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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The Enemy Hordes › Minibosses

Ancient

All Ancients, as well as the Soul Eaters, are impervious to nearly all attacks. An Ancient’s chest opens up during combat, revealing its vulnerable core. With a successful hit, a volatile chunk pops out of the enemy, which can be used to damage and stagger it. Its move set consists of a combination of four basic attacks: an area-of-effect blast, mortars, missiles, and a beam. They don’t always retain all four attacks, and the element attached to the attacks may be Light, Burn, or Frost.

Collect Ancient’s Heart and Ancient’s Rubble from defeated Ancients and deliver the resources to Brok or Sindri, who can use them to craft powerful Legendary gear.

Fire Ancient

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

After the water drops a second time, paddle a boat to the southwest portion of Lake of Nine and dock at the southeastern beach of Iron Cove. The Fire Ancient lies in a heap of rocks next to a coffin. Get its attention by detonating one of the nearby explosive jars, or hit it directly. It possesses three attacks to look out for: fire mortars, a fire blast, and fire missiles. Refer to the Lake of Nine Exploration chapter for more information on the Ancient and the beach where it’s found.

Lava Ancient

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

Despite spending so much time underwater, the Lava Ancient has managed to keep its fire. After the water drops a second time, more land becomes accessible at Veithurgard Pass—introducing a pack of Draugr along with the hibernating Ancient. Eliminate all conscious enemies before going after the big guy. Use the boulders scattered around the area to block its incoming attacks, which include fire mortars, a blast attack, and missiles. Check out our Lake of Nine Exploration chapter for more information on the Ancient and how to access it.

Forest Ancient

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

The Forest Ancient wanders the forest outside Fáfnir’s Storeroom instead of hibernating like most Ancients. It appears as you exit the storeroom during the Favor “Fáfnir’s Hoard.”It attacks with a fire area-of-effect blast, missiles, and a variety of beams. Although fighting the Ancient is unnecessary to complete the Favor, it rewards valuable resources and XP when defeated. Turn to the Favors chapter to find out more about Sindri’s first Favor and this unique Ancient.

Stone Ancient

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

The Stone Ancient is your introduction to this interesting class of enemy. Navigate through the Alfheim trench in order to reactivate the Ringed Temple Bridge. At the final platform, after you defeat a Dark Elf ambush, a glowing “rock pile” comes to life. This is the Stone Ancient, the first Ancient you face during the Journey. Check out “The Light of Alfheim” chapter of The Journeyfor detailed strategy.

Frost Ancient

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

The Frost Ancient lies dormant inside the Mountain. Not long after riding the elevator up through the cave shaft on a return visit, Kratos and Atreus find the Frost Ancient; give it a nudge to get its attention. Unlike the Fire Ancients fought before, this one utilizes Frost area-of-effect and beam attacks that hit with the Slowed status effect. The “Return to the Summit” portion of The Journeycovers the miniboss in detail.

If you did not eliminate the Ice Ancient at the frozen lake next to Thamur’s Corpse, a Frost Ancient appears. Another Frost Ancient hibernates at near the Northern Dock after the area has been destroyed near Thamur’s Corpse, and is extremely easy to miss.

Ice Ancient

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

The Hel-Walker can be left alone, but where’s the fun in that? Wake it up near Thamur’s Corpse at the Frozen Lake, next to the Shatter Crystal dispenser. It attacks with an area-of-effect blast, missiles, and beam that all hit with Frost and a Slowed status effect. This Ancient is extremely easy to miss. If you avoid the miniboss and exit the region with Thamur’s Chisel, you cannot return. Later in the game, a Frost Ancient appears near the Northern Dock, but only if you missed the Ice Ancient.

Soul Eater

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

The Soul Eater was accidentally created by Andvari while experimenting on Ancients in Völunder Mines. It continues to hang out inside and is fought as part of the “Second Hand Soul” Favor. It’s similar to Fire Ancients, with its impenetrable exterior and attacks, a fire area-of-effect blast, and fire missiles. It doesn’t hibernate like most Ancients, and attacks on sight when Kratos and Atreus get too close. A second Soul Eater can be fought if you return to River Pass later in the game.

Soul Devourer

Faction

Primordial

Class

Miniboss

Strengths

Immune to Burn, Frost, Shock and Weaken

Weaknesses

Weak to Rage and being hit in the Core

Power Level Growth

Increased resistance to Stun

Unique Elite Enhancement

N/A

The Soul Devourer is similar to the Soul Eater, except it uses four attacks: an area-of-effect blast, mortars, a beam attack, and missiles. It’s found at three locations: Ruins of the Ancient, Konünsgard Stronghold during the “Hail to the King” Favor, and Niflheim (it emerges from a Realm Tear with a pair of Wulvers). Find coverage of the enemy in the Favors chapter.

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