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Nintendo Playing with Power eGuide
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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Ice Climber

How to Play

Use the Directional Pad to move Popo (or Nana) left and right, respectively. Press the A Button to jump and press the B Button to swing your hammer. Press the Start Button to pause and resume the action during gameplay.

On the Main menu, press Up or Down on the Directional Pad to select your starting mountain. Use the Select Button to cycle between available game modes, and press the Start Button to begin the game.

Controller 2

During a 2-Player game, controlling Nana is exactly like controlling Popo: use the Directional Pad to move, press the A Button to jump, and press the B Button to swing your hammer. However, the Start Button and Select Button are only functional on Controller 1.

Game Modes

Ice Climber offers two game modes:

A 2-Player game requires the use of a second controller. The player using Controller 1 plays as Popo, while the player using Controller 2 plays as Nana. 2-Player games can be cooperative or competitive, depending on how the players use their respective characters.

A Precarious Partnership

Popo and Nana make a great team, but they can also work against each other. If you’re feeling cooperative, avoid climbing too far ahead of your partner, and look for opportunities to protect your ally from hostile creatures. Feeling competitive? Prove your superior climbing skills by outscoring your opponent as you race to the top of the mountain.

Progressing through the Game

Mountains

Ice Climber takes place across 32 different mountains, each of which is divided into eight numbered floors and a large bonus stage. To conquer a mountain, you must climb past all eight floors and enter the bonus stage. From that point on—whether or not you successfully complete the bonus stage—you’re guaranteed to move on to the next mountain in the sequence.

An Endless Challenge

Once you’ve conquered Mountain 32, you’re transported to Mountain 33. However, this is simply a more challenging version of Mountain 01; from this point on, the sequence repeats, and your adventure takes place across previously conquered mountains.

Numbered Floors

Although bonus stages can be very challenging, a mountain’s numbered floors hold its greatest dangers. Until you overcome Floor 8 on a given mountain, taking damage or falling off the screen results in the loss of your climber. A mountain is considered conquered the moment you’ve overcome all eight of its numbered floors and entered the bonus stage.

Game Over

You start a 1-Player game with a total of four Popos—one in play and three in reserve. When Popo collides with an enemy, touches a hazard, or falls off the bottom of the screen, he disappears and a new Popo takes his place. When you run out of Popos, the game ends and you’re returned to the Main menu.

A 2-Player game follows similar rules. Player 1 starts out with a total of four Popos; Player 2 begins with four Nanas. The game ends when all Popos and Nanas have been lost.

Bonus Stage

Each time you conquer a mountain’s eighth floor, you begin a bonus stage. In a bonus stage, your primary goal is to reach the Condor above the mountain within the allotted time. Each bonus stage also contains vegetables that you can collect for extra points. A bonus stage ends when you grab on to the Condor, fall off the screen, or run out of time. There’s no penalty for failing to clear a bonus stage—falling (or running out of time) doesn’t cost you a climber, and you’ll receive credit for any vegetables you managed to collect before leaving the mountain.

Basic Gameplay

Moving

Use the Directional Pad to move left and right. Release the Directional Pad to stand still. Be aware that it takes longer to stop or change direction when moving on icy platforms. Unless an obstacle (like a pillar) is blocking your path, you can also move past the border of the area to appear on the opposite side of the screen.

Jumping

Use jumps to leap over enemies, move between platforms, or destroy overhead blocks. During a jump, your climber’s hammer is automatically raised above his or her head—this means that each jump also serves as an upward attack.

Striking

Perform strikes to damage enemies and objects directly in front of your climber. Use strikes to defeat Nitpickers, stun Toppies, or shatter chunks of ice—just know that you cannot perform strikes while jumping or falling.

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