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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Ice Climber

Characters and Objects

Climbers

Popo

With his blue parka, trusty hammer, and impressive jumping skills, Popo is more than a match for any mountain. Popo is the only hero who appears in a 1-Player game. In a 2-Player game, the player using Controller 1 controls Popo.

Nana

Apart from her signature pink parka, Nana possesses all the same skills and equipment as her climbing partner. Nana appears only in 2-Player games, and is always controlled by the player using Controller 2.

Creatures

Topi

These shaggy creatures are often found on numbered floors. Toppies aren’t inherently aggressive, but that doesn’t mean they aren’t dangerous—colliding with a roaming Topi will cost you a climber. Strike a Topi with your hammer (rendering it temporarily harmless), or simply keep your distance from these troublesome critters.

Toppies also tend to repair and maintain their habitats. Each time a patrolling Topi encounters a gap, it races to the nearest cave and emerges with a large chunk of ice. If left to its own devices, a Topi will use chunks of ice to patch each and every hole on its floor.

Point Value: Topi

Toppies can be stunned, but they can’t be defeated. No points are awarded for striking a Topi.

Nitpicker

These troublesome birds are fiercely territorial and surprisingly persistent. Colliding with a Nitpicker will cost you a climber, and dodging a Nitpicker usually results in the enemy circling back around for another pass. Use a well-timed hammer strike to knock a Nitpicker out of the air, or move directly under a Nitpicker and jump straight up to hit the bird with an upward attack.

Point Value: Nitpicker

You receive 800 points for each Nitpicker you defeat during a climb.

Polar Bear

The Polar Bear enjoys nothing more than pestering struggling climbers. This meddling bear shows itself only after you’ve spent a significant amount of time on a mountain—the longer you linger on a mountain’s numbered floors, the more likely it is you’ll encounter a Polar Bear. Soon after it appears, the Polar Bear leaps into the air and crashes down with enough force to push the lowest visible floor off the screen. Move quickly to reach safe ground before that happens.

If you’re fast enough, you can interrupt a Polar Bear’s attack by striking it with your climber’s hammer. A successful hit stuns the creature, forcing it to leave the mountain. However, this retreat is temporary. Given enough time, a foiled Polar Bear will return and attempt another attack.

Point Value: Polar Bear

No points are awarded for driving a Polar Bear from the mountain.

Condor

This massive bird not only keeps bonus stages stocked with vegetables, it also circles the peak of each mountain you climb. Once you reach the top of a mountain, jump up and grab on to the Condor to earn some serious bonus points.

Point Value: Condor

The points awarded for reaching a Condor vary depending on how many mountains you’ve already conquered.

Hazards

Topi Ice

Toppies use chunks of ice to fill any holes in their respective floors. Upon reaching a gap, a single chunk of Topi ice can fill a gap up to two blocks wide. Colliding with one of these jagged bits of ice before it’s converted into terrain costs you a climber. You can simply keep your distance—allowing a Topi to complete its repairs—or you can destroy an ice chunk by striking it with your climber’s hammer.

Point Value: Ice

You receive 400 points for each piece of Topi ice you destroy during a climb.

Icicle

Icicles sometimes form below clouds or blocks of terrain. Soon after it appears, an icicle breaks loose and falls straight down. Although it’s possible to destroy a falling icicle, it’s generally easier (and much safer) to simply move out of its path. If you spot water accumulating overhead, step aside—it won’t be long until that water freezes into a fully formed icicle.

Point Value: Icicle

No points are awarded for destroying an icicle.

Vegetables

Eggplant
Carrot
Cabbage
Cucumber
Corn
Turnip
Pumpkin
Chinese Cabbage
Potato
Mushroom

Each bonus stage contains four vegetables that you can collect for extra points. Your starting mountain (the mountain you selected on the Main menu) always features eggplants. Subsequent mountains offer carrots, cabbages, cucumbers, corn, turnips, pumpkins, Chinese cabbages, potatoes, and mushrooms—in that order. Once you’ve successfully completed 10 mountains, eggplants reappear and the cycle repeats.

Point Value: Vegetables

The points awarded for collecting a vegetable vary depending on how many mountains you’ve already conquered. However, collecting at least one ear of corn during a bonus phase always adds an extra climber to your reserves.

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