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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › Lake of Nine Exploration

Cliffs of the Raven

First Available

First water drop

Enemies

Dark Elf, Dark Elf Warrior, Dark Elf Lord

Notable

Brazier (“Unfinished Business”), treasure (Dead and Bloated), Muspelheim Language Cipher (“The Realm of Fire”), Nornir Chest

Artifact

Yes

Loot

Horn of Blood Mead, Blades of Chaos Pommel—Grips of the Cursed Flame

High Water: Paddle a boat southeast from Vanaheim Tower through the nearest opening and continue back to the beach. A Troll corpse stretches across much of the beach; find a treasure behind its legs. A brazier sits on the right as part of the “Unfinished Business” Favor.

Look for a small boarded-up hole on the northeast cliff and bust it open with your axe. Give Atreus a boost into the opening and wait for him to drop the chain. Climb up and loot the Cipher Chest (Muspelheim Language Cipher). Grab the Artifact just northeast of there before returning to your boat.

Völunder Chasm

Paddle back out to the lake, then head east to find Völunder Chasm. Follow this waterway back to Völunder Mines, your destination for Brok’s first Favor, “Second Hand Soul.”

Low Water: Find the low-water beach just west of Vanaheim Tower. Move up the left path to a gate, use the chain to open the gate, and throw your axe through the three pods. Drop the gate and return to the boat. Head right and hit the single pod with your axe before climbing the chain.

Follow the left trail and climb up two levels. Turn south and leap across the gap. Step toward the Nornir Chest and take note of the three runes displayed on the front. Turn left to spot a couple more pods, throw the axe through them, and hop over to the wall. Climb up to find one of the runes, but the Winds of Hel energy is required.

Jump over a gap to the southeast, climb the chain ahead, and loot the chest. Hop over another gap and kick the chain off the right side.

Previously Available

Go left, loot the chest, and climb down another chain to reach the beach that was available before the second water drop. This time, Dark Elves are there to greet you, so kill them.

If you haven’t been here yet, refer to the high-water section for more information about a treasure, brazier, Muspelheim Language Cipher, and Artifact.

Nornir Chest

Run north until you find the Winds of Hel energy to the left. This is where you raised the gate and destroyed the three pods at the start of this location. Three traps sit on the plateaus around the Nornir Chest, and they’re connected to rotating runes. They must be set to the correct runes using the Blades of Chaos and Winds of Hel. These can be done in any order; the following is one way to complete this task:

  1. Grab the Winds of Hel with your Blades of Chaos, move back up the path a few steps, and transfer the energy to a trap on the right wall.
  2. Move through the new opening and climb the wall to the southwest. Run north past the Nornir Chest, jump to the climbable wall, and proceed to the top. Leap over the gap to your right, approach the left edge, and look back to spot the Winds of Hel.
  3. Grab the energy, return to the previous area, and place it into the trap on the right. Let it rotate through two runes (a thorn—looks like a triangle on a vertical line) and then pull it back out.
  4. Turn south and throw the energy into another trap. Climb down the nearby ledge and jump over to the Nornir Chest.
  5. Grab the Winds of Hel, move up the hill to the right, and deposit it into the second rune trap. Let it rotate through two runes (rotated hagalaz—looks like an N on its back) and pull the energy back out.
  6. Throw the Winds of Hel back into the central trap and climb the chain to the south. Move to the left edge and collect the energy. Turn around and place it into the third rune trap. Let it rotate through two runes (ride—looks like the letter R) before grabbing the energy with your Blades and transferring it into the central trap.

Loot the Nornir Chest. Drop to the lower level and find the exit blocked by a tentacle. Throw the axe through the two pods and raise the gate.

Now, go back up the hill and collect the Winds of Hel one last time at this location. Sprint downhill, drop off the ledge, and transfer the energy into the trap on the door to reveal a Legendary Chest.

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