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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Kid Icarus

How to Play

Basic Controls

Move

Press Left and Right on the Directional Pad to move Pit in the corresponding direction. When Pit is near a ladder, press Up to climb.

Jump

Press the A Button to make Pit jump. Perform jumps to move between platforms or leap over enemies.

Crouch

Hold Down on the Directional Pad to make Pit crouch. Crouching is used to dodge projectile attacks, but it also allows Pit to drop down from certain types of platforms. While Pit is crouching, press Left or Right to make him slide in the corresponding direction.

Aim

By default, Pit aims his bow in the direction he’s facing. Hold Up on the Directional Pad to make Pit aim upward.

Attack

Press the B Button to shoot Pit’s bow or swing an equipped Mallet.

Equip Mallet

Press the Select Button to equip a Mallet from Pit’s inventory. Mallets can only be equipped in fortresses, and they should only be used to free Centurions from statues. Press the Select Button while a Mallet is equipped to put it away.

Controls: Palace in the Sky

The controls work a bit differently in the game’s final stage. During your time in the Palace in the Sky, use the Directional Pad to move Pit in any direction. Press the B Button to attack; release the B Button to raise Pit’s shield.

Displays

Screen Display

During gameplay, the screen display offers two useful pieces of information:

  • The number of Hearts in Pit’s possession
  • Pit’s current level of Endurance

Hearts are the currency of Angel Land. Use the Hearts you collect to buy useful items from Stores and Black Marketeers. Pit can hold up to 999 Hearts at a time.

Endurance indicates how much punishment Pit can sustain before he succumbs to his injuries. Red sections indicate remaining Endurance, while the blue section indicates lost Endurance. At the beginning of the game, Pit has only one bar of Endurance. You can unlock up to four additional bars of Endurance by achieving high scores.

Menu Display

During the game, press the Start Button to pause the action and open the Menu Display. This screen contains additional details about Pit’s current status and your overall progress.

Total

This is the amount of points you’ve earned since starting the game. Your total score updates each time you reach the checkpoint at the end of the stage.

Score

This is the amount of points you’ve earned since your last checkpoint. When you reach the next checkpoint, this number is added to your total score.

Heart

This is the number of Hearts in Pit’s possession.

Endurance

This meter shows Pit’s current level of Endurance.

Strength

This indicates Pit’s current attack power. When the game begins, Pit’s Strength is indicated by a single arrow. To improve this rating, Pit must perform well enough to impress the god of the Sacred Chamber. Each time Pit is deemed worthy enough, his Strength rating increases by one arrow, and his attacks become noticeably more powerful.

Map

This slot is filled when Pit collects a fortress’s Check Sheet. If Pit also has a Flaming Torch, the Check Sheet indicates his current location. If Pit has a Pencil, the Check Sheet indicates any locations that have already been visited. Once Pit leaves a fortress, the Check Sheet, Pencil, and Flaming Torch are discarded.

Weapons

This displays any enchanted Weapons currently in Pit’s possession. If a Weapon is grayed out, it can’t be used. This happens when a Weapon hasn’t been activated, or anytime Pit is within a fortress.

Treasures

This indicates how many of the Three Sacred Treasures Pit has collected. Pit must collect all three of these items before he’s able to face Medusa.

Inventory Items

The Menu Display also contains six slots for inventory items:

  • Water of Life
  • Mallets
  • Angel’s Feathers
  • Flaming Torch
  • Pencil
  • Credit Card

When Pit acquires one of these items, it’s automatically placed in the appropriate slot.

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