World 6-1
This winter wonderland is slippery! All surfaces in this place are extremely slick and there’s no way you can come to a complete stop quickly. Be careful to avoid sliding right into an enemy!
Become Fiery if Possible
The enemies in the Ice World are especially vulnerable to firepower.
Ptooie Plants
When Ptooie spits the spiked ball in the air, jump over him. You can also easily defeat it with firepower or a tail attack.
How to Collect the Loot
Slide through the gaps in the upper passage, activate the P-Switch, and quickly get down to the coins. It takes lots of practice!
No Gain, But No Pain
Use a Starman when you begin this stage and you can whiz to this Block, which will contain a Starman if you hit it while you’re invincible.
World 6-2
The path you climb to the goal in this world is made up of clouds and floating Blocks of ice.
Don’t Get Smashed!
At this point, the screen scrolls upwards and you are forced to jump from cloud to cloud to make it over this wall.
Another Tough 1-Up
Make the 1-Up appear and then get onto the smaller, lower platform to catch it.
World 6-3
The secret in this world not only gives you a free Tanooki Suit, but 30 coins and a free ride to the goal.
Your Friend, the Koopa?
Stand one Block away from the “?” Block and release the Koopa to get the Power-Up.
Dash Across Small Gaps
Hold down the B Button and run over these, but beware of the Koopa.
Use a Koopa Again to Make the Vine Grow!
In the secret room, fly up to the upper-left corner to reveal a coin cache. Build up your P-Meter in the room, then leave and fly to the goal!
World 6 Fortress
This Fortress contains a door that lets you reset “?” Blocks for repeated item collection.
Get Off This Loony Lift
Stand here until the Roto Disc goes down and to the right. Jump into the pit and veer right as you fall.
A Reset Door
Going in and out of this door resets the Power-Up item in the nearby “?” Block. Fully Power-Up to Raccoon Mario and get the 1-Up.
Invincibility Has Its Privileges
Although it’s extremely difficult, it is still possible to grab this Starman and make it to Boom-Boom while you’re invincible. He’s no match for you then!
And It’s Another 1-Up!
You can safely wait next to the Roto Disc column until the coast is clear, then get the running start you need to obtain the 1-Up.
World 6-4
This world is only moderately tricky to get through compared to the preceding ones. But it does have some extra secrets you can reveal that will tax your skill.
It Takes a Steady Hand
Make a small jump onto the Block underneath the “?” Block. Hit the Block so the 1-Up Mushroom goes left, then make another small jump left to collect it.
Reveal a Magic Note Block
Jump on the lift to start moving, then get onto the big Block of ice. When the lift comes out from under the Block, leap onto it and make the Magic Note Block appear. Ride up to Coin Heaven!
Use the P-Switch to Clear a Runway
Hit the P-Switch and then run to the right. Press Down for a second to duck through the gap. You can gain enough speed to fly here, but watch for Fire Chomp.
World 6-5
The passage to the goal in this stage is in an unexpected place. You can clear this level only if you are Raccoon Mario; and even then, it’s a tough task.
Buster’s Back
Buster Beetle is back throwing Ice Blocks around again. He’s particularly aggravating in this stage.
Fly for a 1-Up
You may want to take the time to get this 1-Up. The way to the exit is tricky, and you may run out of time before you make it.
Go for the Goal!
The White Piranhas can be disposed of only with a Koopa, so you must capture one and fly up with it. Clear away all the Blocks below the entrance for a runway. Defeat all the nearby Beetles before you try to capture the Koopa.
Plenty of Power-Up Chances
You can go in and out of this room as many times as you want, and each time the Power-Up item will be there to collet again!
World 6-6
Firepower serves you well in this world, since there are plenty of Cheep-Cheeps and Piranha Plants about.
Get Starman, Quickly!
Cheep-Cheeps jump out of these small pools of water. Get Starman to protect you and press the B Button to run through here!
Dead-End 1-Up
There’s a 1-Up hidden in an Invisible Block in this watery dead-end!
School of Cheep-Cheep
These guys aren’t here to learn—they’re waiting for Mario! You should have firepower to deal with them; if not, swim with care!
Get the Jump on Spike
Wait until Spike is next to the wall before you drop on top of him.
World 6-7
You’re in for some frantic jumping in this high pressure world. Most of the time, your only perch is a temporary one, because most solid surfaces here are Donut Lifts. Collect 78 coins in this world to make the White Mushroom House appear.
Don’t Dunk the Donut!
Here’s a spot where timing is critical. You must let the Donut Lift drop for a very short time before you jump. It’s tricky!
Grab a 1-Up
This 1-Up isn’t terribly difficult to collect, but don’t stand there on a Donut Lift waiting for it to fall!
Leap for Life!
Again, ride the Donut Lift down for a while and then jump for the pipe!
Release the Frozen Coins
Fiery Mario can collect a ton of coins after melting the Blocks of ice where they are frozen. Press up against the left side of the ice-coin stack and jump to uncover a hidden “?” Block. This last coin should put you over the edge to uncover the White Mushroom House.
World 6 Fortress 2
To capitalize on the slick ice floor of the Fortress, all the Thwomp Traps here are set up to move horizontally.
Thwomp #1
It’s pretty easy to get past him if you take your time. As you already know, though, time is a luxury in Super Mario Bros.3. Just ask Boo Diddly.
Thwomp #3
Be sure to spring this one before you go through here. Otherwise, it will smash you on the way down.
Thwomp #4
Trigger the Thwomp, and then make a run for it while it’s resetting. To get under the low gap, press Down as you run.
Thwomp #5
Here’s a toughy. Set off the trap, then jump up, but don’t go too far! Duo-Roto Discs are waiting if you’re too eager. Plus Boo Diddly is here!
Final Thwomp
B Button run and jump over this one: it’s easy if you know he’s there.
Boom-Boom’s Cold
It must be because of the cold, but the Boom-Boom here doesn’t jump much. He just stays on the floor and moves back and forth, so you can almost get him by just jumping straight up and down on him. Don’t get trapped under the ice ledge in the right corner.
World 6-8
Use a P-Wing here to collect 88 coins and perform a neat trick!
Wipe Out the Walking Piranhas!
Capture the Koopa here and kick him so he goes right. Run after him, holding the B Button, and he’ll wipe out the White Piranhas!
Use the Ice Blocks
Use an Ice Block here to knock out all the Walking Piranhas on this little hill.
Oh, Boy! 88 Coins!
Activate the P-Switch and fly up quickly, because these Blocks turn into coins. You can get all of them if you have a P-Wing.
Mole Mario?
There’s a tunnel under the entire world that you can fly through with the P-Wing. The entrance is right here! It’s not especially useful, but it’s a fun trick!
World 6-9
Either the P-Wing or the Frog Suit gives you a bonus in this world.
Only a 1-Up for a P-Wing
Don’t use a P-Wing to get a single 1-Up unless you have a ton of them in reserve. This is a shortcut to the end of the stage, though, and that’s a bonus!
Way to go Frog Mario!
You can enter this pipe only if you’re wearing the Frog Suit. Inside, you’ll find 35 coins and three 1-Ups.
Exchange Munchers for Money!
The P-Switch in this area turns all the indestructible Munchers into coins! Collect as many as you can!
World 6-10
It looks like some of Bowser’s Munchers and the treasure they were guarding were frozen in a sudden cold snap. That’s just too bad.
Find the Vine Block
Get rid of Buster Beetle to the right, then hit the Vine Block with an Ice Block. Climb up, hit the P-Switch, and collect the loot!
Don’t Slip!
Once you’ve hit the P-Switch, get on top of the Blocks at the vine’s top, and jump into the coins!
Fiery Mario Can Get a Hammer Bros. Suit!
Hit the P-Switch and head right. At this pipe, melt the ice and the Munchers turn into coins. Collect and go down the pipe. There’s a Hammer Bros. Suit inside.
World 6 Fortress 3
The Ice World is well fortified indeed! There are three Fortresses, and this one is the worst! All the enemies here (Roto Discs, Stretch, and Thwomp) are invincible.
Boo Diddly’s Back!
To safely jump here, you must draw the ghost close by turning your back on him. Once he’s near, jump over him and run!
Fly For a 1-Up
Take off running right from the start and you can avoid the Roto Disc and fly to this 1-Up, passing some conveyor belts.
Hold Your Position
Make several small jumps on the conveyor belt to hold your place until it’s safe to run under Thwomp.
Jump Over Stretch
As soon as Stretch is all the way to the left, hold down the B Button, jump over him, and run like heck!
It’s a Boo Diddly Trap!
The door to Boom-Boom is accessible for only a second as the floor rises and falls. Go right when you hit the floor to hold off the ghosts.
World 6 Airship
Lemmy’s Airship has a couple of places where it appears that Bolt Lifts are the only way to go, but in both instances you can make it by holding down the B Button when you jump. This can be tricky.
Ignore the Bolt Lift
You can easily make this jump without using the Bolt Lift.
A Daring B Button Dash!
Although it looks like you might not be able to make it without using the Bolt Lifts, this is actually an easy jump to make unassisted.
Be Patient
It’s wise to stand between the fire jets here. You need to take your time, though. If you just run through, you’ll get burned.
Score a Power-Up
If you take the higher path through the ship, this Power-Up is easy to collect. You must act more quickly to get it from the lower route.
Hurry On Through
Immediately after the flame fires, run and jump through here. It’s tough to make it without getting singed.
Clown Around With Lemmy
“Welcome to Lemmy’s Magical Circus, Mario! Would you like to have some fun with these magical balls? See if you can balance yourself on top of them like I can. Hahaha!”