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Nintendo Playing with Power eGuide StarTropics Chapters

Chapter 6: Reunion

Search the maze-like island chain carefully and thoroughly.

Nav-Com finally has a lock on Dr. J. Pilot the Sub-C through a maze-like series of islands and zero in on his location. A close signal doesn’t necessarily mean you’re on the right track. Search everywhere, and keep an eye open for secret passages.

Several secret passages exist in the islands. Look for the bubble on the shore.

Howdoyadu-Cola

This small village is on the first island you come to after finding a secret passage.
You learn from a Howdoyadu-Colan that there is a Big Heart on one of the islands. Keep searching and you’re bound to find it.

Search for the Lost Ruins

Dr. J was exploring the underwater ruins in this area. That must be where he’s held captive. Nav-Com still has a lock on Dr. J’s location. If you keep trying new passages, eventually you find him.

There may be a special item on this island. Dock the Sub-C and take a look.
There’s a series of underwater passages in this chain. Some of them lead to important locations.

“We’re closing in on Dr. J’s location. I have a positive ID that he is in the Lost Ruins.”

Once you zero in on the Lost Ruins from the surface, dive down and explore them from below. You’re getting close to Dr. J’s location.

Long Jump

Once inside the ruins proper, you run into this room. Grab the Anklet and take a long leap to one of the Tiles. A Tile appears in the middle of the water. Jump to it and open the Treasure Chest for Double Small Hearts.

Muumu-Go-Round

Hop on the biggest gap between the Muumus and follow them around until the Treasure Chest opens. Jump to the center for a perfectly safe place from which to defeat the Muumus.

Giant Turboss

Jump left and right to avoid the shots, but don’t stray too far to one side.
When the Giant Turboss closes in, hit it with multiple shots.

The Giant Turboss has an attack similar to that of Octo the Huge. This time, though, you can’t freeze the action. Jump left and right to avoid the shots, and when it moves in, hit it hard.

Three-Way Entry

Three secret passages lead into this room. Enter through the bottom passage first and hit the Tile, then leave and re-enter through the top passage. Next, collect the Anklet and drop down to the area in the middle. Open the Chests and move on!

Spike ’Em

The Squidos are too numerous here to deal with individually. As soon as you get the Spikes, use them to take out all the Squidos before they get close. You’ll have Squidos on a stick, right quick!

Heart Frenzy

There are several sets of Double Small Hearts in this room. Be careful to avoid all the enemies and collect all the Hearts, and you can really clean up.

Muumu Mania

Muumus are abundant here. If you have Spikes, use them to hit all the Muumus at once. If you don’t, try to get the Muumus to follow you, then turn around and attack!

Break Broken Joe

Jump to avoid contact with Broken Joe’s tongue-like attack.
Throw as many Horse Hides as you can into Broken Joe’s open mouth. It’s his only weak point.

Direct from Easter Island, Broken Joe has taken his show on the road. His weak point? His wide-open mouth. As soon as he opens wide to send out a squiggly, tongue-like attack, jump straight up to avoid it and pitch a handful of Horse Hides right into his strike zone.

Big Rock

The mysterious meteor in the Lost Ruins may have something to do with recent events in the night sky. There are three holes of equal size in the rock. Items may have been removed from it after it landed.

There’s a strange message on the Big Rock that you can’t read. Maybe someone with experience in deciphering messages of this nature would have better luck.
Before you fight through the next tunnel, grab the Big Heart on the right side of the Lost Ruins.

The Big Rock Tunnel

Walking straight up from the entrance of this challenging tunnel leads into a dead end. Look for a secret passage in the right wall of the entry.

Split ’Em

Instead of trying to get close to these Loopers, blast them with the Asterisk. It splits and takes out two Loopers at once.

Avoid the Fuzz

Coming into contact with the Fuzz causes you to lose your ability to attack for a few seconds. Run from it and aim for the other enemies.

Up and Around

There’s nothing of note in this room. Walk around the wall on the right side and jump back into the lower room to find a secret passage.

Hoodoo Voodoo

The Hoodoo Doll fires in four directions. Use the Asterisk if you can, and stay as far away as possible. Direct contact is deadly.

On the Side

Use the Asterisk while facing left or right to take out the Loopers. Avoid hitting the Urchin until it’s necessary. Once the room is clear, you can exit without a problem.

Knock out Rocky

Rockies are vulnerable to your attack only when they hit a wall. Get out of their way as they charge, then send out an Asterisk when they get close.

Skip It

Don’t bother with the enemies in this room. As soon as you enter, head for the left wall and find a secret passage to the next room. You can get through without taking any damage.

The Statues of Twin Sumocho

The weapon of choice against this duo is definitely the Asterisk. Stay near the center of the room and hit both Statues at once. After you beat them, you find Dr. J!

Use the Asterisk to hit both Statues of Twin Sumocho with one shot.
Jump out of the way of the Statues’ fire and collect another Asterisk if you need it.

“Mike! You found me! I was beginning to think that I would never get out of these Ruins alive. Aliens have taken the three Crystals that were imbedded in the meteor that landed here. You’ve got to board their Ship and retrieve the Crystals!”

Mike’s Journey Continues…

Dr. J tells Mike the importance of taking the three Crystals back from the aliens, and like a true hero, Mike volunteers. To complete his journey, he must board an alien craft and challenge an alien overlord.

We’ve shown you the ropes and told you how to get a complete Life Meter. You’re ready to take on anything that’s thrown at you! Go get ’em!