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Contents

  • Playing with Power
    • Foreword
    • Introduction
    • The Inside Story of the NES
    • The Launch of the Nintendo Entertainment System
    • First-Party NES Titles: Launch Day
    • The Early Period (1986)
    • An Inside Look at Game Paks
    • The Middle Period (1987-1989)
    • Classified Information
    • Behind the Scenes with Shigeru Miyamoto
    • The Late Period (1990-1994)
    • Counselors’ Corner
    • NES Peripherals
  • Excitebike
    • Summary
    • How To
    • Tracks
  • Ice Climber
    • Summary
    • How to Play
    • Characters and Objects
    • Terrain
    • Scoring
    • Tips and Tricks
  • Super Mario Bros.
    • Summary
    • Levels
      • World 7
      • World 3
      • World 5
      • World 4
      • World 6
      • World 8
      • World 1
      • World 2
  • Balloon Fight
    • Summary
    • How-To
  • Donkey Kong
    • Summary
    • Playing Donkey Kong
    • Characters and Collectibles
  • Donkey Kong Jr.
    • Summary
    • How to Play
    • Cast & Items
    • Scoring
    • Recommended Tactics
  • Mario Bros.
    • Summary
    • How to Play
    • Characters and Items
    • Tips and Tricks
  • Kid Icarus
    • The Tale of Kid Icarus
    • Getting Started
    • How to Play
    • Exploring Angel Land
    • Powering Up
    • Items
    • Enemies
    • Completing Kid Icarus
    • Stages
      • Underworld
      • Overworld
      • Skyworld
      • Palace in the Sky
  • Metroid
    • The Metroid Story
    • Summary
    • Getting Started
    • How to Play
    • Power Items
    • Enemies
    • Completing Metroid
  • The Legend of Zelda
    • Summary
    • The Legend of Hyrule
    • Hero Training
    • Items
    • Characters
    • The Overworld
    • The Underworld
      • Labyrinth 1: Eagle
      • Labyrinth 2: Moon
      • Labyrinth 3: Manji
      • Labyrinth 4: Snake
      • Labyrinth 5: Lizard
      • Labyrinth 6: Dragon
      • Labyrinth 7: Demon
      • Labyrinth 8: Lion
      • Labyrinth 9: Death Mountain
    • The Second Quest
      • The Second Quest
      • Story
      • Conquering the Underworld
  • Punch-Out!!
    • Summary
    • Story
    • Roadwork
    • Minor Circuit
    • Major Circuit
    • World Circuit
    • The Dream Fight
  • Super Mario Bros. 2
    • Story
    • Characters
    • Welcome to Subcon
    • Know Your Enemies
    • Worlds
      • World 1
      • World 2
      • World 3
      • World 4
      • World 5
      • World 6
      • World 7
  • Zelda II: The Adventure of Link
    • Summary
    • The Story of the Adventure of Link
    • Hyrule
  • Super Mario Bros. 3
    • A Message From Mario
    • Story
    • Being Mario
    • Worlds
      • World 1: Grass Land
      • World 2: Desert Land
      • World 3: Water Land
      • World 4: Giant Land
      • World 5: Sky Land
      • World 6: Ice Land
      • World 7: Pipe Land
      • World 8: Castle of Koopa
  • StarTropics
    • Summary
    • A Letter From Uncle Steve
    • Chapters
      • Chapter 1: Prelude
      • Chapter 2: Dolphins
      • Chapter 3: Storm and Calm
      • Chapter 4: Confession
      • Chapter 5: Captain Bell
      • Chapter 6: Reunion
  • Dr. Mario
    • Summary
    • Dr. Mario’s Diagnosis
    • Dr. Mario’s Med School
  • Kirby’s Adventure
    • Summary
    • A Crisis in Dream Land!
    • Copy Abilities
    • Levels
      • Level 1: Vegetable Valley
      • Level 2: Ice Cream Island
      • Level 3: Butter Building
      • Level 4: Grape Garden
      • Level 5: Yogurt Yard
      • Level 6: Orange Ocean
      • Level 7: Rainbow Resort
      • Level 8: Fountain of Dreams

Nintendo Playing with Power Guide › The Legend of Zelda › The Underworld

Labyrinth 2: Moon

Level 2 Is a Piece of Cake!

Level 2 has a crescent shape like a moon. Even if it’s a little tougher than Level 1, it’s still very straightforward. With the Boomerang and Bow in hand, this should be no problem at all!

Boomerang Gels and Keese

Gels and Keese are the weakest of all the enemies in the Underworld labyrinth. They don’t have much offensive power, nor do they move quickly.

You can make short work of these enemies with a simple throw of your Boomerang. A single hit with the Boomerang instantly defeats either enemy and allows you to keep your distance from the baddies. Just don’t underestimate either of them. Both enemies have erratic movements, and Keese are speedy, making them hard to hit and avoid.

Looking for the Map and Compass

You can find the Compass in the bottom-right corner of the labyrinth, and the Map in a room just above that. Approach both rooms from the west; so from the entrance, head east one room, then north one room. From here, go east to reach the Compass; go one more room north, then east, and the Map is yours.

Blade Traps! Look Out!

The Underworld is a deadly, dangerous place full of monsters and traps. One such trap is the fast-moving Blade Trap, found in the third room from the top of the right row of rooms in your Map. These traps sit completely still in a room until you pass them either horizontally or vertically. As soon as you enter their line of sight, these bladed baddies swiftly slide toward you in an attempt to smash Link into Swiss cheese! Stay out of their line of sight at all costs to make it out in one piece.

Pull the Ropes

Ropes are the snake enemies encountered in this labyrinth. They usually move slowly, but once they vertically or horizontally align with Link, they make a mad dash toward him.

Use their predictable movements against them for an easy victory. If you’re at full health, align with the Ropes and unload Sword beams at them as they charge toward you. The key here is to not let them get close, so if you lack a Sword beam, shoot them with the Bow or stun them with the Boomerang and go to work!

Desert Fire Worm, Moldorm

The intimidating worm enemies called Moldorms inhabit the fifth room in the center column of the Map. They aren’t particularly hard if you know what to look for.

The trick is to fight them calmly and to make sure your attacks land. They don’t move particularly fast and they usually gravitate toward your location, so just stand still and wait them out. As they approach, give them a good stabbing. If you go hunting for them, you’re almost certain to take damage when they jump out of the ground, so turtling is definitely the best strategy here.

Challenging Treasure: The Magical Boomerang

You can get a new Boomerang in the third room from the bottom of the right column of rooms (it’s the room above the Map and Compass rooms). The Magical Boomerang appears after you clear out all the Goriyas in the room, but that’s much easier said than done.

Arm Yourself with Knowledge

While in this room, you must defeat Goriyas while avoiding not only their boomerangs, but also fireballs spit from the statues in the four corners of the room. If you grabbed the Magic Shield before entering Level 2, you can block the incoming fireballs without too much issue. Otherwise, stay nimble, move quickly, and dodge those attacks! You can do it!

An Old Man is in the room at the top of the right column of rooms. A quick visit to him gives you information on how to defeat the indestructible Dodongo, boss of this labyrinth! Not a bad deal for a quick visit with a friend, huh?

Dodongo

Dodongo’s lair is the room at the very top of the middle column of rooms. When you begin the fight, one thing becomes painfully obvious: you can’t damage Dodongo! Don’t panic! While Dodongo’s hide is too thick to take damage, he is a notorious glutton who eats anything left in front of him. Take advantage of this and plant a Bomb directly in front of his mouth, and he’ll scoop it up swiftly.

Repeat this twice to take Dondongo down for the count, leaving the Triforce piece unguarded and a shiny new Heart Container is yours for the taking.

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