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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The Enemy Hordes › Fodder and Grunts

Dark Elf

High mobility, moderate health, moderate resistance. These winged Elves are the most elusive enemy type Kratos encounters. They can easily evade melee attacks and block axe throws. Dark Elves are even fast enough to dodge away from trip attempts! Fortunately, they can’t fly faster than Atreus’ arrows. Use arrows to knock Dark Elves out of the air or Stun them long enough for Kratos to get in close and deal damage. Remember to keep an eye on Atreus when fighting Dark Elves, as they can incapacitate him.

Dark Elf

Faction

Elves

Class

Minor Grunt

Strengths

Strong to Shock

Weaknesses

Weak to Rage Weak to Weaken Weak to Bare Handed Weak to Atreus’ damage

Power Level Growth

Weaknesses Improve Increased Damage Increased Status Power

Unique Elite Enhancement

Increased damage Resistant to all reaction (+50 Resistance)

The standard Dark Elf soldier can shoot an unblockable projectile that lands near Kratos and knocks him over with its explosive power. Sprint out of range to avoid taking damage from the attack.

In-Game Tips: “Dark Elves like to attack as a group. When Father lands a heavy hit or parries, it tends to break the swarm.”

“If we can freeze or weaken the Dark Elves, it will prevent them from using air recoveries when launched.”

Dark Elf Warrior

Faction

Elves

Class

Minor Grunt

Strengths

Increased resistance (+50). Strong to Shock

Weaknesses

Weak to Rage Weak to Weaken Weak to Bare Handed Weak to Atreus’ damage

Power Level Growth

Weaknesses Improve Increased Damage Increased Status Power

Unique Elite Enhancement

Increased damage Resistant to all reaction (+50 Resistance)

The Dark Elf Warrior is tougher than the standard Dark Elf, and wields a heavier lance. This weapon hits so hard it creates a nasty shockwave that isn’t easy to dodge.

In-Game Tips: “We should watch out for their charge attacks. They can cause temporary blindness. It’s hard to fight when you can’t see anything!”

“They are much easier to kill when grounded. Tripping them up seems to work pretty well.”

Dark Elf Summoner

Faction

Elves

Class

Minor Grunt

Strengths

Strong to Shock

Weaknesses

Weak to Rage Weak to Weaken Weak to Bare Handed Weak to Atreus’ damage

Power Level Growth

Weaknesses Improve Increased Damage Increased Status Power

Unique Elite Enhancement

Increased damage Resistant to all reaction (+50 Resistance)

This Dark Elf is distinguishable by its glowing wings and bright orange chest rune. His agility and fighting moves are similar to other Dark Elves with one major twist—as the name implies, the Dark Elf Summoner can summon friends! If left unchecked, the Summoner flies high in the air briefly before slamming his staff to the ground and summoning two Dark Elf minions. His summon ability is flashy and a bit lengthy; stop it with an arrow or an axe throw.

In-Game Tips: “When he spins his weapon, it means he’s about to call in more Dark Elves. We should stop him before he slams it into the ground.”

“He can block axe throws, but if we catch him off guard, Father’s heavy axe throw will freeze him and negate his speed.”

Dark Elf Lord

Faction

Elves

Class

Major Grunt

Strengths

Increased resistance (+50). Strong to Shock, Frost, Burn, Rage and Axe Toss

Weaknesses

Weak to Weaken and Light arrows

Power Level Growth

Increased damage and recovery from stun

Unique Elite Enhancement

Increased damage, resistance, and aggressiveness Gain new combo attack chains.

These Dark Elves have better attacks but are less slippery. They use a concussive rush attack that breaks Kratos’ guard and applies a Blind status effect. Like other heavy types, their melee attacks are well-telegraphed, making them easy to evade. Kratos can parry the rush attack or trip them while they run toward him.

When the Dark Elf Lord takes to the air and lifts its staff, it fires three projectiles. It is often best to sprint out of the area instead of attempting to dodge roll. Better yet, sprint right at the enemy and hit him with a powerful combo while the projectiles detonate behind you.

Dodge out of the immediate area when the Dark Elf Lord takes flight, as it leaves a bomb behind in its place. Watch for its jump attack as it flies at you swinging its weapon and follows that up with another swing. These strikes can be parried.

In-Game Tips:“It’s so strong and has thick armor, but leaves itself open after certain attacks.”

“If we can freeze or weaken it, it won’t be able to recover in the air when launched or knocked out of aerial attacks.”

Gloom Nightmare

Faction

Elves

Class

Fodder

Strengths

N/A

Weaknesses

Weak to Shock, Stun and Rage

Power Level Growth

Increased aggressiveness and status effects

Unique Elite Enhancement

Increased damage and gains a new kamikaze divebomb attack like the Exploding Nightmare

This variant of Nightmare spits projectiles that can inflict the Blind status effect. As with all Nightmares, target them with Atreus’ arrows to kill or knock them down. The Blades of Chaos are also effective against Nightmares, as long as you can get a hold of one, turning the flier into a bomb that can be used against other enemies.

In-Game Tips: “Father can hit them twice on the same axe throw; once on the throw and again on the recall.”

“These Gloom Nightmares would make good target practice for me and my bow. Just a couple of arrows would probably bring them down.”

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