Prima Games eGuides Nintendo Playing with Power eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Nintendo Playing with Power eGuide Super Mario Bros. 3 Worlds

World 7: Pipe Land

World 7-1

A couple of the stages in Tube City scroll upwards and involve difficult climbs through a maze of pipes.

Eager Eaters!

You must get into this pipe quickly, because Piranhas stay in their pipes for only a second. You might want to take them out with a tail attack or fire ball first.

Nab a 1-Up

“Bend” your jump around the three “?” Blocks to get this 1-Up.

Collect a Power-Up

Stomp the Koopa, pick him up, and get on top of the left “?” Block. Kick him so he goes between the Blocks and he’ll hit the Block you’re standing on!

Follow That 1-Up

Once you make this 1-Up appear, it will probably fall to the right. Follow it and you should land on a pipe and not lose any height. Continue climbing!

Now Departing to the Coin Room

Kick the Koopa on this pipe so he falls down the narrow gap. You can then use this area as a runway to fly up to the coin room as Raccoon or Tanooki Mario.

Get a Boost from a Koopa

Jump straight up off the back of this Paratroopa to reveal a 1-Up.

World 7-2

Pipes in this desert join upper and lower areas. Piranha Plants infest the upper; the lower is loaded with Power-Ups and coins! Only Frog Mario can collect more than 46 coins and get a White Mushroom House to appear.

You Need the Frog Suit’s Speed

After you hit the P-Switch, you have mere seconds to collect the coins that it created to the right. Only the Frog Suit allows you to swim through the water fast enough to get them all.

Is This a Trap?

Don’t panic when the Note Blocks seal you in here with the Koopa. To get over the gap between the pipes, you must make all of the Note Blocks appear. Once you’ve done that, leave via the lower area and go across easily. Don’t forget the 1-Up.

An Underground Power-Up

Firepower is probably the best weapon to have in this world. If you want to be Fiery Mario, grab this out-of-the-way item.

World 7-3

You can be invincible through this entire stage if you hurry! As we’ve seen before, some Blocks have Starmen inside if you hit them while you’re invincible; that’s the case here.

Get the First Starman!

To start the process, get the first Starman and then use the B Button run to make it to the other “?” Blocks before your invincibility wears off. If you’re not invincible when you hit them, they will contain only coins.

Skip the P-Switch

Don’t stop for this P-Switch, but focus on staying invincible. If your invincibility wears off now, you’ll have to face Lakitu.

Dash Over These Gaps!

By holding down the B Button as you run, you can make it over all of these pits, even the large one at the end.

World 7-4

You’ve seen some troubling water stages on this adventure, but this is probably the most difficult one of all. It features an automatic scroll that pushes you through a mine field of Jelectros! Put on a Frog Suit! Quick!

Fly Over the Wall For 2-Up

As Raccoon Mario, you can fly over the wall and collect two 1-Ups. But don’t think you’ve found a shortcut—this is as far as you go. Don’t be a chicken—go back and take on the world!

A Squid with Kids

This Blooper attacks you with its babies just as you enter and exit the Jelectro mine field. Don’t panic! Just swim precisely.

Boogie On By Big Bertha

It’s easiest to make it past Big Bertha when her back is turned.

Lava Lotus

Swim past the Lava Lotus as fast as you can, but be watchful for the Cheep-Cheeps in your path.

World 7-5

To get through this maze, you must make invisible Blocks appear and create walkways over gaps that you can’t jump over. Some back-tracking is also required.

Bring Along Koopa

Clear out the Bob-ombs in this stretch by using a Koopa from the room above.

1-Up in Waiting

Make the 1-Up appear so it falls to the left. Go back down the pipe and up the next one to the left. The 1-Up is waiting there for you.

Bob-omb Dead End!

If you go down to the right of this pipe, you’ll be trapped there by Invisible Blocks with a Bob-omb coming down the corridor! It’s tough to escape without being hit.

Create a Bridge

Make all the Invisible Blocks here appear, then use them as a bridge and proceed to the right.

And Another!

Although you can fly over the other gap as Raccoon Mario, the only way to get through here is to make the bridge appear and backtrack so you can go over it.

World 7 Giant Piranha Plant

The Piranha Plant on the Map Screen represents a mini-world that’s infested with different types of Piranhas. Use Starman from your inventory at the start of the stage.

Jump Far, Jump Fast

Cover as much ground as possible with each jump by holding the B Button as you leap. If you leap toward a Muncher when it’s out of the pipe, as you land, it should be going back in.

A Valuable P-Wing

You earn a P-Wing for getting through this world. Not bad for a hard minute’s work!

World 7 Giant Piranha Plant #2

This Piranha Plant mini-world looks intimidating, but it’s actually pretty easy. Try to make it past the first field of Munchers in just one leap.

Get Starman If You Can

There’s a Starman in the first Block here that makes this area less hazardous. If you miss him, don’t panic.

A Big Reward

Besides being able to advance to the Koopaling’s Airship, your only reward here is a Power-Up Mushroom.

World 7 Fortress

The only inhabitant of this Fortress is Boom-Boom. The pipe to his room is in the ceiling of the big deserted chamber with the checkerboard floor.

P-Switches Reveal Secret Doors

If you don’t dive into the coins when the P-Switch is on, you’ll see a door on the platform to the left that leads to a secret room!

Claim Your Tanooki Suit

Enter this room by going through the door that appears when you hit the P-Switch. Go down the pipe here to find another giant “?” Block, which contains a Tanooki Suit!

The Ultimate 1-Up Factory!

This room contains a P-Switch inside a mountain of Blocks! Activate it to collect over 100 coins before the magic wears off. Enter the bottom door and immediately press Up again. You’ll return to this room with everything back in place. Do it again and again!

Power-Up to the Max!

You can get the Tanooki Suit as we just explained, or you can repeatedly get the Power-Up in the room with the lava (reset it by entering and leaving the room). The map shows where the pipe to Boom-Boom is. Once you can fly, get up there and take care of him!

World 7-6

You must fully master the use of the Directional Lifts to reach the top of this world. Unlike other vertical worlds, a fall in this one may land you on spikes!

Charging Koopas!

Go left from the start to reach the stairs. When you’re about halfway up, a pair of Koopas will charge! You know what to do: Jump over them, or stomp and kick!

Take a Shortcut

Before you hit your head on the pipe above, jump up and around it. The Directional Lift you were on will continue upwards. You can remount and ride it to the halfway point of the world.

It Will Fall Conveniently

Don’t worry if you don’t catch this Power-Up right away. It falls down where it can easily be collected.

Side Step the Piranha Plant

Stand on the edge of the Directional Lift as you go through this Piranha-guarded gap.

World 7-7

Imagine an unbroken field of hundreds of indestructible Munchers, stretching farther than the eye can see. How would you cross such an obstacle? With Starman’s help, of course!

Catch Starman at the Last Second

Hit a “?” Block with a Starman in it so Starman goes right. Follow Starman as he bounces along, then grab him just when you think your invincibility is about to wear off!

You’ll Need Some Time Here

Hopefully you were able to get that last Starman close to this one, so that there’s time to get the Starman here. You can waste precious seconds of invincibility negotiating the overhang!

World 7-8

Since this world is overgrown by Piranha Plants and Fire Flowers, Fire Mario is best equipped to handle it. His firepower can easily wilt these wicked weebs!

Time Your Jump Carefully

Make your jump when both plants are fully extended here!

Make a Magic Note Block Appear

Jump up by the right side of the pipe to reveal a Magic Note Block that takes you to Coin Heaven.

Pardon Me, Ptooie

When the Ptooie moves out of the way, go down the left hand pipe here to find a Hammer Bros. Suit!

Fiery Walking Piranhas!

These monstrous, mutant, fire-spitting Piranhas cannot be eliminated by hitting them from underneath. Use firepower or hammers to defeat them. Remember that Hammer Mario is fireproof when he ducks!

World 7-9

Distinguished by its length, you must really watch your timer on this one. Don’t go after bonus items unless you have plenty of seconds. Among the items available here are three Fire Flowers and a 1-Up.

Toss These Blocks

You can grab these Ice Blocks and toss them out of the way as you fall. Climb back up and jump off the edge again. This time, enter the passage and collect your bonus.

An Invisible 1-Up

Most players miss the 1-Up in the center of these coins. To collect it, duck and jump in the middle, under the space between the coins.

A Fork in the Path

The bottom passage here leads to a 1-Up and some bonus coins. The upper route leads to the end of the level. Don’t go for the 1-Up unless you have plenty of time.

Road to Nowhere

Although it might be fun to run around outside the pipe maze, there isn’t anything to be found and it just eats up precious seconds on the clock.

World 7 Fortress #2

This Fortress can be a real terror. There are lots of Piranha Plants, Thwomps, Boo Diddlies, and Roto Discs. Precise jumping is essential. Wear a Hammer Brothers Suit if possible.

B Button Run and Jump

From the starting position, begin running while holding the B Button when the Piranha Plant is fully extended. By the time you land on the pipe, it will have already retreated.

Get Your Friend, Starman

It can be extremely helpful to collect Starman here. Just don’t fall in the lava trying to do it, and watch out for Boo Diddly!

Dupe Boo Diddly

Draw Boo Diddly nearby, facing away from him. When he gets close, jump over him.

Piranha Plant Squeeze Play

To get through this gap, jump when both Piranhas are fully extended. If you delay on the pipe, duck so the upper one won’t get you!

Just Run Through

Use the B Button dash to run through here, but don’t jump to the next pipe until Thwomp is resetting.

Jump Up and Dive In

To get to the end pipe, jump up and then curve around the overhang as you fall.

World 7 Airship

Ludwig von Koopa’s Airship is the Koopa fleet’s flagship. It doesn’t have any cannons, but it’s loaded with tricky jumps and Bolt Lifts, and manned by Ludwig’s scurvy crew of Rocky Wrenches.

The Lower Platforms Are Stable!

Go ahead and jump onto these platforms to get across here, but be wary of the rocket flames.

Collect The Power-Up With Ease

Hit this Bolt Lift from underneath to make it move left, then use it to give yourself a boost up to the Power-Up.

Skip These Nutty Bolt Lifts!

You can make it from platform to platform here without using Bolt Lifts, if you use the B Button jump.

Think About It…

You might want to use the Bolt Lifts here, because it requires perfect timing to get over the gap with a B Button Jump.

Ludwig Von Koopa: Second-In-Command!

“Vee shall see if you can defeat me, Mario. I combine all the attacks of my younger brothers and sister—I am the ultimate Koopaling! I see you trembling, Mario. Vy don’t you just go home?”