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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › The Legend of Zelda › The Underworld

Labyrinth 7: Demon

Level 7: A Nest of Goriyas

One thing to note about Level 7 is that there are an awful lot of boomerang-wielding Goriyas. They aren’t very strong enemies, and they can be beaten easily. Aquamentus, who guards the Triforce chamber, isn’t particularly powerful either; defeating him is a breeze.

As you can see, Level 7 isn’t all that difficult, relatively speaking. You might say it’s of medium-range difficulty.

Getting the Map and Compass

Level 7 is a very large labyrinth, meaning a Compass and Map are even more useful here than in other labyrinths. Find the Compass two rooms north and one room east of the starting area; the Map can be found in the room second from the top of the first row of rooms.

The Compass can be found here.

Holy Hidden Rupees!

While you’re off to get the Map for this level, also look for a hidden treasure trove of Rupees. Make sure you have a Bomb or two handy to get them, and you’re ready to go!

In the top-left corner of the labyrinth is a hidden room. Blowing up the wall in the Map room opens the passage to this secret treasury.

The Secret Treasure of Level 7

The secret treasure for Level 7 is the Red Candle—an updated version of the Blue Candle that can be used as many times per room as you want! That means you can use it in fights nonstop!

To find the Red Candle, head to the room second from the top of the third row of rooms. Experiment with the blocks in the center of the room to gain access to the treasure room. One of the blocks gives you access, but first, defeat all the enemies in the room!

Increase Your Bombs

One of the Old Men hiding in this labyrinth offers a very special service to Link. That is, if you can find him. If you pay this Old Man 100 Rupees, he increases your Bomb-holding capacity, which means you run out of Bombs less frequently.

To find this Old Man, head to the room fourth from the bottom of the first row of rooms. You need a Key to get in.

Digdogger’s Revenge!

Digdogger’s back for another chance to defeat Link. You find him lurking throughout this maze! And don’t be surprised if he’s picked up a new trick. Both Digdoggers are located in the fifth row of rooms, one in the bottom room and one in the second room. Remember: you can’t damage Digdogger while he’s big, so produce the sound he hates in order to shrink him down to size. Once he’s on your level, take him on in earnest.

Triple Strike: Dodongo’s Motley Crew!

After you defeat Digdogger in the room second from the top of the fifth row, a Dodongo fight immediately follows. Easy enough, right? We beat Dodongo labyrinths ago! Well, it would be, but Dodongo refuses to go quietly this time and has brought along some friends—two of them, to be precise!

You face off with three Dodongos in this room, but the strategy remains the same: place a Bomb in front of his mouth, and he eats it like a greedy pig. Repeat this method until each of the three Dodongos has been blown back to the Cretaceous period.

On the Tip of the Nose

You’ll never find Aquamentus, the guardian of the labyrinth, without first finding the hidden passage to his lair. The entrance to this secret passage is in the room at the top-right corner of the labyrinth, but simply getting there won’t be enough! Avoid Bubbles and defeat Wall Masters while inspecting each of the blocks.

We’ll give you a hint: the block you’re looking for is on the right side of the room. Once you open the passage, you gain access to Aquamentus and the Triforce piece.

Aquamentus

Aquamentus is just as you remember him, so you don’t have to worry about a big, dramatic fight—maybe Ganon was feeling guilty for putting so many other bosses in this labyrinth and decided to go easy on you for the actual labyrinth boss.

Do what you did last time and strike in between Aquamentus’s beam attacks. Move between his projectiles, strike, and jump back. Repeat this until Aquamentus is no more and the Triforce piece is yours!

One more to go!

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