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Nintendo Playing with Power eGuide
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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Kirby’s Adventure › Levels

Level 8: Fountain of Dreams

It turns out that Dedede didn’t take the Star Rod out of the Fountain of Dreams to harm Dream Land; he did it to protect it! Hidden inside the dreams of Dream Land’s inhabitants was a creature of pure darkness known only as the Nightmare. It’s up to you to save Dream Land by defeating the Nightmare and putting the Star Rod back where it belongs.

Nightmare

The Nightmare first appears as an orb, and the battle takes place in the sky. Kirby’s only method of attack uses the Star Rod to throw stars at the Nightmare, so this fight plays out a lot more like a shooter than the Kirby you’re used to.

This fight is simple mechanically: shoot stars at the Nightmare and don’t get hit by its dark stars. They are pretty easy to see coming and dodge well in advance. The fight is made trickier by an unseen timer ticking down for the entire exchange. As the battle between Kirby and the Nightmare rages on, they fall closer and closer to the ground. If Kirby touches the ground, he loses a life, and you start the fight over. Make each shot count, and don’t dawdle! Time is not on your side!

Once you defeat the Nightmare’s orb form, the fight is far from over. He reveals his true form as the Nightmare Vampire! This is where the fight really begins.

To defeat the Nightmare Vampire, use the Star Rod to shoot stars into the glowing parts under his cloak. He keeps them covered until the moment he attacks; that’s when you strike! He teleports across the room before pretty much every attack, so you don’t get a lot of time to damage him when he reveals his weak point.

All in all, the Nightmare Vampire isn’t hard if you are quick and accurate. Take your time learning his patterns; there’s no hurry this time, and his moves are easy enough to dodge. Shoot the Star Rod several times whenever you see the Nightmare Vampire’s weak point to deal extra damage. You’ve got this!

Challenge Mode

After completing the game, you unlock Challenge Mode, which lowers your total health to three bars and removes your ability to save the game. For the most die-hard of Kirby fans only.

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PreviousLevel 7: Rainbow Resort