Prima Games eGuides
primagames.com Browse Redeem a code Help
Nintendo Playing with Power eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Balloon Fight

How-To

You start the game with two balloons. Your goal is to fly through each Phase and pop the balloons of all the enemies without having your balloons popped in the process. If you have a balloon popped, it stays popped until you lose the second balloon and start with a new man, or until you reach one of the Bonus Phases that appears every fourth Phase.

Controls

Directional Pad: Used to move left or right. Up and down have no function in this game.

A Button: Flap once for every press. Used for more precise flying.

B Button: Hold to continuously flap. Used to flap swiftly and fly through the air faster.

Start Button: Used on the Main Menu to start the game. Also used to pause the game during gameplay.

Select Button: Used to select the game mode while on the Main Menu.

Flying and Fighting

To fly, you have to flap. How fast you flap depends on what button you press and how fast you press it. Holding the B Button allows you to flap swiftly, while tapping the A Button performs a single flap per press.

To get into the air quickly, hold B if the sky above you is clear of enemy Birds. But if things are a little tight and you need to maneuver between several Birds and obstacles, tapping the A Button is your best bet.

In order to complete each Phase, you must defeat all the Birds on the screen. To do this, pop their balloons by landing on them. The Birds can return the favor, so position yourself above the Birds whenever possible.

Bird Tiers

If a Bird succeeds in repumping its balloon, it progresses the next tier of Bird.

Red Birds > Green Birds > Yellow Birds

Yellow Birds are the apex predator in this game, so once a Bird achieves yellow status, its progress stops, even if it repumps its balloon.

Once you’ve popped a Bird’s balloon, the Bird parachutes down to the ground. After it lands, if left alone for too long, it pumps up another balloon. If it succeeds, it becomes a tougher Bird, making your job of clearing the screen that much harder. To prevent this, hit the Bird’s parachute while it’s falling, or hit the Bird while it’s on the ground. It’s also possible for a parachuting Bird to fall into the water found at the bottom of each Phase. If that happens, the Bird is defeated, same as if you had stomped on it yourself, but you don’t gain any points for the defeated Bird.

Enemies and Obstacles

The world is a dangerous place for a Balloon Fighter. This section includes descriptions for all enemies and obstacles you encounter during your time with Balloon Fight.

Red Birds

Red Birds are, without a doubt, the easiest enemy in the game. Their strategy involves apathetically flapping around in place, maybe drifting a little to the left or right, but ultimately being completely aimless. Perhaps they are pacifists trying to bring the Bird/Balloon Fighter conflict to an end through talk instead of combat. Maybe they are simply looking to observe the world from the air and got caught in this aerial battle. Or maybe they just don’t have the confidence to pop the Balloon Fighter’s balloons and instead float pensively, hoping one day to have the boldness to fight like their brothers in arms. Whatever their motivation, they pose little threat to you as long as you don’t fly directly below them.

Green Birds

It’s said the Green Birds are Red Birds who tapped into their own ambitious nature. While not of the same caliber as the all-too-deadly Yellow Bird, the Green Birds make a concerted effort to bring down the Balloon Fighter. Instead of listlessly drifting through the air, the Green Birds slowly drift in your direction. They are easy enough to avoid and defeat, but if they group up with any other Bird-types, they can be a real bother.

Yellow Birds

Barons of the skies, the Yellow Birds are as deadly as they are pastel. They chase down the Balloon Fighter with unending fervor and energy. They are faster than the other Bird-types, smarter, and maneuver as well as the Balloon Fighter. Expect them to contantly fight for height advantage and to always be directly above you. Take your time dispatching groups of them; they love popping your balloons as you drop in to finish off one of their ranks. Always keep these fiends in the corner of your eye, or fall to their aggressive style like so many before you.

The Giant Fish

Below the surface of the water lurks a creature of unending hunger, a monster whose stomach can never be filled. We speak, of course, of the Giant Fish. This scaly scavenger roams the map, back and forth, looking for its next meal. If you happen to be just above the water as it passes by, it leaps out at you. If it grabs you, it pulls you under and takes a life immediately, regardless of how many balloons you have. The Giant Fish also attacks any Birds that get near it, so it’s as much friend as foe.

Lightning Ball

Clouds exist in every Phase, and while they seem completely harmless, they hide a dark secret—or should we say a light secret? As you play a Phase, every once in a while, a cloud begins to flash. Once that happens, expect a lightning bolt to strike from the cloud and leave a Lightning Ball bouncing around the screen. Contact with the Lightning Ball means an instant life loss for the Balloon Fighter. The Ball bounces around the screen in diagonal directions until it drops into the water. It’s easy enough to dodge by itself, but when you have several Birds on the screen as well, the Lightning Ball can be a real pain to deal with.

Flippers

Flippers can’t harm the Balloon Fighter directly, but they can change the tide of battle in an instant. Touching a Flipper shoots the Balloon Fighter off in a semi-random direction, which can block you from finishing off a Bird, or can send you rocketing into peril. The good news is that Flippers also affect any Birds that touch it. Keep your distance from Flippers to avoid the trouble they produce.

Game Modes

There are technically three game modes, but A and B are the same game with one and two players, respectively.

Games A and B

In Games A and B, you must pop the balloons of all Bird enemies to progress to the next Phase. There are 16 total Phases to complete. Once you’ve completed all 16, the game jumps back to Phase 1, and you get the chance to play through again. Play through the Phases over and over to reach the highest scores possible.

Game B adds a second Balloon Fighter to the game, allowing you to play through with a friend. Just be careful! The two players can pop each other’s balloons, making the Balloon Fighter the deadliest enemy of all!

Scores (Games A and B)

Pop the enemy’s balloon: 500-1000 points

Pop the other player’s balloon (in a two-player game): 1000 points

Destroy an enemy’s parachute while it’s still in the air: 1000-2000 points

Hit the enemy while it’s on the ground (after popping its balloon): 750-1500 points

Pop a bubble: 500 points

Pop a balloon during a Bonus Phase: 300-700 points

Pop every balloon during a Bonus Phase: Perfect score bonus, 10,000-30,000 points

Phases

There are 16 Phases to play through in Balloon Fight, but the game doesn’t end once you’ve completed them all. After completing all 12 regular Phases and four Bonus Phases, the game starts over at Phase 1. This allows you to continue achieving higher and higher scores to beat your own records.

This section includes screens for each of the game’s 16 Phases, so you can learn about what’s coming before you face it. We list the types of enemies and obstacles you contend with in each Phase, providing everything you need to reach your highest scores possible.

Phase 1

Red Bird(s) x 3

Don’t Delay!

The Birds always start every mission without balloons. If you’re quick, you can defeat a few of them before they take flight.

Freedom of Flight

An important mechanic to keep in mind while playing Balloon Fight is the ability to wrap around the screen. Whenever you reach the left or right side of the screen, you fly on through and appear on the opposite side. This allows you to utilize more free space while you try to get away from, or on top of, enemies in any given Phase.

Phase 2

Red Bird(s) x 2

Green Bird(s) x 3

Bird-Watching

Green Birds move at the same speed as Red Birds, but unlike Red Birds, they try to pop your balloons. They don’t do so with any real conviction, so don’t expect them to try too hard to reach you, but don’t underestimate them either.

Walk, Don’t Run

While Balloon Fight is all about flying, sometimes walking on the ground or platforms is a boon. Your walking speed matches your top speed in the air, and you don’t have to wrestle with the flight physics. To make a quick getaway, or to reposition yourself, keep walking in mind.

Phase 3

Red Bird(s) x 1

Green Bird(s) x 2

Yellow Bird(s) x 2

Bird-Watching

Yellow Birds are the true foe of Balloon Fight. They’re swift and highly aggressive. They always work to stay above you, and in groups they can be positively devastating. Proceed with extreme caution and cleverness, don’t do anything reckless, and take your time eliminating them; rushing in is a surefire way to get your balloons popped.

Bonus Phase

Jackpot!

You encounter a Bonus Phase after every three regular Phases. In Bonus Phases, your job is to pop balloons as they emerge from the pipes scattered along the bottom of the screen. There are 20 balloons in all, and popping all 20 gives you a massive boost to your score.

In this Phase, the balloons are worth 300 points apiece, and popping all 20 grants you a bonus of 10,000 points.

Phase 4

Red Bird(s) x 3

Green Bird(s) x 1

Yellow Bird(s) x 1

Phase 5

Red Bird(s) x 2

Green Bird(s) x 3

Yellow Bird(s) x 1

Phase 6

Red Bird(s) x 1

Yellow Bird(s) x 4

A Test of Endurance

This is one of the hardest Phases in the game, without a doubt. Four Yellow Birds litter the top of the screen, so not only do you have an excess of the game’s hardest enemy, but they all start on the high ground.

Patience is key here, so play defensively and take your time. If you manage to knock a Yellow Bird down, don’t race after it unless you’re confident you can take it out without losing a balloon. The Yellow Birds love to swoop in as you drop in on a downed Bird, and with this many of them, you can lose a man in an instant if they get on top of you.

Bonus Phase

Jackpot!

In this Phase, the balloons are worth 500 points apiece, and popping all 20 grants you a bonus of 15,000 points.

Phase 7

Red Bird(s) x 1

Green Bird(s) x 3

Yellow Bird(s) x 2

Flipper(s) x 1

Flippers

Flippers bounce and redirect both the Balloon Fighter and the Birds whenever touched. This makes it more difficult to reach a parachuting Bird that passes through the Flipper, but can also throw a Yellow Bird off your trail.

Phase 8

Red Bird(s) x 2

Green Bird(s) x 2

Yellow Bird(s) x 2

Flipper(s) x 1

Phase 9

Red Bird(s) x 3

Green Bird(s) x 1

Yellow Bird(s) x 1

Flipper(s) x 2

Bonus Phase

Jackpot!

In this Phase, the balloons are worth 700 points apiece, and popping all 20 grants you a bonus of 20,000 points.

Phase 10

Green Bird(s) x 2

Yellow Bird(s) x 4

Flipper(s) x 4

Phase 11

Red Bird(s) x 2

Green Bird(s) x 2

Yellow Bird(s) x 2

Flipper(s) x 1

Phase 12

Red Bird(s) x 4

Yellow Bird(s) x 1

Bonus Phase

This Phase marks the final stage in the game. After this, you start back at Phase 1 and play through the game again to keep building your high score. Keep it up and smash through your personal bests!

Jackpot!

In this Phase, the balloons are worth 700 points apiece, and popping all 20 grants you a bonus of 25,000 points.

Future Fortune

Bonus Phases still appear every fourth Phase, but they are all now worth 30,000 points for a perfect score and 700 per balloon.

Balloon Trip

Balloon Trip is a never-ending autoscroller that removes all enemies from the game except for the Giant Fish, and provides an endless supply of Lightning Balls and balloons. Your job is to pop the balloons while avoid the Lightning Balls for as long as possible.

Put your Balloon Fight skills to the test and see how long you can last in this alternate mode of the game!

Scores

Pop a balloon: 300-700 points

Pop a bubble: 500 points

Pop 20 balloons in succession: All balloons turn orange

Keep reading with a free account

The first 3 sections of Nintendo Playing with Power are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSummary NextSummary