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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › The Legend of Zelda › The Underworld

Labyrinth 6: Dragon

Level 6 Is Ultra-Difficult

The enemies you have to be careful about in Level 6 are the Like Likes and the Wizzrobes. Both are very tough opponents individually and even tougher when they appear together in some rooms. Bubbles are also thrown into the mix, making these fights even harder. Whether or not you clear Level 6 depends on how well you get through the combined attacks of the Like Likes and Wizzrobes. It’s a double challenge!

The Like Like, the Wizzrobe, and Bubble attack you at the same time. Get ready for a real challenge!

Getting the Map and the Compass

The first thing to do is get the Map and the Compass when you enter Underworld Labyrinth Level 6. Find the Compass one room west and one room north of the starting location. To find the Map, head to the room second from the top of the second row of rooms. Until you have both the Map and Compass, always verify the rooms you come through by using the Subscreen. That way you avoid getting lost or confused. Always stay calm and take careful steps.

If you have the Map and the Compass, you’re halfway to conquering Level 6.

Escaping the Locked Rooms

The room one room east and four rooms north of the starting area locks as soon as you enter it. You have gone through many rooms similar to this one. Do something with one of the two blocks in the room to unlock the doors. However, you must beat the enemies in this room first—the Like Like and the Wizzrobe. Concentrate all your energy and get ready to do battle!

The enemies here pose bigger problems than finding the trick to unlocking the room.

Attack the Like Like from a Distance

The trick to beating a Like Like is to get him before he gets too close to you. For this, the Bow and Arrow, Blue Candle, and Bombs are all effective weapons. However, you can’t use the same treasure forever, so when one wears out, quickly switch to a different one.

If a Like Like happens to grab you, don’t panic. Quickly pull out your Sword and stab him before he can eat your Magic Shield. You might be able to beat him in time!

There Are Two Kinds of Wizzrobes

The Yellow Wizzrobes always appear in either the line running horizontally or vertically from Link, and can shoot magic spells only toward Link’s current position. When you first see one appear, quickly jump out of its path. It is safest to attack a Wizzrobe from the side.

The Blue Wizzrobe is a lot tougher than the Yellow Wizzrobe to battle, because its pattern of movement is harder to predict. You have to really be on your toes, because the Blue Wizzrobe can also teleport into you, causing Link to lose health. Your best bet is to focus on a hit-and-run strategy. Keep moving; the worst thing you can do when you battle a Wizzrobe is panic.

Even when you’re in the safety of the entrance to a room, the Blue Wizzrobe can get you. Watch out!

Gleeok Is in the Central Room

Gleeok, the boss you beat in Level 4, is back, in the room in the top-left corner of the labyrinth, only now it has three heads and is a lot more powerful! Be careful! Just like you did in Level 4, go up to Gleeok’s side and plunge your Sword into the base of its neck; that’s the way to beat it.

This three-necked Gleeok is harder to defeat than the previous one, as are the enemies you meet as you progress to higher levels. Don’t let them sap Link’s Hearts!

Dodge the beam and stab Gleeok in the neck!

Discover the Door to the Shortcut

The shortcut leading to the top-right corner of the labyrinth is somewhere in the third room of the third row of rooms. In fact, the only way for you to get into that top-right room and the rooms surrounding it is to find the shortcut. If you fail to find the entrance to the shortcut, you could end up walking all over the labyrinth.

In order to find this entrance, you must do something to the block in the center of this room. It’s really quite a simple device, and since it’s used repeatedly, you’ve most likely figured it out by now.

The shortcut is in here somewhere!

Where to Find the Magic Wand

You find Level 6’s treasure, the Magic Wand, in the room at the top of the second row of rooms. There are two blocks in this room, and if you do something to one of them, the door to the treasure chamber opens.

The Magic Wand can be used in place of the Bow and Arrow and is quite a useful item. By all means, try to get it!

On the Underworld Map, the treasure room is usually hidden in the corner. This is true with the Triforce as well. Important things are in the corners of the labyrinths.

Get that Wand! It’ll really help Link fight!

Destroy the Like Like with a Wand

Your Bow and Arrow and Bombs are good weapons for attacking Like Likes, but eventually they will run out. You can use a Blue Candle too, but since you can only burn it once within each screen, it’s not the best weapon either. The Wand, however, can cast an endless supply of magic spells. It’s a lot easier to destroy the Like Like if you get your hands on the Wand.

The good old Wand gives Link a big boost in fighting power.

Listen to the Old Man’s Story

The Old Man who lives in the room at the top of the fourth row of rooms gives you a hint about where to find the Level 7 labyrinth.

So, after you clear Level 6, search out that place where no Fairies live. But what in the world did he mean by “secret”? It’s you who must discover it. Use your imagination to find a way into Level 7.

Gohma

Timing is essential to catch Gohma between blinks in order to get him right in the eye.

To get to the Triforce piece in the top room of the fifth row of rooms, fight Gohma in the room just below that. Unfortunately, Gohma is a terrible enemy, because he has a hard shell that can repel any attack.

Now’s the time to use the secret of Gohma’s weakness the Old Man in the room one east and one north of the entrance told you about. “Aim for the eye” were his words. The eye is Gohma’s weakness, but which weapon should you use on it? Try different weapons and aim at Gohma’s weak point.

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