in play and two in reserve. When Mario takes damage, he disappears and is replaced with a new Mario. When you run out of Marios, the game ends and you return to the Main menu.

A 2-Player game works much the same way as a 1-Player game. Player 1 starts out with a total of three Marios; Player 2 begins with three Luigis. The game ends when all Marios and Luigis have disappeared.

Bonus Phases

During a bonus phase, your goal is to collect 10 coins within a 20-second time limit. As you progress through the game, bonus phases feature new elements like slippery, ice-covered platforms. The first bonus phase appears during Phase 3, after which point a bonus phase appears each time you clear four standard phases.

Basic Gameplay

Moving

Use the Directional Pad to move left or right. It takes a moment to reach top speed, come to a stop, or change direction while running, so plan accordingly. Move beyond the edge of the visible area to appear on the opposite side of the screen.

Jumping

Jump to move between platforms, leap over enemies, or punch objects above you. Jump while moving to leap in the corresponding direction.

Punching

Jump up and hit a platform to deliver a punch to all enemies or objects within the affected area. Use punches to damage or flip enemies, collect coins, or activate POW Blocks. You can also punch a stunned enemy to flip it back onto its feet.

Kicking

Touch a flipped critter to automatically kick it into the water. This clears the pest from the area and takes you one step closer to completing the phase.

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