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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The Journey

Chapter 7: The Magic Chisel

Lake of Nine

The World Serpent has explained to Mimir that you need two things to reach the land of the Giants: you must learn the Jötunheim travel rune, and then carve it into a special gateway using a magically imbued Chisel. Kratos decides to seek the Chisel first.

1. Serpent’s Horn platform

2. Boat dock

3. Channel entrance (oarsmen)

4. Beach

5. Crank-wheel (opens gate)

6. Gate

7. Mason’s Channel

8. Northern Dock

9. Wulvers!

10. Giant’s ring crystal

11. Climb chain

12. Climb wall

13. Climb chain

Coffin

Hidden Chamber

Mystic Gateway

Raven

Journey Objectives

  • Follow Mimir’s instructions to the Chisel
  • Investigate the dead Giant
  • Retrieve a piece of the Chisel
  • Find a way to break the ice
  • Talk to Sindri
  • Find a way to the hammer
  • Make your way up the hammer
  • Release the Strap
  • Find a way to the hammer’s head
  • Push the hammer
  • Make your way to the Chisel
  • Retrieve a piece of the Chisel

New Enemies

  • Wulver
  • Fierce Wulver
  • Fierce Ogre
  • Boss: Magni
  • Boss: Modi

OBJECTIVE: Follow Mimir’s Instructions to the Chisel

First off, spend that shiny new XP awarded for finishing the previous chapter. Then turn the switch on the Serpent’s Horn platform (1) to ride back down to the bridge. Facing the temple building, descend the stairs on the left and proceed to the boat at the dock (2). Push off and veer slightly right toward the two tall oarsmen statues (3). This is the entrance to The Mason’s Channel. Row between the oarsmen’s paddles.

Consider Exploring

This might be a good place to work your way around the Lake of Nine a bit and explore a few of the beaches and other landing sites. Check out our Lake of Nine Exploration chapter for full coverage of the lake’s explorable areas.

Open the Channel Gate

Paddle up the channel until you find the waterway blocked on your left by a huge gate (6). Continue past it to the beach (4) and debark. If you want, talk to the “wayward spirit” over in the back-right corner to trigger a new Favor. (Check out our walkthrough for the quest, “The Anatomy of Hope,” in our Favors chapter.) Then move up the beach to the crank-wheel (5) and turn it to open the channel gate.

Unfortunately, doing this stirs up all manner of trouble. An Ogre and a team of Dark Elves suddenly assault the crank platform. After you clear the beach, scoop up the dropped pickup items, then hop back in the boat and row through the open channel gate (6). As you glide up the icy channel (7), Mimir tells the story of Thamur, the giant stonemason. Paddle all the way upstream to the Northern Dock (8).

OBJECTIVE: Investigate the Dead Giant

Defeat the Wulvers

Note the Mystic Gateway at the dock, and then turn your attention to the growling creature feeding on a carcass across the ice (9). This is a powerful Wulver—part man, part wolf, all melee monster. When it rises up to howl and glows red, a frenzy follows: a wild slashing attack with enhanced speed and fully extended claws. Be ready if the beast gets Kratos in its grasp—quickly tap Circle to escape.

Nail the Wulver repeatedly from long range using Atreus’ Shock Arrows first to stagger it in place, then follow with Leviathan tosses. (If you just throw the axe, the Wulver executes a nifty side-dodge.) This way you can keep your distance to take it down safely. Whenever the Wulver rises to howl, hit him immediately with Shock Arrows to interrupt the frenzy.

Soon a second Wulver leaps down into the clearing and rushes to attack. If the creature gets into close range, your shield can block its first swipe. But the hit is so powerful that it can stagger Kratos, leaving him wide open for a deadly follow-up slash. Roll to evade the Wulver’s claws, back away, and keep Atreus firing Shock Arrows to jolt the beast. When it staggers with electricity, nail it with Leviathan!

Wulver

This razor-clawed predator is a lethal melee fighter with a furry, durable hide and a lightning-fast sideways dodge that makes him hard to hit with axe throws. Watch for the Wulver’s angry howl—it rises up, arms and chest glowing red, working into a state of frenzy. Then it suddenly dashes in close to start swinging, its huge claws fully extended like great scythes.

A key tactic: Use Atreus’ Shock Arrows to keep the Wulver off-balance and interrupt his howling-frenzy buildup while Kratos punishes the beast with melee strikes. If a Wulver gets in close, it uses a double-slash attack—the first slash can break your block so that the second slash gores you good. Evade and maintain distance, slinging your axe and arrows at the beast. Occasionally the Wulver gets Kratos in a death grip while it’s glowing and frenzied. Tap Circle rapidly to escape!

Use the Ring to Advance

After you clear the dock area, Atreus warms his hand at a fire next to another locked Hidden Chamber of Odin. Look up at a great red crystal glimmering in the Giant’s ring (10). That looks like Shatter Crystal, doesn’t it? Fire a Shock Arrow at it to trigger an explosion that drops the massive ring to the ground. The crystal dims for a second and then relights—it’s the regenerating type!

Grab the big ring and rotate it to the right as far as it will go; a curtain of icicles stops the turning. Step back and fire another Shock Arrow at the crystal to shatter the icicles. This opens a passage into an alcove that holds a coffin.

Then rotate the ring all the way to the left and shoot its crystal with another Shock Arrow. This blasts open a passage that runs around the ring to a chain (11).

Climb down the chain into what looks like the collapsed remains of an armory with another locked chisel door. (You’ll be able to open these soon.) Knock down the hanging bucket of Hacksilver, then climb up the low back wall (12) to find a curving passage.

Follow the passage up to another chain (13). First, find the coffin just past the chain in a back alcove. Then climb the chain to the top to see an expanse of frozen lake and poor Thamur—hammer in hand, Chisel in head. Mimir says you must find the tip of that massive Chisel to acquire the magic you need.

The Frozen Lake

14. Exit from armory

15. Wulvers!

16. Lore Marker / Sap-embedded crystal

17. Runic Gate

18. Rune spinner

19. Shatter Crystal source

20. Rune spinner

21. Crystal base (bring crystal from (16))

22. Lift rock

23. Two-Ogre battle!

24. Climb chain to Sindri’s shop

Chest

Coffin

Lore

Shop

OBJECTIVE: Retrieve a Piece of the Chisel

Clear the Frozen Lake

Another Wulver is feasting on flesh across the ice. Go terminate the creature, and be ready for a second Wulver to strike. (They often travel in pairs.)

When both Wulvers are deceased, explore the lake, looting the coffin in the center of the yard, and a couple of chests as well. Then go stand below the Lore Marker (16) inset on the wall of the ruins. Direct Atreus to translate.

lore: Njörd of the Vanir

Find this Lore Marker up high on a wall of the ruins overlooking the plain where you find the Nornir Chest.

Open the Runic Gate

Approach the heavy gate (17) to see three runes glowing above it and a coffin glittering in the chamber behind the gate. This is not a standard Nornir Chest, but you solve it the same way—find and break all three runic seals to unseal the gate. To break the magic seal, you rotate three disc spinners until the correct rune is displayed on each one. Here’s the solution:

  • One disc spinner is to the left of the sealed gate (17). Toss Leviathan at the glowing disc to turn the spinner once. But you need to turn it once more, and now the disc has rotated behind the spinner. Head over to the left until you get a throwing angle at the disc, then hit it a second time. Now the correct rune is displayed. One seal broken, two to go.
  • Next, find a two-panel spinner (18) atop the ruins across the lake, not far from the Lore Marker. Throw Leviathan at the gouged wooden panel to rotate the spinner, and immediately recall the axe. Rotating this first spinner raises a disc spinner just to the left. Quickly toss Leviathan once at this second spinner’s right-side disc to display the correct rune.
  • Finally, find the Yggdrasil root (19) on the lake’s edge and grab a chunk of Shatter Crystal. Throw it at the red sap barrier across the lake (20) and detonate it with a Shock Arrow. This disentangles a disc spinner from the roots. Throw Leviathan once at the left disc to display the correct rune. The heavy gate automatically opens, and you can loot the coffin inside for a Legendary Enchantment.
Find the Realm Tear

Return to the Yggdrasil root and grab another Shatter Crystal (19). Toss it at the red sap dripping down the ruins just to the left of the Lore Marker (16) and detonate it with a Shock Arrow. The blast frees a crystal that drops to the ground.

Pick up the loose crystal and go install it in the crystal stand (21) at the far edge of the lake. Toggle Atreus’ quiver to Light Arrows, and then fire one into the crystal. This activates a strange glittering energy sphere called a Realm Tear. In his journal, Atreus describes it as a “little tear in the fabric of reality.”

Approach it and press Circle when the button prompt appears; Kratos grabs the tear and pulls it closed. Doing this also bestows a rare substance, Dust of Realms, into your Resource inventory.

Get to the Thamur’s Head

Exit up the ravine to the northeast. As you approach a corner (22), a stone corner column falls over, blocking the passage, and a new flying foe hovers in to attack. The Ice Nightmare—the Hel-walker variant of the Nightmare—spits painful bluish projectiles that inflict both physical damage and slow you with freezing. As always with Nightmares, rely on Atreus’ uncanny marksmanship to knock them down.

Ice Nightmare

This flying nuisance behaves like its Nightmare cousins, except its projectile is freezing cold—each spit inflicts both physical damage and slowed status. The small creature hovers and darts with an agility that makes it challenging to target. Carefully aim your axe throws and be ready for it to pick up and incapacitate Atreus as well.

When the sky is clear of icy fliers, pick up the big rock and move into the next area (23). The travelers spot the glowing tip of Thamur’s great Chisel under the lake ice. It will take quite a powerful smash to break through that surface, but Kratos has an idea.

OBJECTIVE: Find a Way to Break the Ice

First, however, you’ve got some serious business to transact with a nasty mob of monsters. First up is a mixed squad of Draugr—a big Heavy Draugr swinging a two-handed hammer, a projectile thrower, and some speed-enhanced soldiers with shields to make things more difficult. This is not an easy fight, so use your agility frequently to roll out of trouble.

Wait for the Right Moment to Rage!

The battle on the ice by Thamur’s head is a wild and difficult affair, with a large number of Draugr working side by side with an ugly pair of Ogres. Save your Spartan Rage until the Ogres appear later in the fight. Your rage state should let you eliminate at least one of the Ogres, making the fight’s endgame much easier.

But that’s just the start. More Draugr warriors start pouring onto the ice, joined by two furious Ogres. To survive this onslaught, you need to do three things: keep hitting and rolling; keep stomping on green Healthstones, which are plentiful in this fight; and when it’s available and the time is right, unleash your Spartan Rage.

OBJECTIVE: Talk to Sindri

After the fight, Sindri appears and drops a chain down from a high platform (24). Climb up to trigger a scene: Sindri explains how it is that the Huldra Brothers can set up shop so quickly in so many places. Their ability to “slip between realms” at will lets them travel fast and pop out of sight. Then Sindri adds another Mark of the Dwarves to Leviathan.

Route to Thamur’s Hammer

24. Climb chain to Sindri’s Shop

25. Braid-ring

26. Arena entry (Traveler fight!)

27. Movable stone block

28. Move block here

29. Move block here

30. Jump here from sword sculpture (coffin)

31. Jump point to (32)

32. Climb wall

33. Roof access

34. Shatter Crystal in buckle (start)

35. Buckle ends up here

36. Entry Porch

37. Rising floor (after puzzle solved)

38. Sand bowl

Chest

Coffin

Legendary Chest

Shop

OBJECTIVE: Find a Way to the Hammer

Kratos’ plan is to knock over Thamur’s gigantic Hammer onto the lake to smash through the ice. Spend some time at Sindri’s Shop upgrading stuff—make sure you get your chest armor’s socket filled with the best Enchantment to match your style, and upgrade the Talon Bow if you’ve got the resources—and then upgrade your Skills too.

Blast Thamur’s Beard Jewelry

When finished, look up to the right behind Sindri’s Shop tent. A bright red gem glows in a spinner ring that braids some of Thamur’s cable-thick beard hair. If you fire a Shock Arrow at the gem in the braid-ring, it explodes—it’s made of Shatter Crystal!

Turn right and note two more spinner braid-rings. The farthest ring has its gem spun toward you, but if you detonate it with another Shock Arrow nothing much happens. But the closer braid-ring (25) has its gem turned away. If you toss Leviathan at the ring’s spinner panel, it flips around in a full circle, giving you a brief glimpse of the Shatter Crystal gem.

Aim at the bottom-left edge of the spinner panel, toss the axe, and then quickly shoot a Shock Arrow as the gem spins into sight. The explosion knocks Thamur’s braid off the structure and clears a path forward.

Hop across the gap between structures and follow the walkway up a pair of ledges. Approach the building where the giant chain enters and punch open the chest just outside. Then turn left and follow the walkway to the entry doors (26). Open the doors and step into the arena-like building.

Defeat the Traveler CHAMPION!

Inside, a new foe awaits—a powerful armored knight known as a Traveler Champion. (Check out our Traveler Champion notes on this page for an overview of his attacks and your best counters.) Don’t be fooled by the slow, backward march of his initial approach—when he suddenly swings, the strike comes lightning fast and hits with devastating force.

With a five-segment health bar, the Champion features impressive durability. To make matters worse, the shield slung across his back is impenetrable.

Traveler Champions have a devastating area attack as well. When the knight raises his glowing skull rune, try to nail it with a quick axe throw to interrupt the Seiðr spell he’s conjuring. Otherwise he slams the rune to the ground, unleashing a massive energy burst that inflicts heavy damage as well as Burning unless you can block it.

Once you knock down the Traveler Champion’s health bar a bit, he starts getting help from fellow Seiðr warriors, the poison-tossing Shadows. When their projectiles are flying, a good tactic is to make one or two quick hits on a target, then roll away and repeat. This keeps you from getting stung by Shadow throws while you’re engaging the Traveler. But watch out for the Champion’s sudden, blazing dash across the arena, sword extended.

When the Traveler’s health bar drops into its final segment, the knight loses his helmet. Once the Traveler Champion finally falls and you’ve cleared out any remaining Shadows, scour the arena for pickups, including valuable new crafting items like the Traveler’s Armor Shards. (As Kratos says, “We will show them to the Dwarves.”)

Traveler Champion

The Traveler Champion approaches deliberately, walking backward so that his shield fends off axe throws and arrows until he gets closer. Then he suddenly unleashes a furious sword attack—either 360-degree side-swing spins or overhead slashes, often several in a row. Be ready to dodge his horizontal attacks by dodging backward, and to evade his vertical attack by dodging to the side..

The knight also has a blazing-fast dash attack with sword extended. Roll out of the way! If he slowly raises a skull rune above his head, nail it with a quick axe throw. Otherwise the Champion slams the rune to the ground, unleashing a devastating shockwave that inflicts damage and instant Burn status if you’re caught in the blast radius.

Watch for a telltale flash before all of the Traveler’s big attacks; if the flash is yellow, you can try to parry, but if it’s red (unblockable), evade immediately! Again, take advantage of his brief post-lunge immobility to deliver punches, arrows, and axe hits into his front side.

Find Three Chests

Go grab the handle on the huge stone (27) and pull it out of the doorway it blocks. If you step out that doorway and head to the left, you reach a marked jump point (31). But before you make that leap, you can find a pair of chests back inside the arena structure.

First, pull the block as far as it will go (28) across the room. Climb on top and jump through the hole in the wall to loot a chest on the balcony just outside. Then hop back down and push the stone block back as close to the doorway as possible without barricading it (29).

Face the giant sword sculpture and toss Leviathan at its rightmost disc (circled) to spin the sword rightward one turn. Climb back atop the stone block and leap across to grab a handhold on the big sword sculpture. Climb to the top, slide to the right, and then jump down onto the platform below (30) to find a gleaming Legendary Chest.

Drop back down to the floor inside, exit the doorway (27), and return to the marked jump point (31). (If you look up, you can see Thamur’s massive hammer looming above you, held in place by two restraining straps.) Hop across the gap to grab the wall (32). Shimmy to the left and down to reach a doorway into a small wrecked chamber with another chest inside.

Break the Hammer’s First Strap

Exit the wrecked chamber and start climbing again. This time work your way upward and to the right, climbing around the corner of the structure until you can crawl up onto the roof (33). You see a gargantuan decorative strap hanging loose from the handle of Thamur’s hammer far above. At the strap’s bottom, it has a huge red gem embedded in a buckle (34).

The gem, of course, is made of Shatter Crystal, the regenerating kind. Approach the buckle and press Circle to give it a push and watch it swing close to the ice-encrusted handle of the Hammer. Push the buckle again, but this time fire a Shock Arrow into the gem as it swings closest to the handle. The explosion shatters some but not all of the ice. Repeat this procedure a second time to shatter the remaining ice. Watch as one of the restraining straps on the hammer tears loose. Unfortunately, the other one remains attached, though barely!

OBJECTIVE: Make Your Way Up the Hammer

Follow the wooden walkway to the buckle (35) and shoot the gem with a Shock Arrow. This shatters a nearby curtain of icicles, opening a passage to a coffin. After you loot it, jump onto the buckle and climb the strap. When you reach where the strap connects to the handle, climb rightward around the handle’s curve. Then continue upward to the small tunnel-like opening through the handle. Enter the tunnel, proceed to the other end, and kick out the covering to see a spectacular overview of the frozen lake below.

Turn left and grab the wall, then climb outside the handle again, working your way up until you reach another tunnel-like opening. Enter that to see a Shatter Crystal blocking the far end. Fire a Shock Arrow into that crystal to blast an opening. At the end, turn right and climb up the handle yet again.

OBJECTIVE: Release the Strap

At the top, you can see where the remaining strap is still attached to the hammer’s handle by a broken piece of the strap ring. Approach the ring and press Circle to grab it, then tap Circle rapidly to fling it off. As the strap falls away, Kratos and Atreus leap to the entry porch (36) of a nearby tower…but unfortunately, the Giant’s hammer falls sideways, and its head ends up leaning against the cliff next to it!

OBJECTIVE: Find a Way to the Hammer’s Head

Solve the “Seasons” Puzzle

Enter the tower to find a coffin just inside. Loot it and step to the edge of a big hexagonal chamber (37) with a collapsed circular floor and a sand bowl (38) on the far side. Four framed symbols depict the four seasons across the far wall; each frame has discs underneath that you can hit with Leviathan to change the season displayed. From the room entrance, veer right and smash the slats covering a small hole just big enough for Atreus. This gets the boy over to the sand bowl.

When Atreus reaches the bowl, press Square to have him read the riddle. Your task is to toss Leviathan at the discs underneath the portraits to change the seasons depicted until they’re arranged in reverse order—that is, from right to left—starting with Winter.

Here’s the solution pattern, from right to left:

  • Under the first (rightmost) portrait, hit the discs to display the Winter snowflake symbol.
  • Under the second portrait, hit the discs to display the Spring flower symbol.
  • Under the third portrait, hit the discs to display the Summer sun symbol.
  • Under the fourth (leftmost) portrait, hit the discs to display the Autumn leaf symbol.

When you have the correct sequence, press Square to activate the puzzle—a rune word appears on the center column, and Atreus writes it in the sand to raise the floor, now reconstructed. Step aboard as the floor starts rising up the tower, powered by a strange sparkling energy.

Defend the Platform…and Get Off in Time!

As long as Atreus keeps writing in the sand bowl, the strange Vanir energy lifting the platform remains constant. But like your earlier ride on the mining elevator back in the Mountain shaft, waves of attackers suddenly start dropping onto the rising platform, pulling Atreus away from the bowl to fight.

Clear the Floor Fast!

Note the yellow timer bar that appears on-screen when each enemy attack wave drops onto the rising platform. You must defeat the current wave and get Atreus back to writing in the sand bowl before the timer runs out. If it hits zero, the Vanir magic fails and the floor collapses.

First Wave

First, a Draugr squad bursts through the symbol portraits on the tower wall. The first few attackers are lower-level swordsmen—some with Speed or Projectile enhancements added, but still relatively easy to crush swiftly. If you’ve been diligently upgrading Atreus’ bow level and Skills, he proves a stout ally in this kind of fight.

When the first enemy wave is finally broken, Atreus observes that the energy lifting the floor has depleted, and hustles back to write in the sand bowl to replenish it. During this breather, hurry around the platform grabbing pickups to boost your health and rage meters.

Second Wave

The next wave features more Draugr, including a dangerous Heavy with its two-handed battle axe. Once again, clear the platform before the timer bar runs out, or else the floor collapses under you.

Third Wave

The tough third wave starts with a swarm of Gloom Nightmares with their painful blinding spit. Popping Nightmares, of course, is Atreus’ specialty, so fire his bow at them as fast as he can generate arrows. Soon another Draugr squad drops in to join the wave attack—this time a crew of the Explosive type, followed by more Gloom Nightmares in support of a hissing Revenant. This is a good time to unleash your Spartan Rage, if available, to clear the platform quickly and cleanly.

Fourth Wave

As Atreus gets back to the sand bowl, look upward to see that you’re near the top of the tower now. Spot the pair of red Shatter Crystal gems hidden behind veils of icicles, one on either side of a stone balcony. Suddenly the icicles explode and a trio of Projectile Draugr step onto the balcony to fling fireballs down at you.

This projectile attack dislodges the sand bowl, which drops away. Atreus can no longer keep the Vanir magic flowing, and the yellow timer bar immediately drops close to zero. Your platform starts to grow unstable!

Now that Atreus is free to fight, quickly shoot a Shock Arrow into either one of the red gems up on the balcony to detonate it. The explosion rocks the tower, and a large chunk of the balcony drops away. Fire another Shock Arrow into the other gem to shatter the entire balcony under the Draugr, revealing a cracked wall. Sprint directly to the wall and climb it to escape the tower just as the floor collapses behind you.

Jarl’s Stronghold

39. Emerge from under hammer

40. Old wooden platform

41. Jump across gap here

42. Dark tunnel

43. Banquet Hall

44. Climb block

45. Jarl’s throne

46. Sindri’s shop

47. Jump point

48. Wooden platform

49. Boss battle arena!

50. Magic Chisel

Chest

Coffin

Lore

Shop

OBJECTIVE: Make Your Way to the Chisel

Get to the Banquet Hall

When the scene ends, creep out from underneath the hammer. When you emerge (39), you can see the glowing tip of the Chisel up ahead, protruding downward from poor Thamur’s head. Jump across to grab the pillar, and start climbing along the canyon. Just around the first corner, you can see a coffin in a grotto directly below you.

But to reach it, you must climb past it on the cliff above it (triggering a small avalanche), then swing around the next corner. You hear a conversation: two fellows, obviously looking for you. At the corner, drop down twice, then work your way back to the right to reach the grotto with the coffin. Then get back to climbing leftward until you can jump down onto a dilapidated wooden platform (40), where you find a green Healthstone.

Cross the platform to the exposed pillar and climb up until you can jump off onto a marked rock ledge. Follow Atreus down the rocky path along the cliff’s edge and jump across the gap (41) left by a collapsed walkway. (Don’t miss the Hacksilver sack on the other side, to the left on top of a marked stone block.) Proceed through the doorsl (42) into a ruined, foul-smelling Banquet Hall.

Blast Away the Ice Barriers

The Banquet Hall features an interesting (and disturbing) set of monster silhouettes frozen in the ice that seals shut three openings on the back wall. You also find another chisel door that you cannot open yet. Finally, note the explosive Shatter Crystal glimmering in the chandelier that’s frozen against the wall.

The solid, monster-filled ice wall blocks the way out of the hall, so you have to blast it out, section by section. Unfortunately, doing so thaws out the monsters, which emerge cold and angry about the whole situation. We describe how to take each section one at a time, but you can, of course, blast them all open for an extra challenge.

Here’s how to get the party started:

  • First, shoot a Shock Arrow into the crystal on the chandelier to blast it loose from the near wall. It swings across the room and embeds in the center ice block with a Troll inside.
  • Shoot the chandelier crystal again. The explosion cracks the ice around it, but the ice wall doesn’t break! The chandelier swings over to the Valkyrie monument and gets stuck again.
  • Shoot the chandelier yet again. This time the explosion knocks the crystal out of the chandelier onto the hearth below (43). Now you’re ready to shatter some ice.
  • Grab a chunk of the fallen Shatter Crystal, toss it at the center ice block, and fire a Shock Arrow at it. This blasts apart the ice and releases a towering Ice Troll called the Stonebeard King.

Defeat the Stonebeard King!

You’ve fought Trolls before, so use similar tactics, nailing him repeatedly from across the room with axe throws and arrows. But keep in mind that this hall is a relatively tight space. Don’t get cornered! As with all Trolls, watch out for his foot stomp—this one sends icy fissures across the floor—and beware his vertical pillar slam, which sends out an arctic shockwave. Both of these frosty attacks inflict slowed status, so don’t get caught in their radius. Once Stonebeard loses some health, a couple of wolves join the fray, so be on the lookout for these pesky additions.

When the Ice Troll’s health bar gets low, he starts swinging his pillar wildly, side to side, as he rushes you. Keep out of reach, and keep your arrows and axe slicing through his Trollish flesh until Stonebeard falls stunned. Use your stun grab to hop aboard and hammer him into final submission. Be sure to scoop up the valuable pickup items the King drops.

Release the Wulvers!

Use another Shatter Crystal to shatter the leftmost ice block, which frees a Wulver trio. Two of them are the same kind you fought earlier, but one is a Fierce Wulver, tougher and stronger than his cousins. He has a deadly dash attack that starts with a drop to all fours, then he unleashes a galloping dash that ends in a brutal shoulder slam or a grab. As with regular Wulvers, interrupt the howl with an arrow barrage from Atreus.

Fierce Wulver

This variant’s behavior is similar to that of the standard Wulver breed—when the beast howls, he induces a frenzy state, imbuing himself with glowing red rage. But whereas the regular Wulver gains a speed boost from the frenzy, the Fierce Wulver’s howl unleashes an infusion of raw strength. Don’t let him gore you while he’s glowing!

Fierce Wulvers can close the space quickly with a straight-line dash that starts with a drop to all fours. Watch for the telltale drop and flash, and then roll out of the path of the dash. This creature can also lunge and attack in this state, grabbing Kratos!

Release the Fierce Ogre!

Once the Wulvers fall, grab another Shatter Crystal, toss it at the rightmost ice block, and shoot a Shock Arrow to release the Fierce Ogre frozen inside. He’s accompanied by a pair of fliers—one Ice Nightmare and a flame-spitting Fire Nightmare. Pop the Nightmares with Atreus’ arrows immediately so you can focus on the Fierce Ogre.

The Fierce variety of Ogre has the same punishing, double-fisted overhead slam as the standard Ogre. He can also rip boulders right out of the ground and fling them at Kratos from across the field, thus adding a long-range attack option.

Keep Atreus drawing the monster’s attention so you can hammer it from behind. If you manage to stun the beast for a stun grab, use the attack buttons to finish him off. (No need to steer him around, since there are no other ground foes to target.) Then gather all the valuable pickup items he drops.

Fierce Ogre

Like his standard Ogre brothers, the Fierce Ogre is a mindless beast who only wants to crush foes into flattened corpses with a shuddering ground slam and long-reach punches. But this Ogre variant also adds a lethal long-range projectile strike, ripping big boulders right out of the ground, then flinging them overhead at you. Be sure to dodge these rocks—if the boulder hits, Kratos is dazed for a few seconds.

Visit Sindri

Before you head into the newly opened passage, grab one more Shatter Crystal (43) and toss it at the coffin covered in red sap that you can see in a high alcove overlooking the hall. Shoot the crystal with a Shock Arrow to blast off the sap; now you can loot the coffin when you reach it later. Climb up the yellow-marked ledge (44) and ascend the stairs past the frozen jarl’s throne (45).

Continue upstairs to a large balcony area (46) where Sindri has set up another shop. Talk to Sindri to learn that the two “men” you overheard are actually gods—Magni and Modi, sons of Thor.

You get some tips on how they fight, too. Upgrade your equipment if you have the resources—you’ll need the best you can get for the upcoming fight. (The Dwarf can use the Traveler’s Armor Shards and Grisly Trophies to make some nice new chest armor.)

Proceed to the far door, stopping to punch open the chest near the doorway. Climb over the marked block on the right to find the coffin you disentangled earlier, and loot that, too. Follow the wooden walkway to a jump point (47) on the left, and leap across to the marked handhold. Climb around the corner to the right—you can see the glowing Chisel tip off to your right—then jump down onto another wooden platform (48) overlooking the Chisel.

OBJECTIVE: Retrieve a Piece of the Chisel

Press Circle to hop down to the floor—and yes, it is an arena (49). Your arrival triggers a scene: you finally meet the sons of Thor. Magni drops in atop a slain Ogre and lightly tosses it aside like rag doll. He calls for your surrender: “The Allfather demands it.” Then Modi drops in, utters some insults, and the battle is on!

Defeat Magni and Modi!

As Sindri explained, Magni has great strength and wields a huge sword hardened by cyclonic thunder. He’s not one for fancy moves, preferring to simply step close and swing hard, but he does have a nifty twirling dodge move, spinning away when things get too hot.

His brother Modi uses mace and shield. Both have six-segment health bars at the bottom of the screen—and thus you can see it will be a long, hard fight. Keep your shield at the ready to block their swings, and keep the Shock Arrows flying.

Phase 1

Focus most of your early attacks on Magni (the big guy). His forte is raw strength rather than cunning, with a simple attack pattern that’s easy to anticipate in this first phase: either a big sideways swipe or a brutal overhead slash. Roll away when he winds up, keep your distance until he’s done, and then rush in to counterattack.

Keep this up until the first segment of his health bar is nearly empty. At that point, the stunned Asgardian takes a knee, surrounded by a sparkling blue shield that provides impenetrable protection—you can’t hit him or use a stun grab. However, a stunned Magni can’t attack you, so take advantage and turn all of your attention (both Kratos and Atreus) on Modi.

Modi sticks to basic mace-swinging attacks. He can bang his mace on his shield to imbue his attacks with Frost magic. When he raises his shield for protection, knock it aside with your own shield using Block Break (double-tap of L1) and follow up with a heavy attack swing. When Modi’s health bar drops to the same point as Magni’s, the brothers are suddenly imbued with lightning and cry out, “Ódr bródir blindr!”

Then Magni slams his sword into Modi’s shield to unleash a powerful blinding spell that drops like a thunderstorm over the arena.

Phase 2

Kratos and Atreus set up back-to-back for this tense sequence. You cannot attack; you can only rotate in a circle and press L1 to block your foes’ sudden charges. The key to survival: keep a sharp eye on the orange directional pointer (circled in our shot) that appears whenever one of the brothers is about to make a dash at you.

Rotate quickly so that Kratos faces the direction the indicator is pointing, and then block the moment you see a figure emerge from the blinding fog. If you time it right, Kratos flips the attacker completely over your position. When you do this successfully three times, the blinding fog dissipates and you start fighting again.

Phases 3 and 4

Now the pattern repeats: fight again, focusing on Magni first until you stun him, this time when his second health bar segment is nearly depleted. Magni’s sword is now infused with lightning on all strikes. Both brothers add ranged attacks to their repertoire as well. Magni stabs the ground then sweeps his mighty sword forward, sending a wide swath of lightning rolling across the arena at Kratos. Meanwhile, Modi flings lightning bombs from his mace, so be ready to dodge.

And that’s not all. Magni unleashes a new dash attack and a sudden grab move when you get too close. Break his powerful grip by pressing Square to bring Atreus in for the rescue with an arrow attack on Magni. If you miss the prompt, Magni delivers a painful head-butt to Kratos. But if you hit the prompt, Magni is stunned by the arrow and Kratos delivers the head-butt instead!

When Magni is finally stunned and kneeling again, turn your focus to Modi and knock his health down until the brothers stage another blinding event. Just as before, use the orange pointer to see where the next attack is coming, and rotate Kratos to face it with his shield.

This time you get a new pattern: a feint by one brother, and then a dash-attack by the second. So be ready to rotate from the first orange pointer to a second one that pops up immediately after. Get that shield up to block!

Endgame

Now Thor’s sons dig deep into their bag of tricks. Both can slam their weapons into the ground to send out a painful and freezing shockwaves. They also execute a mighty toss move, where Magni flings his brother high into the air, and then Modi hits the ground with a thunderous blow that sends a dazing blue blast sweeping across the entire area. Get your shield up when these shockwaves roll toward you.

But Magni is starting to look bloody and unhealthy, so keep him reeling. When you knock Magni’s health bar all the way down to zero, he takes a stunned kneel-down but doesn’t die. The only way to vanquish him is to knock Modi’s health to zero too, before Magni’s stun meter empties. If you don’t, Magni revives with a new shot of health added to his bar. Note that if you’re playing on the harder difficulties, it can be extremely difficult to take down Modi before Magni recovers, so be ready with your most devastating attacks.

When you finally get both brothers’ health bars completely empty, you trigger a fight-ending scene.

Acquire a Chisel Piece

After the fight with Thor’s sons, gather all of the pickups. You gain another invaluable Frozen Flame plus, a rare resource, Leiptr Alloy; you also get a lot of steel, Hacksilver, and XP.

Approach the glowing Chisel tip (50) and follow the on-screen directions to hack off a piece. Now you can carve the travel rune to Jötunheim. But of course, you haven’t found that yet.

Leviathan Awakes Again!

Your victory over Thor’s sons adds another Frozen Flame to your inventory of resources. Next time you’re at a Dwarven shop, be sure to upgrade Leviathan up to Tier V.

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