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Nintendo Playing with Power eGuide
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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › Kirby’s Adventure

Copy Abilities

What makes Kirby special is his ability to swallow enemies and steal their powers. Read on to see all the Copy Abilities Kirby can steal!

Normal

Hit the Down Arrow when Kirby has an enemy in his mouth to copy the enemy’s special ability!

Back Drop

Kirby uses a powerful wrestling technique to defeat his opponents.

Ball

Kirby rolls into a smooth ball. If you hold the A Button, he jumps higher!

Beam

Kirby fires a beam like that used by some enemies. This is an easy weapon to use.

Crash

This power defeats all enemies on the screen, but you can use it only once.

Cutter

Kirby throws a series of cutters that return like boomerangs.

Fire

Kirby breathes fire. Enemies beware, or you’re gonna get burned!

Fireball

Kirby turns into a flying fireball. Jump and attack in a flash of fire!

Freeze

Kirby creates a shield to freeze enemies. He then knocks away the frozen blocks.

Hammer

This weapon is very powerful. Use it on stubborn bad guys to clear your path!

Hi-Jump

Kirby jumps many times higher than usual. Jump and dive-attack to beat the enemy.

Ice

Kirby can freeze enemies with his cold breath! He can then throw them into others!

Laser

Kirby fires a laser beam that bounces off slopes. Try it in many places!

Light

Dark areas are spooky. Light lets Kirby set off fireworks. It works only in the dark.

Mike

Kirby sings his favorite song three times. I wonder why that song hurts enemies…

Needle

Lots of needles, just like a porcupine’s, come out of Kirby. This is a great defense!

Parasol

Open your parasol and take a nice walk! Do you think this might have other uses, too?

Sleep

…Please…

…Let me sleep…

…A little more…

…Please…

Spark

Kirby creates fireworks-like sparks from his body. This is a great defense!

Star Rod

Make the final effort. Shoot the star to defeat the final enemy!

Stone

Kirby’s body turns into a solid rock. In this form, he cannot be hurt by enemy attacks.

Sword

Use the sword to defeat enemies. If you attack in midair, Kirby spins and slashes.

Throw

Kirby grabs an enemy and tosses it away like a shooting star. Use an enemy to beat others!

Tornado

Kirby spins and bumps away his foes. Hold the B Button to spin into the air!

UFO

Hold down the B Button to charge, and then let go. You can attack four different ways.

Wheel

Kirby turns into a wheel and moves at super speed. But watch for obstacles and excess speed!

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